Information AboutBoulder Dash |
|
''Boulder Dash'', aka '''''Rockford''''', originally released in 1984, is a classic series of Computer Game s for the Apple II , MSX , ZX Spectrum , Commodore 64 , and Atari 400/800 Home Computer s, and later ported to the NES , Acorn Electron , PC , Amstrad CPC , and many other platforms. It was created by Peter Liepa and Chris Gray, and on October 28 , 1983 , acquired and later published by First Star Software , which Still owns the rights to the game. . "Rockford" himself is shown standing 'on' the lower brick wall, beside a diamond , some two thirds to the right.]] The hero of the game, whom the player controls, is the brave Prospector "Rockford". He must dig through Cave s collecting Gems and Diamond s, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion. ''Boulder Dash'' is one of the very few computer games ever to be ported from home computers to Arcade s (contrary to the other way around). At least four arcade versions of ''Boulder Dash'' have been released by various companies:
OFFICIAL GAME TITLES The titles of the home computer versions.
''Rockford'' is a home conversion of the officially-licensed arcade game. This list is not exhaustive; in recent years First Star Software and their official licensees have produced a large number of variants on different platforms (including Mobile devices). See First Star's ''Boulder Dash'' page for more details. GAME OBJECTS (commonly referred to as "entities")
BOULDER DASH IN THE C64 SCENE The Originals Boulder Dash 1: It is powered by the BD1 engine and features the following entities: space, dirt, brick walls, magic walls, titanium walls, boulders, diamonds, amoebas, fireflies, butterflies and the exit. The game was merely 16 kByte in size. Boulder Dash 2: It is powered by the BD2 engine: Known bugs were fixed. Two new entities were introduced: slime and expanding walls. Unlike the BD1 engine, amoebas don't convert to diamonds upon a dropped boulder into a magic wall. This is due to a change magic wall timing behavior. In order to keep bright brick walls while having green amoeba at the same time, the amoeba color was changed to the dirt color, which in turn has swapped its colors, so it appears with a comon main color with the boulders and titanium walls in caves where amoeba is present. Most fans consider this '''BD2 dirt mod''' a bad idea, as it makes it impossible to have a reasonable contrast in amoeba caves. Boulder Dash 3: This game was done by a different team. It has several bugs, in part due to the usage of the outdated BD1 engine. The new space theme isn't very popular among fans. However, the worse thing is the fact, that the levels 4 and 5 are unplayable due to bugs. In some caves, the monoliths (the name of the amoebas in BD3) are not animated due to wrongly set bits in the animation table. Boulder Dash Construction Kit (aka. '''Boulder Dash 4'''): It is powered by the PLCK engine. New entities: hidden exits and Rockford-dolls (aka voodoo Rockfords. For the first time, this engine allows separate setups for magic wall and amoeba timer. The 5 Level concept was removed in favor for a map based cave format which allows more complex structures. A game can have up to 48 caves. Unfortunately, there are several bugs, which can result in crashing either the Construction Kit as well as the games made with it. With the Construction Kit, there comes '''Boulder Dash 4''', a game with 15 caves. One drawback is, that you need the Gamemodul, which comes with the Construction Kit, in order to play games made with it. The fanmade games Even before the Construction Kit was released, some fans reverse engineered the BD1 engine and made their own games. Dr. Watson made a '''Boulder Dash 4''', Don Pedro continued the series with Boulder Dash 5-11. Meanwhile, No One and The Blockheads started their own series. All still powered by the BD1 engine. The '''16 games Boulder''' and the two '''Finalboulder'''-compilations became quite popular even outside the Boulder Dash fandom. As there was no editor, all those games were made with a Machine Code Monitor . The Softkiller Editor 1987: The Construction Set+ by The Softkillers is a so called levelpacker, a tool to make a standalone games with. Unfortunately the bugs in the engine remained. With this tool, you could design new graphics for the first time, and you also can import fonts. The slightly modified engine is comonly called '''Soft engine'''. New Rules: The Effects 1987: Lord Diego came up with special effects. He enhanced the Construction Kit and called the result Effect Kit. He patched the Soft engine so those games could use the effects. Examples for effects are fireflies exploding into boulders, falling diamonds dissolving into thin air etc.. In addition, the Effect Kit allows placement of multiple Rockfords and exits, slime and amoeba in the same cave and entities on the border. Fan Clubs 1987ff: Several Boulder Dash fan clubs were founded. Among them are the Boulder Dash Club Freudenberg and '''POSOCOPI Waldkirch '''. At those, the work for better levelpackers began. No One, Lord Diego und The Blockheads were well known to that time in the scene. They teamed up in order to improve the game. The first result was the '''No One Packer''', which however was not available to the public due to quality insurance reasons. If asked by fans, they simply stated that only those three have them and nobody else are allowed so. The slightly modified engine is commonly called '''No1 engine'''. It supports an intro text screen, custom graphics and fonts, for which there are separate editors, specially made for the '''No One Packer''', thus many fans made their own graphics and font sets. And to the dislike to some fans, No One decided to include the '''BD2 dirt mod''', which has the side effect, that you can not use custom dirt graphics, even though, the editor let you design one. As No One assumed the dissolve effect at the end of a cave to be the cause for those random Crashes , he simply removed it. Even though, it looks a bit dull, it finally didn't crash at least. Another new feature was the top 10 high score saver. More Levelpackers 1988: As the No One Packer wasn't available, Prof. Knibble coded his own, The Knibble Packer. At first, he used No One's high score saver. This is commonly known as the '''Knib engine'''. In the meantime, No One still developed his levelpacker and finally made it available for all fans. New was the ability to load up to 48 caves, whereas the early version were hardcoded for 20 caves. The intro is now animated and is displayed together with the music. The final widely spread version was v5.3. Lord Diego made the last version of the Effect Kit. The only new effect was the setup for the maximum amoeba size. Also new was the ability to save the effect setup with the cave, so there can be individual effects for each cave. There is a patched No One Packer v5.3 with full Diego Effects support. 1989: Prof. Knibble developed version 3 of his Knib engine. New was a top 20 high score saver. In contrast to No One's high score saver, you'll enter your name when you made a new entry, rather than at the beginning. Since, No One made his packer available, Prof. Knibble had no motivation to develop a levelpacker for this new engine, so the top 20 high score saver was not used much at that time. New Boulder Dash 1990: Prof. Knibble teamed up with POSOCOPI and fans were asked for new entity ideas. After collecting ideas and a lot of coding, the new engine was there, the NewB engine aka. '''1stB-Engine'''. POSOCOPI made the caves for the '''First Boulder''' games. The announced levelpacker for this engine was not done. Prof. Knibble was busy with the Gianna Sisters Construction Kit (which never got a levelpacker). The 3 First Boulder games were the only ones for some time. The 1stB engine has these new entities: sweets, keys, trapped diamonds, biter, walls which look like boulders or diamonds, clocks, Mrs. Rockfords, bombs, T's, chasing boulders, ghosts, bladders and swiches for firefly and butterfly direction, expanding wall direction and biter delay. The cave format was changed to accommodate those new features. Prof. Knibble left the C64 scene and inteded to give Lord Diego his notes for the 1stB engine. Though the announced Construction Kit did not appear, neither by Prof. Knibble nor by Lord Diego. In the meantime LogicDeLuxe made a Levelpacker v2, allowing to walk diagonally. There is a patched Construction Kit for designing those caves. This engine uses the No One high scorer saver. No One went over to the Emerald Mine scene and disappeared from the c64 scene. 1991: Since the No One Packer wasn't developed any more, it was overtaken by LogicDeLuxe. This resulted in the De Luxe Packer 1.3. The dissolve effect was back in and the actual crash cause was fixed. The cave selection can be done backwards. The magic wall ringing was fixed. Yet Another Fan Club 1992: Since all the early fan clubs disappeared, Alex Zop founded a new one, the Boulder-Dash-Forever-Fan-Club and he called for a coder for a new Construction Kit. LogicDeLuxe took that opportunity and wrote '''Marek's de Luxe Construction Kit''' which was powered by the '''1stB-Engine'''. The diagonal walking was implemented as a per cave option. And Prof. Knibble's top 20 high score saver was finally available in a levelpacker. 1993: Alex Zop founded the disk mag Rockford FD (written in German) featuring a lot of Freeware , Shareware all the Boulder-Dash-Forever-Fan-Club stuff. Among them, several versions of '''Marek's de Luxe Construction Kit''', in which you could name the cave with up to 14 characters for the first time. 1996: The last Rockford FD issue appears. Boulder Dash In The Internet 1998: With the internet became mainstream, several fan pages appeared, featuring a huge number of fan made games and clones. 2001: Some fans were annoyed by the changed walking sound in the No One Packer and Deluxe Packer, so version 1.31 was released, restoring the original waling noise. And with v1.41, yet another version was released making the BD2 dirt mod optional. The Crazy Light Tools 2002ff: Crazy Dream 8 appeared powered by the new CrLi engine. With the Crazy Light Tools, you'll get all you need to make a complete standalone game. While this is already possible, there are still plans for some minor features before the package is declared final, mostly full bilingualism. Anyway, it is the most stable and comfortable Boulder Dash editor ever on the C64. New features in comparison to the 1stB engine: The ghost proved to be of little use and were replaced with boxes, falling walls and acid. There are some enhancements here and there. The tools are heavily enhanced in comparison to the v2.x predecessors. CLONES Several Clones have been made of ''Boulder Dash''. Many clones which have copied the name or appearance of the original game have been shut down by Cease And Desist order from First Star over the years (such as '' Boulderoid ''); only a few video game companies have shown this level of diligence towards their Intellectual Property , and despite these efforts, the basic gameplay has been reused many times.
In the rocks-and-diamonds genre, the '' Repton '' series originating on the BBC Micro and Acorn Electron , offers superficially similar gameplay arrived at independently. REFERENCES EXTERNAL LINKS
|
|
|