Information AboutBangai-o |
| CATEGORIES ABOUT BANGAI-O | |
| 2001 video games | |
| dreamcast games | |
| nintendo 64 games | |
| scrolling shooters | |
Bangai-O is a Multi-directional Shooter video game produced by Treasure Co. Ltd . It was first released on the Nintendo 64 only in Japan and later enhanced and released on the Dreamcast worldwide. Bangai-O in its Dreamcast Western releases, or ''Bakuretsu Muteki Bangaioh'' (Explosive, Invincible Bangaioh) in Japan has all the innovation that has built Treasure its reputation as one of the worlds best regarded developers. GAMEPLAY Bangai-O, the player's Mecha , is maneuvered via eight-way directional controls and fires in eight directions, controlled by the controller's four face buttons. Two firing modes involve switching between the two siblings piloting the Bangai-O; the player can fire either homing missiles or reflective lasers that bounce off walls. Bangai-O's special attack consists of a 360 degree burst of the current shot type (missile or laser). The number of shots fired by the special attack depends on how many enemy bullets are on the screen and how close the player is to them while firing. A large number of close bullets can result in an attack of up to 400 shots. Furthermore, the number of explosions taking place at any given time is tallied at the top of the screen and determines how much the special attack meter recharges and what type of fruit is left behind by destroyed enemies. Higher numbers of explosions yield more special energy and more valuable types of fruit. Therefore, the tactic of inviting substantial enemy fire in order to counter with the special attack is key to success at the game. The two versions of the game have significant differences. Nintendo 64 Version The original version of the game, released only in Japan (Limited only to 10,000 carts).
Dreamcast Version The second version of the game, it saw release in Japan, Europe, and North America. As a result, it is the version that the title is primarily identified with. In addition to major graphical and audio improvements, the gameplay was altered significantly.
The DC version defaults to the simpler but less flexible "AB" control configuration with the variable "ABXY" configuration as the secondary scheme. The game's documentation notes that the default scheme is inferior, and suggests changing it. EXTERNAL LINKS
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