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Adaptive Dynamics





INTRODUCTION AND BACKGROUND


The basic principle of evolution, survival of the fittest, was outlined by the
naturalist Charles Darwin in his 1859 book On the origin of
species. Though controversial at the time, the central ideas remain
virtually unchanged to this date, even though much more is now known
about the biological basis of inheritance. Darwin expressed his
arguments verbally, but many attempts have since then been made to
formalise the theory of evolution. The perhaps most well known are
Population Genetics which aim to model the
biological basis of inheritance but usually at the expense of
ecological detail, Quantitative Genetics which
incorporates quantitative traits influenced by genes at many loci and
evolutionary game theory which ignores genetic
detail but incorporates a high degree of ecological realism, in
particular that the success of any given strategy depends on the
frequency at which strategies are played in the population, a concept
known as frequency dependence.

Adaptive Dynamics is a set of techniques developed during the 1990s
for understanding the long-term consequences of small mutations in the
traits expressing the phenotype. They link Population Dynamics to Evolutionary Dynamics and incorporate and generalises the
fundamental idea of frequency dependent selection from game theory.
The number of papers using Adaptive Dynamics techniques is increasing
steadily as Adaptive Dynamics is gaining ground as a versatile tool
for evolutionary modelling.


FUNDAMENTAL IDEAS


Two fundamental ideas of Adaptive Dynamics are that the resident
population can be assumed to be in a dynamical equilibrium when new
mutants appear, and that the eventual fate of such mutants can be
inferred from their initial growth rate when rare in the environment
consisting of the resident. This rate is known as the invasion
exponent when measured as the initial exponential growth rate of
mutants, and as the basic Reproductive Number when it measures
the expected total number of offspring that a mutant individual will
produce in a lifetime. It can be thought of, and is indeed sometimes
also referred to, as the invasion fitness of mutants. In order to make use
of these ideas we require a mathematical model that explicitly
incorporates the traits undergoing evolutionary change. The model
should describe both the environment and the population dynamics given
the environment, but in many cases the variable part of the
environment consists only of the demography of the current
population. We then determine the invasion exponent, the initial
growth rate of a mutant invading the environment consisting of the
resident. Depending on the model, this can be trivial or very
difficult, but once determined, the Adaptive Dynamics techniques can be
applied independent of the model structure.

=Monomorphic evolution=

A population consisting of individuals with the same trait is called
monomorphic. If not explicitly stated differently, we will assume that the
trait is a real number, and we will write r and m for the trait
value of the monomorphic resident population and that of an invading
mutant, respectively.


INVASION EXPONENT AND SELECTION GRADIENT


The invasion exponent S_r(m) is defined as the expected growth
rate of an initially rare mutant in the environment set by the
resident, which simply means the frequency of each phenotype (trait
value) whenever this suffices to infer all other aspects of the
equilibrium environment, such as the demographic composition and the
availability of resources. For each r the invasion exponent can be
thought of as the fitness landscape experienced by an initially rare
mutant. The landscape changes with each successful invasion, as is the case in evolutionary game theory, but
in contrast with the classical view of evolution as an optimisation
process towards ever higher fitness.

We will always assume that the resident is at its demographic
attractor, and as a consequence S_r(r) = 0 for all r,
as otherwise the population would grow indefinitely.

The selection gradient is defined as the slope of the invasion
exponent at m=r, S_r'(r). If the
sign of the invasion exponent is positive (negative) mutants with
slightly higher (lower) trait values may successfully invade. This
follows from the linear approximation

::S_r(m) \approx S_r'(r) (m - r)

which holds whenever m \approx r.


PAIRWISE-INVASIBILITY PLOTS


The invasion exponent represents the fitness landscape as experienced
by a rare mutant. In a large (infinite) population only mutants with
trait values m for which S_r(m) is positive are able to
successfully invade. The generic outcome of an invasion is that the
mutant replaces the resident, and the fitness landscape as experienced
by a rare mutant changes. To determine the outcome of the resulting
series of invasions pairwise-invasibility plots (PIPs) are often used.
These show for each resident trait value r all mutant trait values
m for which S_r(m) is positive. Note that
S_r(m) is zero at the diagonal m=r. In PIPs the fitness landscapes as
experienced by a rare mutant correspond to
the vertical lines where the resident trait value r is constant.


EVOLUTIONARILY SINGULAR STRATEGIES


The selection gradient S_r'(r) determines the direction of
evolutionary change. If it is positive (negative) a mutant with a
slightly higher (lower) trait-value will generically invade and
replace the resident. But what will happen if S_r'(r) vanishes?
Seemingly evolution should come to a halt at such a point. While this
is a possible outcome, the general situation is more complex. Traits
  • for which S_{r^---}'(r^---)=0, are known as

  • evolutionarily singular strategies. Near such points the fitness

landscape as experienced by a rare mutant is locally `flat'. There are three qualitatively
different ways in which this can occur. First, a degenerate case similar to the qubic where
finite evolutionary steps would lead past the local 'flatness'. Second, a fitness maximum which is known as an evolutionarily stable
strategy (ESS) and which, once established, cannot be invaded by nearby
mutants. Third, a fitness minimum
where disruptive selection will occur and the population branch into
two morphs. This process is known as Evolutionary Branching .
In a pairwise invasibility plot the singular strategies are found where the
boundary of the region of positive invasion fitness intersects the
diagonal.

Singular strategies can be located and classified once the
selection gradient is known. To locate singular strategies, it is
sufficient to find the points for which the selection gradient
  • such that S'_{r^---}(r^---) = 0. These can

  • be classified then using the second derivative test from basic

  • is negative

  • (positive) the strategy represents a local fitness maximum (minimum).

  • we have


  • }''(r^---) < 0


If this does not hold the strategy is evolutionarily unstable and,
provided that it also convergence stable, evolutionary branching will
  • to be convergence

  • stable monomorphic populations with slightly lower or slightly higher

trait values must be invadable by mutants with trait values closer to
  • . That this can happen the selection gradient S_r'(r) in a

  • must be positive for r < r^--- and negative for

  • . This means that the slope of S_r'(r) as a function of r

  • is negative, or equivalently