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Information About

World War Ii Combat: Road To Berlin




  developer Direct Action Games
  publisher Groove Games
  distributor Atari
  engine Unreal Engine 20
  released January 24 , 2006
  genre FPS
  modes Single-player , Multiplayer
  ratings ESRB : Mature (M)
  platforms PC , XBOX


World War II Combat: Road to Berlin is a of First-person Shooter games".

STORY

World War II Combat: Road to Berlin takes place during the final days of World War II , when the Soviet Union joined the Allies after being attacked by Adolf Hitler 's forces. The Germans have been developing secret long-range rockets (called "Vengeance Weapons") that they could use to attack opposing countries. Joseph Stalin , the dictator of the Soviet Union at the time, wanted to get hold of these rockets in his attempt to dominate the free world. The catch is that fighting the Germans and the Soviets at the same time would easily cause the Allies to lose the war, so one side must be part of the Allies. Since the Soviets were the lesser of the two evils at this time of the war, the Soviet Union joined the Allies. This meant that we could not battle the Soviets to prevent them from getting hold of the Vengeance Weapons, but rather, we had to race against them to make sure that the weapons did not fall into Stalin's hands. Players take control of Stephen Moore, an officer of the OSS (Office of Strategic Services), a precursor to the CIA.


CRITICISM

Players and reviewers alike have dismissed World War II Combat: Road to Berlin as being one of the worst games to be released on the PC and Xbox, and possibly the worst First-person Shooter game ever. Chunky player movement and aiming made it virtually impossible to get a good aim on enemies, which proved to be frustrating because the enemy soldiers could shoot at the player with pinpoint accuracy even if they were a far distance away from the player. Many other elements also added to the frustration. The player could not pick up any med-kits, and health only recharged at the end of each mission. The game automatically assigns weapons for each mission, which included a pistol, a secondary weapon, and an explosive weapon. However, only one weapon could be put in the secondary slot. This meant that in the sniper missions, since the sniper rifle is your secondary weapon, players could only use the pistol for close combat. However, the worst aspect for many players was that the Allied soldiers would shoot at the player instead of the enemy. This was especially irritating because friendly fire could not be turned off, and killing an Allied soldier would result in a mission failure.

The game wasn't much better in terms of graphics. Characters and vehicles had no actual animations, and looked very blocky, just like much of the environments and level designs in the game. Additionally, while the game does have a multiplayer mode, the network code was extremely glitchy. Constant lag issues caused players to randomly "teleport" back and forth on maps. About half of the time, bullets could pass right through opponents like they weren't there, again due to lag issues. The game also featured offline play with bots, but the bot AI constantly cheated to get 100% accuracy, making offline play just as unplayable as the online play.

So far, the game has only been reviewed by three sources, GameSpot , Cheat Code Central , and Official Xbox Magazine (June 2006 issue). However, all three reviews were extremely negative. GameSpot gave it a 2.0 / 10 (terrible), Cheat Code Central gave it a 1.9 / 5 (avoid), and Official Xbox Magazine gave it a record low score of 1.0 / 10.


SYSTEM REQUIREMENTS

» Pentium III 1Ghz CPU

» Windows 98/ME/2000/XP

» 256 MB Ram

» 32 MB DirectX 9 compatible video card with multitexturing (minimum TNT2 class card)

» 16-bit DirectX 9 compatible sound card

» 16x CD-ROM

» Keyboard, Mouse


EXTERNAL LINKS