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Vampire (world Of Darkness)




This article is about a fictional being in a game scenario. For the general folklore surrounding vampires, see


A vampire is a fictional creature in the Role-playing Game s and books based on the '' World Of Darkness '' setting by White Wolf Game Studio . The concept of a vampire in ''WoD'' takes many elements from the Folklore surrounding traditional Vampire s in Western culture, and adds a number of specific features for the sake of game mechanics.

The vampire that walks the ''World of Darkness'' is an Undead creature. It is a former Human Being that has undergone the Embrace of a vampire, being completely drained of blood and then fed some by his Sire .

Vampires need blood (which they call '' Vitae '') in order to sustain their undead bodies. It can be human, animal or vampiric blood (but animal blood is not as good, and vampiric blood has potentially troublesome Supernatural properties — such as the ability to create a Blood Bond ).

Vampire bodies do not function like the bodies of living organisms. They are (more or less) preserved in a life-like state, but they do not age or die from illness.


WEAKNESSES AND STRENGTHS

Vampires fear fire and sunlight. They receive serious damage from both (sunlight is absolutely lethal after very short exposure). Vampires are also vulnerable to so-called "True Faith", that is, the strength of a person's true religious conviction (which is, fortunately for vampires, very rare). Such faith need not be religious ''per se'' — one of the rulebooks mentions a Yuppie repeling a vampire with his Credit Card , thanks to his faith in the power of money.

Driving a stake through a vampire's heart will not kill him but will paralyze him. Damage done to other parts of the vampire's body, with any kind of weapon, is not significant: it may incapacitate the vampire, but he will heal fast if allowed to do so, and provided the damage does not deprive him of all his blood.

Vampires are immune to most diseases, drugs and poisons, but can be affected by some if present in the blood of their victims.

''World of Darkness'' vampires are not affected by Garlic , Silver or the like, and usually cannot be appeased with offerings (as in some traditions). However, some vampires have specific weaknesses, such as needing some earth from their place of birth to sleep.

From dawn till dusk, they enter a state of supernatural sleep which makes them extremely vulnerable. They may awaken in case of emergency or even not falling asleep at all if their will is strong enough, but during the day they are very weak.

Also, blood is truly vital for vampires, because they can only have so much blood in their body and they continuously spend it to heal injuries, use their powers or even simply to make their dead body move. When a vampire does not have any more blood in its body, it falls into torpor and cannot be reanimated unless someone feeds it with blood or a period of time has passed. This period ranges from a few days to several years, depending on the individual vampire's humanity - a measure of how much the vampire has retained of his former self and how much he has given in to his "inner beast".


ORIGINS


In the old World of Darkness (as depicted in ''''), vampires descend from Caine , the first Murder er, cursed by God . Caine Embraced three Childe r (the Second Generation), who in turn Embraced thirteen (the Third Generation, called the Antediluvians). These were the beginnings of the 13 vampiric Clan s. With each subsequent Embrace, the childe is in a higher generation, and the standard generation in the modern setting is the 13th (thirteen steps removed from Caine).

In the new World of Darkness (from '' had a different origin.