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Treasure Island Dizzy




  Developer The Oliver Twins
  Publisher Codemasters
  Released August 1987
  Genre Adventure Game
  Modes Single Player
  Platforms Amstrad CPC , ZX Spectrum , Commodore 64 , Amiga , Atari ST , DOS , NES , CD32


''Treasure Island Dizzy'' is a computer Puzzle Game published in 1987 by Codemasters for the Amstrad , Spectrum , DOS , NES , Amiga and Atari ST . There was some variation between different releases. For example, the C64 release of Treasure Island Dizzy (currenly available for free download at the Codemasters site) used more primitive graphics than the Atari ST version. Some screenshots demonstrating these differences can be found at 'Dizzy's Domain' fansite {Link without Title} .

Treasure Island Dizzy was the second game in the Dizzy Series , and is the sequel to Dizzy . The game was developed by the Oliver Twins with graphics being designed by Neil Adamson and music by David Whittaker .

This game is quite different to its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous with the game more centred around inventory based problem solving. The aim of the game is to collect 30 golden coins so you can board a ship back to your friends and family, the yolkfolk. To do this Dizzy must journey through haunted mines, tree villages, as well as underwater.

Critics consider this one of the most difficult Dizzy games as the energy bar system of later titles was not yet implemented and Dizzy is provided with only one life - contrasting with five in the first game and three in Fantasy World Dizzy , the immediate sequel, and most subsequent titles.

''Treasure Island Dizzy'' can be downloaded as a PC game from the Codemasters website.


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