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The Lord Of The Rings Strategy Battle Game




The Lord of the Rings Strategy Battle Game (LoTR SBG), often referred to by players as '''Lord of the Rings''', is a '' movies. Later Games Workshop also began to add content that was featured in the original novels but not in the film adaptations (e.g. Tom Bombadil , Radagast and Glorfindel ), first with the ''Shadow and Flame Supplement'', and most recently with the ''A Shadow in the East Supplement''. This was generally supported, but there were mixed reactions when Games Workshop invented characters and wrote histories for lands Tolkien wrote little about, such as Harad and Khand .

Games Workshop recently released a complete new edition of the rules and rulebooks in September 2005, entitled "One Rulebook to Rule them All". However, it was subjected to scrutiny because it lacked the rules for the Army Of The Dead and Golfimbul .


LICENSING

Games Workshop has the rights to produce a skirmish wargame based on the films, and also on The Lord Of The Rings and The Hobbit novels by J.R.R. Tolkien . (The rights to produce a roleplaying game version of the films were sold to another firm, Decipher, Inc. ). Though they also have the rights to produce a Battle Of Five Armies game, the rights to the one-inch scale normally used by Games Workshop were already owned by another company. For this reason, the game was done in 10 mm scale for the normal warriors, and "heroic" scale for the named characters.

Games Workshop has not acquired the rights to the Silmarillion , which is currently the exclusive property of the Tolkien Estate . However, they were somehow permitted to use Eorl The Young and Khamul The Easterling (from Unfinished Tales ) in their upcoming The Two Towers and A Shadow In The East Supplements. {Link without Title}

In the 1980s, Games Workshop also had an unrelated series of Lord of the Rings models. However, these were far below the standard of quality for the current range, and are not permitted for use in Lord of the Rings tournaments because of the legal situation in Games Workshop's current licence. {Link without Title}

=The Hobby=

COLLECTING

on Dead Uruk-hai " miniature.]]

Similar to " Warhammer Fantasy " players, Lord of the Rings players commonly collect and paint one army (or more) of their choice and find opponents (with similarly collected armies) to play against. Armies can be built up from through the purchase of boxed sets (usually having 20 or 24 plastic miniatures in each) or "blister packs" (usually containing no more than three finely detailed metal miniatures) to build up a reasonable sized fighting force. Others simply collect the miniatures because they like the way they look. One popular way of collecting is through " Battle Games In Middle Earth " - a DeAgostini magazine which comes with a free miniature (some of which are exclusive to the publication) and painting guide. {Link without Title}

As such, there are a wide variety of miniatures in the ever-growing range, including promotional miniatures, such as " Gimli on Dead Uruk-hai" (commemorating the 2005 Summer Campaign). Recently, Games Workshop began to discontinue some of their metal miniatures, so that they could replace them with plastic miniatures. They justified this action by saying that the quality in plastic moulding has improved to a point where they are almost as detailed as metal, and that plastic is cheaper to produce. However, there was much complaint when they inexplicably retired the popular " Boromir Captain of the White Tower" miniature, and it was later brought back into production.

Many prefer Lord of the Rings to Warhammer because it is less "cartoony" than Warhammer, and say that the armies look nicer and more realistic when fully painted. In contrast, Warhammer players frown on Lord of the Rings because they think the miniatures are geared too much towards skirmish and have armies that are not of a large enough scale. However, they cannot deny that the Lord of the Rings Mûmak is the largest miniature Games Workshop ever created.


MODELLING

miniature {Link without Title} ).]]
Since the models are hand-painted and assembled by the player, players are often encouraged to design their own paint schemes as well as using the pre-designed ones displayed in the various books. They are also encouraged to further modify their miniatures using parts from other kits and models (known as " Bitz " to players), modelling putty, or whatever the modeller can scrounge up. These ''conversions'' are often entered into contests at sponsored tournaments and similar gaming events, such as the One Ring Awards .

Terrain is a very important part of play. Though Games Workshop makes terrain kits available, many hobbyists prefer to make their own elaborate and unique set pieces. Common household items like soft drink cans, coffee cups, Styrofoam packing pieces, and pill bottles can be transformed into ruins from the Second Age, woodland terrain, or the rocky wild of Middle-earth with the addition of plasticard, putty, and a bit of patience and skill.

However, due to the licensing agreements between New Line Cinema and Games Workshop , pieces of models for the Lord of the Rings Strategy Battle Game are not allowed to be combined with other model lines for official tournaments or conversion awards. The same is true for pieces from other manufacturers.

=Current state of play=

OVERVIEW OF RULESETS

As of September 2005, the rules for Lord of the Rings Strategy Battle Game are in their fourth edition The first three editions of the rulebooks were released with the Lord Of The Rings Films , but Games Workshop used White Dwarf and various Supplements as an outlet for characters that were in the book but not the film. The current edition, the "One Rulebook to Rule them All", contains the entire set of rules updated and presented in a single large volume, including those of previous supplements. The three older editions are to be re-released in updated supplements. Currently, the official editions of Rulebooks and Supplements include:

For materials done under the previous iteration of the rules, there exist errata and FAQ files, to ensure potential rules conflicts between editions are resolved universally.

There are also a number of unofficial Supplements that have been made by fans, including


TROOP TYPES

There are two types of troops: Warriors and Heroes. Heroes have characteristics which set them apart from the Warriors they lead, and can be named or unnamed characters: Aragorn , Frodo , Captains, etc. Warriors are the core of the army: Warriors of Harad, Riders of Rohan, Men of Gondor, etc. Each army must be either Good or Evil, and can only include miniatures from that side (each model is named in the rules as being either Good or Evil). As Tolkien's world is very detailed, players generally prefer to base their armies around one of the following themes:
  • miniature.]] Elves (Good) - The Quendi are the oldest of the races of Middle Earth, and the majority of armies are either Wood Elves or High Elves , often allied with Men of Númenor from the Last Alliance . Elven armies have the best archers in the game, and are also notable for their potent powers of healing and foresight among heroes such as Galadriel and Elrond .

  • '''s and "bolt Throwers" . Minas Tirith armies often include elements from Ithilien armies, which has accurate archers. Dol Amroth is often considered to include the remaining fiefdoms of Gondor, boasting Heavy Cavalry (the only such available to Good armies) and couarageous warriors, led by Imrahil . Dol Amroth is usually only combined with Minas Tirith in a Battle Of The Pelennor Fields theme. A very small number of dedicated players also build their own ships of Pelargir or Dol Amroth out of wood and other materials. Gondor is rarely allied with any armies other than Rohan.

  • Rohan (Good) - Armies of the Riddermark tend to focus on Light Cavalry , which are its core unit (though Rohan infantry are often used in Helm's Deep scenarios). These are armed with Throwing Spears , unique to Rohan, bows and shields. Earlier editions of the rules made these especially powerful, but the current edition has balanced the game by increasing the points cost. On the other hand, Rohan still has Royal Guard and medium heroes such as Éomer and Háma ; in addition, it has benefited from the recently released Eorl The Young , and a number of new releases to the Rohan range is expected with the upcoming Two Towers Supplement.

  • Dwarves (Good) - The Dwarves move an inch slower than the average man-sized warrior, making them easy to outmanoeuvre, but they have powerful bows and the highest defence in the game, making them a hard opponent. Their elite warriors are the Khazad Guard, and they have powerful heroes such as Gimli , Dain and Balin . They make few alliances, and even then it is never with anyone other than the Men Of Dale .

  • Hobbits (Good) - Armies of The Shire are more oriented around skirmishes, as pointswise they have the most inexpensive warriors and heroes in the game. Their archers are unmatched by all but the Elves, but their Hobbit militia are the slowest and weakest warriors in the game. Aside from the Fellowship Of The Ring , they never ally with other armies because of their fear of the outside world. Their heroes include Frodo Of The Nine Fingers and Samwise Gamgee .

  • Angmar (Evil) - The dark land of Angmar is built on the ruins of the Lost Kingdom of Arnor , terrorised by Nazgûl and Spectres . It's army has no official rules except for the Ringwraiths and Barrow-wights , which are nonetheless potent magic-users. It never allies with other armies, although Goblins and Orcs are sometimes included in it.

  • Moria (Evil) - The subterranean realm of Khazad-dûm was built by the Dwarves, but it was taken by Evil. Now it is infested with Goblins and Cave Trolls , and more frightening creatures such as the Balrog are the centerpiece of Moria forces. Goblins are weak but inexpensive to field, making them numerous in games, and can be strengthened by Goblin Drums and Goblin Shamans. Moria never allies with other armies.

  • Isengard (Evil) - The Army of the White Hand is a reliable and varied force to collect, featuring a number of unique warrior and siege options, such as Crossbows (the most powerful bows in the game), Pikes and a primitive form of explosive. Typical Isengard armies feature the Uruk-hai pikeblock, though they are often supported by medium cavalry in the form of Wargs , or spellcasters in the form of Uruk Shamans or even Saruman himself. Isengard only ever allies with Dunland.

  • Mordor (Evil) - Legions of the Eye are made up of various warrior types. Their core unit is the Orc warrior on foot, bolstered by Morannon Orcs and Mordor Uruk-hai. They also offer Siege Catapults and ballistae with Mantlet s, led by Gothmog . However, the most dreaded element of Mordor armies is the Ringwraith on Fell-Beast, which, as a flying creature, can move around the board unimpeded and strike with dark magic. Mordor can be allied with any Evil army except Angmar or Isengard. Sauron is only ever fielded in person in campaigns set around the Last Alliance.

  • ''' and the Hasharin . An alternative to the usual Harad army is that of Umbar , which uses Harad Warriors but involves Corsairs . There are a few Corsair models made by players, but they are a more common sight than Gondorian ships.

  • Easterlings (Evil) - In previous forms of the rules, the Easterlings were pitifully weak, offering only three warrior types cast in metal, and not even appearing until the third edition of the rules. However, their range has been increased enormously with the release of ''A Shadow in the East''. Games Workshop's Easterlings represent the Balchoth , and have been based on a combination of imagery from the New Line films and history of the Sassanid Empire . They offer the unique Phalanx (the first army to have pikes since Isengard), and are the only Evil army to feature Heavy Cavalry , referred to as " Kataphracts ". Despite these licences, they fit in very much with Tolkien's works and those of New Line. They frequently ally with Khand or Mordor.

  • Khand (Evil) - Tolkien wrote even less about Khand than he did about Harad, though we know that they had Chariots and Axes . Games Workshop has based their Variags Of Khand on the Mongols and the Japanese , featuring Sashimono s and the unique chariots. There is some disagreement as to whether this was the right thing to do. It is believed that Tolkien intended the Variags to be much like the Varangians (hence the axes), and that the Wainriders (another tribe of Khandish men) were logically intended to have chariots (a progression of the Wain s they had). The fact that Variags can be fielded as Mercenaries hints to this. An artificial reason as been suggested to justify this: the Gondorians were unaware of the lands further east, and thus the names of the Variags and Wainriders had been mixed-up (this was first proposed on the GW forum {Link without Title} ). Khand allies with the Easterlings frequently.



GAME SYSTEMS

The games uses a points system similar to Warhammer Fantasy , which itself has many similarities with Tolkien's works. It is primarily a skirmish game, but can be played in varying scale:
  • Scenario - These are based on an event in the book or film, and the armies are predetermined and fought using Special Scenario-specific Rules

  • Points Match - These are played between two forces of equal size, generally of 500 Points each (which is usually no more than 50 miniatures per side).

  • War Party - This is a stricter form of the Points Match, using forces of no more than 250 Points.

  • Battle Company - This is an experience-based system which is played out with no more than 25 miniatures.


The Turn system game is played using four phases:
  • Priority Phase

  • Move Phase

  • Shoot Phase

  • Combat Phase



Differences with Warhammer

One of the key differences between the game and Warhammer, however, is that in Lord of the Rings, the players take turns playing out one phase at a time, but in both forms of Warhammer, each player plays their full turn at once. Also, Warhammer miniatures are locked in block formations; Lord of the Rings allows freedom of movement for each individual miniature. For this reason, the perfected turn and movement systems of LoTR SBG is considered more realistic than that of Warhammer Fantasy or Warhammer 40K.

=Online Community=


There is also a large Games Workshop online community , with 2700 forum posts per day and 300000 registered users, and growing (this has been pointed out by some as being just under 0.005% of the World Population , and equal to that of Iceland ). It is regarded as one of the largest and cleanest Internet Fora - a result of Games Workshop trying to be family-friendly. There are also a large number of smaller, unofficial websites and forums for Lord of the Rings players, such as " The Last Alliance ", with over 8700 registered members, " The Palantir ", with about 2300 members, and " The One Ring ", with over 2000 registered members. Many smaller multi-topic forums (though still quite large and primarily intended for LoTR SBG) exist.

On ". The Campaign was successful, with 3007 registered participants. Games Workshop also introduced the "Wrath of Umbar " Roadshow, with custom-built corsair models and gaming boards being brought to various cities in the United Kingdom . When the Campaign formally ended on September 8 , Good emerged the victor. The combined total of the 14 weeks was 27239 recorded games. The Forum closed shortly after, giving way to a smaller Campaign based in Canada . However, the Campaign was nowhere near the scale of its UK counterpart, and was ignored by many who viewed it as a "watered-down" version of the original.

The most recent Online Campaign was the Campaign Of LoTRs , run by The Dark Council and Cheeseweb .

=Trivia=

=External links=