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The definition and construction of the surreals is due to and Found Total Happiness''. This book is a mathematical novelette, and is notable as one of the rare cases where a new mathematical idea was first presented in a work of fiction. In his book, which takes the form of a dialogue, Knuth coined the term ''surreal numbers'' for what Conway had simply called ''numbers'' originally. Conway liked the new name, and later adopted it himself. Conway then described the surreal numbers and used them for analyzing games in his 1976 book '' On Numbers And Games ''.


CONSTRUCTING SURREAL NUMBERS


  Given A Surreal Number ''x'' { ''X<sub>L</sub>'' ''X<sub>R</sub>'' } the sets ''X<sub>L</sub>'' and ''X<sub>R</sub>'' are called the ''left set'' of ''x'' and ''right set'' of ''x'' respectively To avoid lots of brackets we will write { {''a'', ''b'', } { ''x'', ''y'', } } simply as { ''a'', ''b'', ''x'', ''y'', } and { {''a''} {} } as { ''a'' } and { {} {''a''} } as { ''a'' }Lower-case characters in this notation { ''a'' ''b'' } refer to individual numbers or games, while upper-case characters { ''L'' ''R'' } refer to sets of numbers or games
  '''Comparison Rule''': For A Surreal Number ''x'' { ''X<sub>L</sub>'' ''X<sub>R</sub>'' } and ''y'' = { ''Y<sub>L</sub>'' ''Y<sub>R</sub>'' } it holds that ''x'' &le ''y'' if and only if ''y'' is less than or equal to no member of ''X<sub>L</sub>'', and no member of ''Y<sub>R</sub>'' is less than or equal to ''x''
  : { '''-1''' } = { '''-1''', '''0''' } == { '''-1''', '''1''' } == { '''-1''', '''0''', '''1''' } <
  : { '''0''', '''1''' } = '''-1''' <
  : { '''-1''' '''0''' } = { '''-1''' '''0''', '''1''' } <
  : { '''-1''' } = { '''1''' } == { '''-1''' '''1''' } == '''0''' <
  : { '''0''' '''1''' } = { '''-1''', '''0''' '''1''' } <
  : { '''-1''', '''0''' } = '''1''' <
  : { '''1''' } = { '''0''', '''1''' } == { '''-1''', '''1''' } == { '''-1''', '''0''', '''1''' }
  # We Have Found Four New Equivalence Classes: "{" class="copylinks" target="_blank"> '''-1''' } , '''-1''' '''0''' } , '''0''' '''1''' } , and '''1''' }
  : If "''X<sub>L</sub>'']" class="copylinks" target="_blank">= [''Y<sub>L</sub>'' and = [''Y<sub>R</sub>'' then ''X<sub>L</sub>'' ''X<sub>R</sub>'' } = ''Y<sub>L</sub>'' ''Y<sub>R</sub>'' }
  Where "''X'']" class="copylinks" target="_blank">denotes { [''x'' ''x'' in ''X'' } So the description of the ordered set that was found above can be rewritten to:
  : { -1 } = { -1, 0 } == { -1, 1 } == { -1, 0, 1 } <
  : { 0, 1 } = -1 <
  : { -1 0 } = { -1 0, 1 } <
  : { -1 } = { 1 } == { -1 1 } == 0 <
  : { 0 1 } = { -1, 0 1 } <
  : { -1, 0 } = 1 <
  : { 1 } = { 0, 1 } == { -1, 1 } == { -1, 0, 1 }
  '''Addition''': ''x'' + ''y'' { ''X<sub>L</sub>'' + ''y''&nbsp&cup&nbsp''x'' + ''Y<sub>L</sub>'' ''X<sub>R</sub>'' + ''y''&nbsp&cup&nbsp''x'' + ''Y<sub>R</sub>'' }
  Where ''X'' + ''y'' { ''x'' + ''y'' ''x'' in ''X'' } and ''x'' + ''Y'' = { ''x'' + ''y'' ''y'' in ''Y'' }
  '''Negation''': -''x'' { -''X<sub>R</sub>'' -''X<sub>L</sub>'' }
  Where -''X'' { -''x'' ''x'' in ''X'' }
  '''Multiplication''': ''xy'' { (''X<sub>L</sub>y'' + ''xY<sub>L</sub>'' - ''X<sub>L</sub>Y<sub>L</sub>'')&nbsp&cup&nbsp(''X<sub>R</sub>y'' + ''xY<sub>R</sub>'' - ''X<sub>R</sub>Y<sub>R</sub>'') (''X<sub>L</sub>y'' + ''xY<sub>R</sub>'' - ''X<sub>L</sub>Y<sub>R</sub>'')&nbsp&cup&nbsp(''X<sub>R</sub>y'' + ''xY<sub>L</sub>'' - ''X<sub>R</sub>Y<sub>L</sub>'') }
  Where ''XY'' { ''xy'' ''x'' in ''X'' and ''y'' in ''Y'' }, ''Xy'' = ''X''{''y''} and ''xY'' = {''x''}''Y''
  : '''1/3''' { { ''a'' / 2<sup>''b''</sup> in ''S''<sub>&omega</sub> 3''a'' < 2<sup>''b''</sup> } { ''a'' / 2<sup>''b''</sup> in ''S''<sub>&omega</sub> 3''a'' > 2<sup>''b''</sup> } }
  : ''' "http://wwwinformationdelightinfo/encyclopedia/entry/Pi" class="copylinks">&pi ''' = {3, 25/8, 201/64, , 101/32, 51/16, 13/4, 7/2, 4}
  : '''&epsilon''' { 0 , 1/16, 1/8, 1/4, 1/2, 1 }
  : 2&epsilon { &epsilon , &epsilon + 1/16, &epsilon + 1/8, &epsilon + 1/4, &epsilon + 1/2, &epsilon + 1 } and
  : &epsilon / 2 { 0 &epsilon }
  : '''&omega''' { ''S''<sub>&omega</sub> }
  : &omega 1, 2, 3, 4, }
  : &omega + 1 { &omega } and
  : &omega - 1 { ''S''<sub>&omega</sub> &omega }
  : &omega + 2 { &omega + 1 },
  : &omega + 3 { &omega + 2 },
  : &omega - 2 { ''S''<sub>&omega</sub> &omega - 1 } and
  : &omega - 3 { ''S''<sub>&omega</sub> &omega - 2 }
  : &omega + &omega { &omega + ''S''<sub>&omega</sub> }
  Where ''x'' + ''Y'' { ''x'' + ''y'' ''y'' in ''Y'' } Just as 2&omega is bigger than &omega it can also be shown that &omega/2 is smaller than &omega because
  : &omega/2 { ''S''<sub>&omega</sub> &omega - ''S''<sub>&omega</sub> }
  Where ''x'' - ''Y'' { ''x'' - ''y'' ''y'' in ''Y'' } Finally, it can be shown that there is a close relationship between &omega and &epsilon because it holds that
  Since Every Surreal Number Is Constructed From Surreal Numbers "older" Than Itself, We Can Prove Many Theorems About Surreals Using Transfinite Induction: We Show That A Theorem Holds For 0, And Then Show That It Holds For ''x'' { ''X<sub>L</sub>'' ''X<sub>R</sub>'' } if it holds for all elements of ''X<sub>L</sub>'' and ''X<sub>R</sub>''
  &omega<sup>''x''</sup> { 0, ''r'' &omega<sup>''x''<sub>L</sub></sup> ''s'' &omega<sup>''x''<sub>R</sub></sup> },
  Every Surreal Number Is A Game, But Not All Games Are Surreal Numbers, Eg The Game { '''0''' '''0''' } Is Not A Surreal Number The Class Of Games Is More General Than The Surreals, And Has A Simpler Definition, But Lacks Some Of The Nicer Properties Of Surreal Numbers The Class Of Surreal Numbers Forms A '', Or '' "http://wwwinformationdelightinfo/encyclopedia/entry/fuzzy_game" class="copylinks">Fuzzy '' (incomparable with zero, such as {1-1})
  The Surreal Numbers Were Originally Motivated By Studies Of The Game "http://wwwinformationdelightinfo/encyclopedia/entry/Go_(board_game)" class="copylinks">Go , and there are numerous connections between popular games and the surreals In this section, we will use a capitalized ''Game'' for the mathematical object {LR}, and the lowercase ''game'' for recreational games like Chess or Go
  The Notation G H Means That G And H Are Incomparable G H Is Equivalent To G-H 0 Incomparable Games Are Sometimes Said To Be ''confused'' With Each Other, Because One Or The Other May Be Preferred By A Player Depending On What Is Added To It A Game Confused With Zero Is Said To Be "http://wwwinformationdelightinfo/encyclopedia/entry/fuzzy_game" class="copylinks">Fuzzy , as opposed to Positive, Negative, Or Zero An example of a fuzzy game is Star ()
  ''L''(''x'') { ''x''<sub>&alpha</sub> : &alpha &lt dom(''x'') &and ''x''(&alpha) = + 1 }
  ''R''(''x'') { ''x''<sub>&alpha</sub> : &alpha &lt dom(''x'') &and ''x''(&alpha) = - 1 },
  The Map From Conway's Realization To The Alternative Realization Is Given By ''f''({ ''L'' ''R'' }) &sigma(''M'',''S''), where ''M'' = { ''f''(''x'') : ''x'' &isin ''L'' } and ''S'' = { ''f''(''x'') : ''x'' &isin ''R'' }
  The Inverse Map From The Alternative Realization To Conway's Realization Is Given By ''g''(''x'') { ''L'' ''R'' }, where ''L'' = { ''g''(''y'') : ''y'' &isin ''L''(''x'') } and ''R'' = { ''g''(''y'') : ''y'' &isin ''R''(''x'') }