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Squeeze Play (bridge)




Although the squeeze was already discovered and described in Whist , its use was best described and perfected in Contract Bridge .

The squeeze operates on the principle that, in a ''n''-card ending with ''n-1'' combined winners, the two hands can have one potential trick (threat card) each, but there's no room in single defender's hand to cover both of those. In order for a squeeze to work, the victim might not hold any "idle" cards, but all his cards must be "busy", covering some sort of menace.

In general, a squeeze requires the following conditions to be fulfilled. In most common scenarios, all of them are present, but there are also squeezes where one or more of the them is not required:
  • The declarer has all but one (in extreme situations, two) winners in combined hands. In other words, the count is rectified, i.e. the declarer has already lost all the tricks he was about to.

  • In at least two suits are present cards which are not immediate winners, but present a menace or '''threat''' of becoming one;

  • At least one of the menaces is placed after the squeezed defender(s) (''squeezee'').

  • The declarer has sufficient entries (winners serving as communication between two hands) to cash the developed menaces.

  • The squeezed defender(s) must not hold any idle cards, i.e. the ones that could be safely disposed of.


This mechanism can be shown on a simple squeeze.




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