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''Resident Evil 4'' ( published and developed by Capcom . It is the sixth installment of the '' Resident Evil '' series. It was released for the Nintendo GameCube on January 11 , 2005 in North America , on January 27 , 2005 in Japan , and on March 18 , 2005 in Europe . The PlayStation 2 version of the game was released on October 25 , 2005 in North America, on November 4 , 2005 in Europe, on November 11 , 2005 in Australia, and on December 1 , 2005 in Japan. The PC was going to be released on April 28 , 2006 , but it was postponed to May 25 , 2006 . Tagline: ''Evil Evolves.'' STORY Set in 2004 (six years after the events of '' Resident Evil 2 and 3 ''), the Umbrella Corporation has finally been destroyed. Following the events of the previous titles, news spreads of Umbrella's involvement in the viral outbreak which led to the destruction of Raccoon City . The news causes the company's share prices to plummet. Once the U.S. Government formally and indefinitely suspends the corporation's business, Umbrella goes Bankrupt and discontinues research. The spread of the T-Virus is stopped in its tracks and is reduced to a scientific curiosity. For all intents and purposes, Umbrella is finished. The player takes control of U.S. Agent and former Raccoon City Police Department rookie, Leon S. Kennedy (the S. standing for Scott, which explains why Salazar refers to him as "Scott Kennedy" at the end of Chapter 4), as he is sent on a mission to an undisclosed Spanish -speaking Europe an village near Spain (that can be seen when Wesker uses his Umbrella satellite camera to watch Ada). His mission is to rescue the President's abducted daughter, Ashley Graham . The mission naturally goes awry as Leon uncovers and clashes with Ashley's kidnappers, "Los Illuminados" (from Castilian, The Illuminated; not to be confused with the Illuminati ). During his adventure, Leon crosses paths with Ada Wong , a spy who met Leon during the Umbrella incident (the events of '' Resident Evil 2 ''), and Jack Krauser , a former colleague thought to have died in a crash two years ago. He allies with Luis Sera , a researcher once involved in Los Illuminados movement who seeks to undo their work and retrieve a sample of Las Plagas (a breed of parasitic organisms that turns its victims into Saddler's servants). Luis dies at the hands of the main antagonist, Lord Osmund Saddler , the leader of Los Illuminados. Leon undergoes a long, grueling odyssey that spans a village, a castle and a military complex on a remote island. Against monstrous odds, he manages to survive the Plagas-infected hordes and eliminate Krauser, Salazar and Saddler. He succeeds in rescuing Ashley, and escapes. However, Ada retains a sample of Las Plagas, and the threat of Umbrella begins to resurface. GAMEPLAY .]] Resident Evil 4's game mechanics have been completely revamped to incorporate fast paced gunplay and shootouts, which is the polar opposite of previous RE games which focused on atmosphere, exploration and storytelling. Though wasting ammo is not advised, the player will without a doubt fire more ammo and kill more enemies in one playthrough of this game than in all of the other games in the franchise combined (not including the Gun Survivor sub-franchise, in which the player is deliberately given infinite pistol ammo). Because it contains no ''. ''Resident Evil 4'' also contains changes to the inventory, camera, and movement control systems of earlier games. The perspective is an over-the-shoulder view similar to that of the Splinter Cell games, a perspective Cliff Bleszinski dubbed second-person in reference to his own '' Gears Of War '' in an interview with '' Game Informer ''. Normally, the camera remains behind the player character, who is visible from the waist up (although a lower angle is sometimes used), and stands just left of the center of the screen. The camera zooms in close behind Leon for an over-the-shoulder view when the aiming button is held. The game also features a more Cinematic presentation by using letter boxing, like that used in '' Beyond Good & Evil ''. Though the controls are largely the same as previous installments, free-aiming is now possible with the inclusion of a laser-pointer for every weapon except those with telescopic sights. Previous ''Resident Evil'' games allowed players only to tilt their weapon up, down, or in front; ''Resident Evil 4'' expands this considerably, and enemies respond differently to bullet impacts to various parts of the body. For example, a shot to the foot may cause an approaching enemy to stumble, while a shot to the arm might make an enemy drop their weapon. Ammo is more plentiful than in previous installments, primarily because enemies drop ammo after they are defeated. Similar to the system used in '' Dino Crisis 2 '', weapons may be purchased from and continuously upgraded by the merchant using the currency in the game, the Peseta . The combat knife no longer takes up space in the player's inventory, but can be drawn at anytime with its own button. The knife is also much more useful than in the previous games, considering it can destroy crates and barrels, which often contain items. Item management has also undergone significant change. While previous installments restricted a character to carrying a set number of items, ''Resident Evil 4'' bases the number of items a character may carry on a grid system in which each item takes up a set of squares on the grid, similar to the inventory system in '' Diablo '' and '' Deus Ex ''. The player's carrying capacity may be expanded by purchasing larger attaché cases. In addition, key items are now kept separately from weapons and healing supplies, allowing the player to acquire them without dropping current items or backtracking to the nearest item chest to make room. Treasures may be collected and sold to the merchant for pesetas. The healing herbs from the previous games are back. The blue herb (which treated poison) has been replaced by the yellow herb (which increases the player's max health when combined with a green herb or a mixture of green and red herbs). Another new aspect of ''Resident Evil 4'' is the inclusion of a context-sensitive button. Based on the situation, the player can interact with their environment, such as by kicking down a ladder or jumping out of a window. The player can even perform a Melee attack against a Ganado (as well as other enemies) while the enemy is stunned or crouching. There are also dynamic Cut Scenes , (similar to Shenmue 's Quick Time Events) in which the player must hit the corresponding buttons shown on-screen to protect their character's life, such as dodging a falling boulder by pressing two buttons simultaneously. This technique is also sometimes employed in boss fights against one-hit kill attacks to give the player a fighting chance.
WEAPONS List Of Weapons In Resident Evil 4 CREATURES List Of Creatures In Resident Evil 4 EXTRAS In-game When Ashley is standing on a ledge waiting to be caught, if the player moves Leon over and looks directly at her, at an angle the player will be able to look up her Skirt , she will Blush and ask Leon: ''Leon, where are you looking?'' or push her skirt to her knees and yell, ''What are you looking at?!'' Even more comical is the random ''Oh! You pervert''. Unlockables After the player completes the main game, the following features are unlocked:
=Hidden Characters (Mercenaries mode only)
=Unlockable Weapons See: List Of Weapons In Resident Evil 4 . =Hidden Costume Sets
GRAPHICS The game's support. REACTION The GameCube version was released in the US on January 11, 2005 with US sales exceeding 320,000 copies in the first 20 days. The European release on March the 18th mirrored this success, selling its entire 200,000 unit allocation within the first month. As of January 2006 , reported sales of ''Resident Evil 4'' show that it has shipped over 3,000,000 copies world wide. Sales totals include the PlayStation 2 port that was released on October 25, 2005. {Link without Title} The radical departure from the ''Resident Evil'' formula has riled some fans of the series who preferred the traditional gameplay elements left over from the 32-bit era such as claustrophobic corridors, limited save states, limited ammo and weapons, exploration over action, and frequent backtracking. Fans were also outraged at the game's lack of connection to the established RE story and how it essentially ignored the previous game in the series Resident Evil: Code Veronica by saying that Umbrella was shut down right after Raccoon City was destroyed at the end of Resident Evil 3: Nemesis, yet Umbrella was still fully operational 3 months later in RE:CV. Nevertheless, the drastic changes paid off, and the game was considered by industry insiders and the casual gaming public as a top contender for 2005's Game of the Year. The fourth iteration (although, realistically the sixth game in the main series, which includes '' and 100% on Rotten Tomatoes , two review aggregator sites. [http://www.rottentomatoes.com/g/game_cube/resident_evil_4/ Subsequently, Resident Evil 4 was named 'Game of the Year' at the 2005 Spike TV Video Game Awards . {Link without Title} GameCube exclusivity controversy In of the original '' Resident Evil '' (better known by its informal abbreviated name, ''REmake''), a prequel titled '' Resident Evil 0 '', and ''Resident Evil 4''. This caused a stir among longtime ''Resident Evil'' fans who owned the series on PlayStation and PlayStation 2. In fact, Capcom had previously proposed a version of ''Resident Evil 4'' for PlayStation 2, but the idea was revamped into '' Devil May Cry ''. Many believed that Capcom would follow their actions with '''', which was originally marketed as a Sega Dreamcast exclusive, but eventually made its way to the PlayStation 2 and GameCube in the form of an updated version. The fan's beliefs were helped by the financial losses Capcom took in 2002 and 2003 due to lower sales of ''Resident Evil'' (remake) and ''Resident Evil Zero'' on the GameCube, as well as high sales of ''Resident Evil Outbreak'' on PS2 (see next paragraph). Despite this, Capcom, especially Shinji Mikami , touted the three new games as GameCube exclusives. In an interview with a Japanese magazine, Mikami even claimed that he would "cut own head off" (Japanese colloquial for firing a person) if ''Resident Evil 4'' came to the PlayStation 2. After the announcement of the exclusivity policy, Capcom still announced two ''Resident Evil'' titles for the PlayStation 2; ''Gun Survivor 4'' (''Resident Evil: Dead Aim'') and ''Outbreak''. Capcom's justification for these titles appearing on the PlayStation 2 was that they were side stories and such, were not subject to the GameCube policy, also required the use of additional peripherals (a Light Gun and online support) that were not available for the GameCube. However, on October 31 , 2004 , Capcom officially announced that ''Resident Evil 4'' would come to the PlayStation 2 near the end of 2005, citing increased profit, changing market conditions, and increased consumer satisfaction as the key reasons. ''Resident Evil'' (remake) and ''Resident Evil Zero'' will remain GameCube exclusives. Similar to the fans' outrage in 2001, a vocal majority of GameCube fans were angered that Capcom had remitted three years worth of exclusivity promises. It is rumoured that the decision was made against Mikami's consent and was one of the factors which led to his departure from Production Studio 4 to Clover Studio s. Among more impressive graphical effects and sound quality, the GameCube version also saw an exclusive Special Edition yellow chainsaw controller, available packaged with the game in limited quantities. However, this too later saw a Playstation 2 release in orange. Due to its cost and less-than-ideal layout and feel, the chainsaw controller is seen more as a Collector's Item rather than an enhancement to the gameplay. On February 1 , 2006 , Ubisoft announced that they would be publishing the game on the PC . {Link without Title} Cultural inaccuracies The currency used in the game is Peseta s (abbreviated PTAS), which would seem to make little sense with the story taking place in 2004, when pesetas were long gone, replaced by Euro in Spain (and many other European countries). A plausible explanation to this could be that the village in question is of an isolationist mindset, where old customs die extremely hard, and the residents may have deliberately refrained from adopting the change in currency. A larger mistake is that the enemies speak with an accent similar to that of Mexico and use words that are rare in the Iberian Spanish but are more common in Latin America . Moreover, some Spanish names of people and organizations are written in incorrect form, for example, the word “Illuminados” is correctly spelled with just one L, not two. They may have added the extra “L” so you could pronounce it the same way as you would in Spanish. Another example is the creature called the "Garrador," which is not actually a Spanish word but has "dor" added in order to seem Spanish. Its name comes from the word "Garra" which means "Claw". The proper name of the creature should be "Desgarrador". The Spanish is largely sloppy English to Spanish translation. Certain signposts in the villages in-game depict arrows that guide the player to the next destination. Unlike an arrow that would appear on a North American ''One Way'' traffic sign, the in-game arrows appear to only be the upper half of the forementioned arrow. This style of half-arrow is only used in Japan, and is therefore out of place in the game's setting. DIALOGUE NOTES In the Japanese version of ''Separate Ways'', when Ada picks up the plagas sample, she says "this is gonna be hard to explain at Customs ", but the Japanese subtitles may be translated as "now I don't have to visit the DUTY FREE {Link without Title} shop". This refers to the stereotype that Japanese people will always visit the Duty-free Shop when travelling abroad. However, this stereotype is unknown outside Japan, and the different spoken dialogue reflects this. Leon states that the name ''Los Illuminados'' is "a mouthful", as in, it is difficult to say. This is unusual because he utters the name easily. However, the Japanese Katakana transliteration adds extra vowel sounds, as well as posessing an "L" sound that is difficult for a native Japanese speaker to pronnounce. Therefore this line was meant for a non-English audience. PACKAGING ART Nintendo GameCube |
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