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Information About

Resident Evil (video Game)







  publisher Capcom <br> Virgin Interactive
  designer Shinji Mikami
  released '''PlayStation:'''<br> , 2006 <br> 7 February , 2006 <br> 31 March , 2006
  genre Survival Horror
  modes Single Player
  ratings : 16+
  platforms Sony PlayStation , Sega Saturn , PC , Remade for the Nintendo GameCube , Nintendo DS
  media 1 × CD-ROM ('''PS''', '''Saturn''', '''PC''')<br>2 × Nintendo GameCube Optical Disc s<br>1 × Nintendo DS Flash Card
  requirements '''Windows (PC):''' Windows 95 , Pentium 90 CPU , 3D Card with 4 MB RAM , 4X CD-ROM drive, 16-bit Sound Card
  input Controller , Keyboard



is a Survival Horror Game by Capcom and is the inaugural title in the '' Resident Evil '' series. It was originally released in 1996 for the PlayStation and has been subsequently ported to the Sega Saturn and PC and then re-released twice on the PlayStation in the form of a '' Director's Cut ''. In 2002 , a Remake of the game was released for the Nintendo GameCube featuring new graphics and voice acting among other significant changes. A Nintendo DS port of the original was released early in 2006 .

While not the first survival horror game, its success propelled the genre to new heights of popularity and was the first game to coin the term.


STORY


The original game opens on the evening of July 24 , 1998 in the fictional Raccoon City where a number of grisly murders have taken place on the outskirts of town. Victims were attacked in their homes by a group of assailants with evidence of Cannibalism . Local law enforcement sends in the S.T.A.R.S. Bravo Team. After contact is lost, the Alpha Team is sent out to find Bravo Team and to continue the investigation. Alpha Team locates the downed Bravo Team helicopter, but there is no sign of survivors; only a severed hand is found. Alpha Team is suddenly attacked by ferocious dogs and flees to nearby Spencer Mansion , believed to be abandoned.

Trapped inside the mansion, the four remaining Alpha Team members ( Jill Valentine , Chris Redfield , Barry Burton and Albert Wesker ) split up and search the mansion for a way out and clues to explain the murders. At this point the player takes control of either Chris or Jill and explores the mansion with him or her. One of the first discoveries to be made is a member of Bravo Team, Kenneth J. Sullivan , being eaten by a Zombie . The mansion turns out to be full of secrets and anything but abandoned. Scattered documents and computer discs suggest that a series of experiments were being executed by the Umbrella Corporation on the property. The mysterious undead zombies and other monsters are the results of these experiments, having been exposed to a Biological Weapon known as the T-Virus (hence the Japanese title, " BioHazard ").

After navigating through a series of tunnels, passageways, and other buildings on the property, Chris /Jill discover a secret underground Laboratory containing detailed records of the Umbrella Corporation's experiments. In the lab, Albert Wesker reveals that he is a double agent working for Umbrella and he releases the " Tyrant T-002," a giant humanoid monster created through prolonged exposure to the T-Virus. Upon release, the Tyrant immediately impales Wesker on its elongated claws. Chris/Jill apparently slays the Tyrant using firearms and triggers a self-destruct program to ensure an end to the laboratory and the experiments held there. After signaling for a rescue chopper, the Tyrant bursts through the roof of the lab, which just so happens to be below the chopper landing pad, and attacks. Suddenly resistant to bullets, the Tyrant is finally slain when the chopper pilot, Brad Vickers , drops a rocket launcher and Chris/Jill uses it to completely destroy the creature. Chris/Jill escapes into the chopper and the game ends.

The ending sequence varies depending on choices made by the player as he/she explores the mansion. So long as the player escapes with two teammates, the ending plays out as described above. Rescuing only one or none of your teammates changes the outcome, in particular the fate of the laboratory and the Tyrant.


OVERVIEW

Unlike subsequent ''Resident Evil'' games, the first game had live-action openings and endings. The acting and dialogue in these scenes is often mocked (as the general dialogue in the series is), but some argue that the perceived deficiencies perfectly fit the mood of a B-grade Horror Movie , and that the actors were surely more entertaining than the CGI that would later permeate the series. The opening footage in the western releases was significantly recut to exclude most of the gore, using alternate footage. Capcom was supposed to include the unadulterated version of the intro in later revisions, but apart from the PC version, failed to do so.

The Gameplay environment consists of Polygonal 3D characters placed over Prerendered 2D backgrounds. As such, the game relies on pre-determined camera angles for view of the action instead of a real-time camera like most games. As a result, the game uses a "tank-like" control scheme where the character controls in a First Person matter. Instead of moving the character in the direction the player is pushing, the character moves forwards by pressing up and backwards by pressing down and turns the character by pushing left or right. Many ''Resident Evil'' detractors have criticized this control scheme, claiming it's unsuitable for a third-person action game, but many fans defend it, arguing that a conventional Third Person control scheme wouldn't be very feasible considering the various camera angles.

The player fights against enemies by arming their character with a weapon. The player draws their weapon by holding down the "Weapon Draw" button (usually a shoulder button, such as the R1 button) and pressing "Fire" (or X button) In the attack stance, the player character remains static in one place and can turn their character and/or tilt their weapon up or down. Initially, the only weapons available to the player is a Combat Knife and a Beretta 92FS , but later in the game, more weapons become accessible to the player such as the Remington M870 and a Colt Python . Ammo for firearms is limited and is often recommended that the player save their strongest weapons for boss battles.

The player must survive by fighting against the various monsters that populate the mansion. The most common enemy in the game are zombies, which are slow-moving and easy to outrun, but hard to avoid in tight corners. During later portions of the game, the player must also fight against Zombie Dog s (known as the " Cerberus "), Hunters , Chimera s and Web Spinners, as well as small enemies such as Crow s, Wasp s and Adder s. The player must also fight against bosses such as a giant snake (Yawn), a mutated plant (Plant 42), a giant spider (Black Tiger), a giant shark (Neptune), and the Tyrant .

Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restore a portion of the player's health, while first-aid sprays are more scarce, but will restore the player's health completely. There are three types of healing herbs available: the Green Herb (for restoring health), the Blue Herb (which cures poison) and the Red Herb (which can't be used by itself, but will triple the healing power of a green herb when mixed with one). The player can mix herbs for up to six usable combinations.

The player must navigate through the mansion by picking up various keys and items which are integral to the game's progress, while solving puzzles along the way. The player has a limited capacity for carrying items and thus, enforcing the need to carry only essential items while still having space for new items. As such, storage boxes are available for the player to store any item for later use.

The player can only save their progress by going to a typewriter and using Ink Ribbon s to save the game. Ink ribbons are available in a limited quantity, forcing the player to think carefully on whether they have made enough progress to justify saving the game. This saving method has also been criticized by many, but designer Shinji Mikami defended it by arguing that it increases the tension in the game.

There are also various documents available to the player within the mansion which serves to provide the solutions to certain puzzles or simply to further divulge the plot to the player.

The game gives you control of Alpha Team members Chris Redfield or Jill Valentine as they look for another way out and try to locate the Bravo Team . The characters play out similar scenarios but they have different skills. Chris is assisted by Bravo Team medic, Rebecca Chambers (who becomes playable in certain portions of his scenario), while Jill gets help from fellow Alpha Team member, Barry Burton. Jill's quest is easier because she has a higher item-carrying capacity (eight compared to Chris' six), can pick simple locks, and has a comparatively stronger teammate. She also has access to a grenade launcher (although, Chris has very limited access to a flamethrower) and can complete certain puzzles by herself, while Chris needs Rebecca's help in certain areas. Chris' limitations make his quest harder but he has more stamina than Jill and can sustain greater damage.


Cast


and Jill . From the GameCube version.]]

Playable characters

''Resident Evil'' gives players a choice between two playable characters (one male and one female): S.T.A.R.S. Alpha Team members Chris Redfield and Jill Valentine . The differences between both characters are more than superficial, with differences in abilities, items and even supporting characters (resulting in a slightly different scenario for both characters). Later ''Resident Evil'' titles would follow this tradition of including a male and female lead, with very few exceptions, although in some, they aren't both available at the start of the game (i.e. ''Code Veronica''). Notably, ''Resident Evil 0'' has players control both protagonists simultaneously.

  • Chris Redfield - The hero of the game. Chris' scenario is definitely harder: He can only carry six items, and has to go around and collect Old Keys (which are used to desks in the original and doors in the GameCube version) where Jill simply uses her Lockpick. Chris' supporting character is Rebecca, who is less powerful and helps Chris less than Barry helps Jill. However, Chris takes less damage than Jill. Chris is less intellectual than Jill, and Rebecca often has to help Chris with activities that he lacks the mental prowess to do, such as playing piano and mixing chemicals.


  • Jill Valentine - The heroine of the game. Jill's scenario is the easier of the two, as she has a higher item-carrying capacity (eight) and has a lockpick that serves as substitute for the old keys in Chris' scenario (as well as the Sword Key in the original game). Jill's supporting character Barry, with his extremely powerful .44 Silver Serpant Magnum, is also more helpful than Chris' Rebecca, who uses a normal handgun. She also gets to wield a grenade launcher, a weapon exclusive to her scenario. However, this is offset by the fact that she is more vulnerable to enemy attacks than Chris. She can do some things that take more intelligence which Chris can't: She can play the piano and mix chemicals.


  • Rebecca Chambers is also playable for certain portions of Chris's scenario. The character who is not chosen becomes a prisoner of Wesker at the end of the game. In order to unlock the passage leading to the cell, three MO Disks must be collected by the player and then inserted into terminals located thorought the lab. The cell's door can only be unlocked by activating the self-destruct mechanism or by using Wesker's Master Key.



Supporting characters

  • Barry Burton - In Chris's scenario, Barry only appears in the opening scene and disappears in the beginning, with Wesker presuming him dead (his disappearance is never solved). In Jill's game, Barry helps throughout the game. Barry often shows up whenever Jill is in need of help to get her out of trouble. He, for instance, kills the first zombie seen in Jill's scenario, and gives her ammo on two occasions. Wesker threatened to kill Barry's family unless he killed the other STARS members (Jill). In the original version, depending on the player's trust on Barry (such as waiting for him to replace a lost rope or seeing Enrico with him), Barry survives to help Jill at the end of the game or gets killed by one of the monsters. In the GameCube version, Barry aims his revolver at Jill on one occasion, but she thwarts his attempt, and, depending on a choice made by the player, may or may not give him his gun back (the latter option results in his death). If the player gives him his gun back, Barry helps out with the subsequent battle as well as the final battle with the Tyrant. However if the player dosen't give the gun back he falls down a bottomless pit ,as a result of Lisa killing him, drops a photograph of his family. Intended to make the player feel guilty.


  • Rebecca Chambers - A sub-character who appears only in Chris' scenario. Chris meets her either: when she is attending to a wounded Bravo team member, Richard (in both, the original and GameCube version) or when Chris first enter the Mansion's infirmary (in the original version only). Rebecca appears during portions of Chris' scenario which calls for her intellect such as mixing chemicals or playing the piano. She also becomes a playable character when Chris needs her help in one time of the game; she either goes to get Serum for Chris, or she mixes chemicals to weaken a boss which ensnares Chris. Rebecca also needs Chris's help occasionally; for instance, when she is cornered by a Hunter and is out of ammo, Chris must go to her aid, though the player can choose not to, which results in Rebecca's death. However, if Chris saves her, Rebecca continues to help Chris. Wesker shoots Rebecca, and he believes to have killed her, but Rebecca in fact had a bulletproof vest on. Rebecca, if alive, helps with the final battle with the Tyrant.


  • Albert Wesker - A supporting character in both characters' scenarios. Wesker only makes sporadic appearances through the game, usually to advance the plot. In Chris's scenario (especially in the GameCube version), Wesker takes the place of Barry on a few occasions. He helps him in the third battle with Lisa Trevor, whereas Barry helps Jill. Wesker also leaves Chris ammo on one or two occasions. Wesker is in fact a member of Umbrella who was involved in many of the experiments. He is the one who unleashes the Tyrant on the main character. After unleashing the Tyrant, the monster apparently "kills" Wesker.


Most of the other members of S.T.A.R.S. make minor appearances throughout the games, usually as victims of the monsters. In later versions, Forest appears as reanimated corpse, while Richard plays an extended role in both characters' scenario (if the Serum is given to him in time) Though in the game, only Rebecca or Barry will make it out alive, in the Canon of the series, it is thought that both were involved with and survived the mansion incident.


Enemies

The following is a list of creatures the player faces during the course of the original game. The main enemies in the game are known as Bio-Organic Weapons or B.O.Ws, creatures that were experimented on with the T-Virus and transformed into ravaging monsters as result. There are also creatures in the game (such as Crow s and Adders ) that underwent secondary mutation (a considerable growth in size and/or aggressiveness) as a result of the viral outbreak in the mansion, although they're not exactly considered B.O.W.

  • Zombie - Standard enemy. Previously a regular human, but transformed through the T-Virus. Hosts show complete loss of memory, severely heightened aggression and deterioate rapidly.

  • MA-121 Hunter

  • MA-39 Cerberus - Doberman s that were injected with the T-Virus.

  • Crow s - Super aggressive crows infected with the T-Virus.

  • Monster Plant - A mutated plant that was infected with T-Virus contaminated water. Found within the mansion's greenhouse. It can only be killed by pouring herbicide into the water pump. Not to be confused with Plant 42.

  • Web Spinner - Large Tarantula -based B.O.Ws, noted for their ability to jump and spit venomous acid.

  • Adder - Poisonus snakes that infest the yard and woods behind the mansion.

  • Wasp - Large Football -sized wasps, occupying the mansion's rear guardhouse.

  • Shark - Sharks that underwent infection with the T-Virus. Found in the Aqua Ring beneath the Residence.

  • Chimera - B.O.Ws located in the underground lab. Created by combining T-Virus-infected human DNA with T-Virus-infected Fly DNA.

  • Crimson Head (remake only) - A mutated zombie. After killing a zombie, the virus in the hosts body continues to mutate until the brain receives a "jolt" (from brainwaves), and the zombie is revived. Once revived, the zombie runs, grows sharp claws, and becomes more aggressive. The mutation can be stopped through abbrasion to the head or by means of burning.



Bosses

  • Yawn - A giant Python -based B.O.W. with venomous fangs. It earns its name due to the fact that appears to be Yawning before biting its prey.

  • Crimson Head Prototype (remake only) - The first Crimson Head discovered by employees, Crimson Head Protoype was found to be severly more aggressive than usual the Crimson Heads, killing several researchers. It was locked up in an elaborate puzzle-lock, in a coffin beneath the Mansion's garden.

  • Fi-3 Neptune - A Shark -based B.O.W. Much stronger than regular sharks.

  • Plant 42 - A giant carnivorous Plant that was created by Henry Santon. It occupies two entire rooms of the mansion's guardhouse, and its roots have grown into every inch of the building.

  • Black Tiger - A giant Web Spinner, six times the size of the originals, that has undergone further mutation and can capture its prey in its web.

  • Lisa Trevor (remake only) The daughter of the architect that designed the mansion. She was taken prisoner along with her mother, and infected with numerous incarnations of Umbrella's virus. She is encountered three times, and is completely invulnerable to the player's firearms.

  • T-002 Tyrant Umbrella's latest Bioweapon. A controllable, fast, strong B.O.W that Wesker released on the player. (transforms into a "Super Tyrant", after undergoing its "limiter release" phase),



Weapons

  • Bayonet - A close-quarter Combat Knife and the player's starting weapon. Although the player can save ammo by using it instead, the character has to be in the attacking range of the enemy, and thus it's generally considered a useless weapon. Some of the more professional players try to do 'knife runs', where the game is completed using only the combat knife.


  • Beretta M92FS - A 9mm handgun available as Jill's starting weapon and shortly after the beginning of Chris' scenario. While it's effective against zombies and dogs, most of the tougher monsters will take many rounds before going down.


  • Remington M870 - A pump-action shotgun. Can blow a zombie's head off if aimed at the head and is effective against virtually all enemies due to its power and wide range.


  • Colt Python - A revolver that uses high-caliber Magnum rounds and one of the game's most powerful weapons. Since magnum rounds are scarce, it is generally recommended by expert players to save this weapon for tougher enemies (particularly bosses).


  • Grenade Launcher - Also known as the Bazooka . A weapon exclusive to Jill, the bazooka can fire one of three different kinds of ammo. In addition to the standard explosive rounds, it can also launch flammable napalm rounds, as well as sulfuric acid rounds. The grenade launcher is considered as a good alternative to the shotgun. In the GameCube remake of Resident Evil, there is a glitch that allows nearly unlimited Grenade Launcher rounds.


  • Flamethrower - A weapon exclusive to Chris, the flamethrower has a decent range and is effective against most enemies. However, it cannot be reloaded once it runs out of fuel (since replacement ammo is not available) and is needed to unlock certain doors in the underground passage.


  • Rocket Launcher - Available only for the final battle (or in the main game as a secret unlockable weapon), the Rocket Launcher is the most powerful weapon in the game, able to kill any enemy in one shot. However, it cannot be aimed at high or low angles. The Rocket Launcher at the end of the game only has four rockets without any replacement ammo available. However, a version of the Rocket Launcher with unlimited ammo can be unlocked with a cleared file after finishing the game in less than three hours.


The weapons listed above are the ones included in the original PlayStation version. Some versions (particularly the GameCube remake) of the game contain additional weapons as well. This includes numerous custom models of the Beretta, a different combat knife unique to Chris, character-specific defense items and a customized shotgun among others.


TRIVIA

  • The inspiration for ''Resident Evil'' was the earlier Capcom game '' Sweet Home ''. Shinji Mikami was initially commissioned to make a horror game set in a haunted mansion like ''Sweet Home''.



The following details are from ''The True Story Behind Biohazard'' (1997, Capcom):


  • A series of documents, known as ''George Trevor's Notes'' were proposed for the original game, but not included in the final version due to the fact that they revealed too much of the game's plot to the player. They were later restored in the GameCube remake with a few differences due to the retroactive changes made in the new version.


  • When playing as Jill, you must play a song on the grand piano in the bar room. Jill plays Moonlight sonata by Beethoven.


  • Two characters appeared in an early draft of the game's storyline as Jill's and Chris' supporting characters; Gelzer, a muscular Caucasian man with a cybernetic eye who was scheduled to hold an entire roof at one point of the game, and Dewey, a thin African-American man modeled after Eddie Murphy who would've served as the Comic Relief . In the finished version of the game, these two were replaced by Barry and Rebecca respectively. The name Dewey was then used for an unrelated member of S.T.A.R.S. (Bravo Team's pilot, Edward Dewey.)



PACKAGING ARTWORK