| Quest For Glory Iii: Wages Of War |
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Although . PLOT Rakeesh the Paladin brings Devon Aidendale the Hero and Prince of Shapeir, to his homeland, the tropical realm of Tarna which resembles an African setting. Tarna is in the eve of war since the Simbani, the tribe of Uhura , is opposing the Leopardmen. Each has ransomed a sacred relic from the other tribe and refuse to return it before the other does. The Hero must prevent the war and thwart the loosing of a demon upon the world. The Hero earns membership in the warring tribes, and leads his newfound allies into battle against the demon wizard. As soon as the battle is won, the Hero suddenly disappears into darkness. GAMEPLAY A Fighter or Magic User who proved honorable in the previous game, is imported as a Paladin . Wizard is given the opportunity to create a magical staff, which can be summoned to augment spellcasting ability while wielded. However, the game's reliance on combat and tests of physical strength leave the Thief underutilized and less able to use stealth and trickery to avoid danger in critical sequences than he could in other entries in the series. Furthermore, ''Quest for Glory III'' is the only game in the series to not feature a Thieves' Guild in which the Thief can fence stolen goods, hone his skills, and upgrade his equipment. In a departure from the first two games, ''Quest for Glory III'' features an 'overworld' where all important cities and landmarks are represented in miniature. While traveling from one landmark to another, time passes rapidly, and the player is prone to random encounters, most of which are hostile. The stealthy Thief character is less prone to these encounters. Some random encounters are not hostile, and some are downright silly, yet nevertheless helpful in one way or another, such as the Awful Waffle Walker (meant to save the Hero from starvation), and Arnie the Aardvark (possible to question for hints). TRIVIA ''Wages of War'' marked the first game in the series to use the VGA graphics engine which would be used for the next game of the series (the fifth, Dragonfire, utilized 3D graphics). Instead of a text parser interface to control the hero, the use of the mouse to point and click was the main input device. Many diehard fans were disappointed with this change, complaining the game was too "restricting" of its options. Due to a programming oversight it is impossible to achieve a perfect score in QFG 3. EXTERNAL LINKS |
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