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Quantum Coreworld




The Quantum Coreworld, or simply the '''Coreworld''', is an Abstract world
inhabited by Assembly Language Programs running on a Quantum Virtual Machine . This language--an extended
version of Corewar 's Redcode --permits programs to use Quantum Operation s on Quantum Bit s (qubits). The goal of the project is to
engineer, or discover, a toy Quantum Lifeform .

The Quantum Coreworld ecology is run 24x7 on participating Internet
servers. The software, PQmars , used to run the ecology and to develop
and Debug new lifeforms is available under the GPL License . A book,
"The Coreworld: Quantum Teleportation And Artificial Souls ", is
in progress and will be available under the GNU Free Documentation License .

The Quantum Coreworld gets its name from the game Corewar and the
first Corewar-like artificial world of Rasmussen , Knudsen , Feldberg ,
and Hindsholm (1990).


WHO IS RESPONSIBLE?

Alexander Wait designed the Quantum Coreworld and the underlying software
(QCW). The code incorporates the work of Albert Ma , Na'ndor Sieben ,
Stefan Strack , Mintardjo Wangsaw , Björn Butscher , Hendrik Weimer ,
Robert D. Jenkins , L. Peter Deutsch , M. Joonas Pihlaja , and others.


WHY QUANTUM?

On one hand, the most intriguing--and the most far-fetched--outcome
of this research is the possibility that toy quantum lifeforms in
the Coreworld could help us recognize such behavior in the real
world. On the other hand, the most practical benefit from studying
Quantum Artificial Life might be a greater understanding of
Biological possibilities with more standard Physics .

The operations permitted in a Classical world and a quantum one--
especially the operations we can model on a digital computer--are
only subtly different. The Quantum Coreworld is a specific model
in which these differences can be examined; this exploration can
lead to a better understanding of the world as it is.


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