| Plot Immunity |
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| CATEGORIES ABOUT PLOT IMMUNITY | |
| fiction | |
| narratology | |
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One way in which a story might work around this is by causing a form of near-fatal injury or consequential setback to the "immune" character. Another is to kill a Supporting Character , particularly one which the audience has likely grown fond of (for example, the Sidekick or love interest, or the hero's pet Dog ). Role-playing Game s have an additional problem regarding immunity. Fatal consequences for a Player Character are a way of keeping the player's goals down to earth. If the character is never perceived as being in any danger, then the player will never surrender or back down from any adversary or obstacle, regardless of how ridiculous it might seem to do so. On the other hand, character death leaves the character's player with nothing to do in the game for the remainder of the session; a good Gamemaster is able to find balance between these two extremes. CASES WHERE IMMUNITY IS PROVEN FALSE Some authors have found that killing a central character perceived by the audience as "immune" to death due to the nature of the piece is a powerful plot device. Some character deaths that fall into this category include:
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