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'''''Planeshift'''''
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Exp sym planeshiftgif
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Portal Swirl
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February 2001
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Multicolored Cards, <br>Domain, <br>Gating
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Kicker
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143 cards
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''''''''''
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'''''Planeshift'''''
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''''''''''
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Planeshift is the name of the second set in the Invasion block of cards of . It contained 143 cards.
Planeshift continued Invasion's theme of multi-colored "
Gold " cards. Its major themes revolved around multicolor decks and strategies.
The following mechanics first appeared in Planeshift:
- - When a creature with gating comes into play, its controller must return a creature he or she controls to its owner's hand. Cards with this disability cost less to make up for it. Many combos were created with gating creatures where cards had an ability played when they came into play.
- - A cycle of creatures that reduced the cost of allied-colored spells you played.
- - A card that became very powerful when Mirrodin was released. In Mirrodin, the card ''' Isochron Scepter ''' let you use this card over and over again, disallowing your opponents from doing anything meaningful on their turns like playing spells or attacking.
- - A very powerful, under-costed red creature, it dealt 4 damage to the creature of your choice upon entering play.
- - The mage in the picture is Chris Pikula , winner of the Invitational before this card was printed. The winner of a Magic Invitational is allowed to design their own card for print, with their likeness featured in it. This card could actually prevent any card that you name from being played. It was very powerful in tournaments, where multiples of the same cards were used in decks.
- - With this card, the player could select a variety of cards from their library and set them aside. When they wanted to, they could put a random card from the pile into their hand. This card really helped, because it could fetch any card you needed from your deck without any color requirements.
- - One of the most efficient creature removal spells created, '''Terminate''' made it possible for black players to remove opposing black creatures for a cheap cost.
- --- - This inoccuous 1/1 dryad is played in several Legacy tournament decks packing large amounts of efficient red creatures such as Kird Ape or Goblins, and red burn spells. It has seen more play in the form of "Gro" decks, using lots of cheap blue card drawing spells to "grow" the Dryad to a huge size.
- - For the small kicker of 3 life, Phyrexian Scuta's controller could add two +1/+1 counters on it, making it a hefty 5/5 for 3B (A trait that gave flashbacks of Juzam Djinn beatdown).
- - This odd card makes each player gather objects that aren't in the game and hide them behind their backs. You and your opponent each lose life equal to the number of items you found, then whoever revealed less items loses half their life. Considered justly as one of the more insane cards ever printed.
- - One of the better cards in the cycle of Familiars.
- - This card holds the record for having the highest mana cost in the game (a whopping 16). However, you can play it for 2 less for every basic land type among lands you control, which makes the 9/9 flying Dragon a very worthy addition to any deck with four or more colors. Found a home in the Extended deck "Draco Explosion", in which Draco's casting cost was used to play a devastating 16-damage Erratic Explosion
- - The minotaur Weatherlight first mate based on the expansion, so his 'firstest-striking' ability has been replaced with Vigilance and an Arena-like mechanic.
- - Lord Dralnu's representation in a card (It has been noted that there are no such things as Legendary Zombies, yet.) The Lord is an improvement of the base set ''' Zombie Master '''. It has been reprinted in the recent 8th and 9th Edition Core Sets due to this.
- - This land was part of a cycle of Lairs. They could produce 3 different colors of mana, but you had to return a non-Lair land you already had to your hand to play them.
- http://www.wizards.com/default.asp?x=magic/expansion/planeshift - Official Planeshift Page