Online Creation Article Index for
Online
Website Links For
Online
 

Information About

Online Creation





MONSTER

The first publicly available mud that featured in-game creation of the game world was [http://www.skrenta.com/monster/ Monster and was released in November 1988[http://groups.google.com/group/comp.sources.games/msg/c95f01a4febd9fb1] by Richard Skrenta.
''"Monster allows players to do something that very few, if any, other games allow: the players themselves create the fantasy world as part of the game. Players can create objects, make locations, and set up puzzles for other players to solve. Game mechanisms allow players to:''

  • ''Create and describe new objects and locations''

  • ''Specify how game objects function''

  • ''Provide text descriptions for events that may happen'' {Link without Title}


Monster was completely disk-based and modifications to the game were immediate. There were three types of game objects (rooms, exits and objects) which could be created and modified with the following command set:

  Customize "#" class="copylinks" target="_blank">{Link without Title} Customize this room Customize exit # Customize object #
  Describe "#" class="copylinks" target="_blank">{Link without Title} Describe this room Describe a feature (#) in detail
  @link <object> <number> @link <object>=here @link <dir><room>=home


  Opedit <vnumname> <command> "number" class="copylinks" target="_blank">{Link without Title} <program> <value> - mudprog objprog editing
  Mpedit <vnumname> <command> "number" class="copylinks" target="_blank">{Link without Title} <program> <value> - mudprog mobprog editing