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Native Resolution




The native resolution of a LCD display refers to its single fixed Resolution . As an LCD display consists of a fixed Raster , it cannot change resolution to match the signal being displayed as a CRT monitor can, meaning that optimal display quality can be reached only when the signal input matches the native resolution.

While (640×480, 800×600, 1024×768, 1600×1200) but there are odd resolutions that are not, notably 1280×1024. If a user were to map 1024×768 to a 1280×1024 screen there would be distortion as well as some image errors, as there is not a One-to-one mapping with regards to pixels. This results in noticeable quality loss and the image is much less sharp.

Some resolutions work well, however, if they are exact multiples of smaller image sizes. For example, a 1600×1200 LCD will display an 800×600 image well, as each of the Pixel s in the image will be represented by a block of four on the larger display, without interpolation. Since 800×600 is an integer factor of 1600×1200, scaling will not adversely affect the image.

Because of native resolution, some people who play Computer Games refuse to use LCD monitors, since the native resolution is so high that it may cause Frame Rate issues when playing a game. However, standard resolutions that make up a perfect fraction of the native resoultion can look better (e.g. 4 native pixels per pixel of small resolution).


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