| Minerals (starcraft) |
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Information AboutMinerals (starcraft) |
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Minerals are one of the two resources gathered in the Computer Game '' StarCraft '', the other being Vespene Gas . They look like blue crystal formations. According to Doran Routhe , a famous Terran scientist, solar systems outside of the Sun 's could contain new resources. Earth does not have direct access to these minerals. Minerals are essential for any base to function. All units and buildings require minerals to create, though not necessarily Vespene gas. A typical base has between 6-10 mineral nodes. Only one worker (Terran SCV , Zerg Drone, Protoss Probe) may mine from any particular mineral node at one time. Unlike Vespene geysers, mineral nodes are much more abundant, they are smaller, they do not require a structure to mine (although there needs to be a Command Center, Hatchery, Lair, Hive or Nexus with a ground path to the mineral patch in order for each load to be dropped off), and they disappear after they are exhausted. Most mineral nodes begin with 1500 units, and a worker will mine 8 units of minerals from a node on each trip unless there are fewer than 8 left, in which case they will take all the remaining minerals in that patch. The maximum number of units per patch allowed is 50000. Workers will attempt to mine from an adjacent mineral node if there is already a worker mining from its targeted node. This behavior of workers increases efficiency of mineral mining at lower worker counts and subsequently creates a logarithmic relationship between workers and minerals mined/minute. In other words, as more workers are added, the effect of each additional worker is less than the previous one. This continues until there are 3 workers per mineral node (considering the mineral node and the command center is the minimal distant apart), which is the maximum capacity. Any additional workers will not increase the rate of minerals mined/minute after that point. Being a limited resource (unlike Vespene Gas ), a game could possibly deplete all of the minerals in the level, in which case no new units could be built. In UMS (use map settings) games, minerals can be replenished using the 'modify unit resource amount' trigger action. Vespene and mineral formations slowly regrow over time on planets such as Antiga Prime ; this allowed the Terrans to survive in the Koprulu Sector . This does not occur quickly enough to be seen in-game. Some terrestrial ores appear as blue crystals, especially Copper ores such as Chalcanthite (copper sulfate). REFERENCES
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