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Middle-earth: The Wizards




and events detailed in J.R.R. Tolkien 's epic fantasy works The Lord Of The Rings
and The Hobbit . The game was designed by Coleman Charlton, produced and marketed by
Iron Crown Enterprises (ICE) and manufactured by Carta Mundi ( Belgium ).

The cards used in the game feature original artwork by a multitude of artists, many of
them longtime Tolkien illustrators such as John Howe , Ted Naismith ,
Angus McBride, et. al.

The game features an unique style of play wherein the players (from 2-5) alternate playing
the "good" and "evil" forces of Middle-earth . Each player implicitly takes on the role
of one of the five , Saruman ,
Radagast , Alatar , or Pallando . In the course of the game, players employ
cards representing characters (e.g. Dáin, Aragorn ), items (e.g. Nársil, Palantír of
Osgiliath) and places (e.g. Carn Dûm, Rivendell ) in an attempt to acquire a certain
amount of Influence points and thus win the game (by gathering enough Influence to rally
the Free Peoples and defeat the Dark Lord). The game is ordered by phases, such as the
movement phase, hazard phase (wherein the opposing player(s) try to thwart or hinder the
current player's actions), site phase, etc. There are 5 types of cards used:
  • Character cards (including each of the five Wizards)

  • Resource cards

  • Hazard cards

  • Site cards

  • Region (movement) cards

  • The game was also somewhat unique in that in was one of the first CCGs to employ dice as

a mechanism of the game in addition to the cards.
The rules designated the region cards to be used in order to track a company's
movement (from site to site). The region cards used would determine the types of hazard
cards the opposing player could play -- for example, certain creature hazards could only
be "keyed" to Deep Wilderness (two or more wilderness regions), but other hazards could be
played independently of region type, or in the case of corruption cards, even if the
company didn't move at all. Many players chose to forego actual "playing" of the region
cards in preference of simply telling their opponent which regions (and region types) their
company had moved through to reach its destination.
A player's characters could be removed from the game primarily in two ways:
  • killed (by a strike from an attacking creature)

  • corrupted

  • Nearly all items in the game gave 1 or more corruption points, and thus each player had

to balance the utility of acquired items against the possibility of losing a favored
character (and all of that character's items) to corruption.
The game enjoyed a successful run, which included a number of expansions:
  • Middle-earth: the Dragons

  • Middle-earth: Dark Minions

  • Middle-earth: Lidless Eye (allowing the player to play the evil forces opposed to good)

  • Middle-earth: the White Hand

  • Middle-earth: Against the Shadow

  • Iron Crown Enterprises orchestrated tournaments in which players competed for fun and

sometimes small prizes (such as a facsimilie of The One Ring ). ICE
eventually lost the rights to produce games based upon The Lord Of The Rings , and
production of the game ceased, though it remained popular for quite some time afterwards
both in the U.S. and in Europe .