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Information About

Metal Fatigue




  Developer Zono, Inc
  Publisher Psygnosis <small>(Europe)</small> <br> TalonSoft <small>(United States)</small>
  Designer Jason Hough
  Engine Custom gaming engine
  Released March 3 , 2000 <small>(Demo version)</small> <br> May 18 , 2000 <small>(Germany)</small> <br> May 26 , 2000 <small>(Europe, Australia, New Zealand)</small> <br> July 31 , 2000 <small>(North America)</small>
  Genre Real-time Strategy
  Modes Single Player , Multiplayer
  Ratings ESRB : Teen (T)
  Platforms Microsoft Windows
  Media CD (2)
  Requirements Pentium II , 32MB RAM


''Metal Fatigue'' is a 2000 Real-time Strategy and Mecha computer game developed by Zono, Inc and released by Psygnosis in Europe and TalonSoft in the United States. The game's AI designer is Mark Baldwin and the game graphics is designed by Jason Hough . The game was release in France with the name "''Metal Conflict''".

The storyline takes place in the 23rd Century , and involves the story of three brother's separation into three different "CorpoNations" as they end up waging war on each other.

Players have the option to play as either one of the three brothers in the single-player campaign mode, controlling tanks and other various units at ground level, in underground tunnels or up in orbiting asteroids. The main units in ''Metal Fatigue'' are the twenty-story tall Combots, which can be configured and customised part by part. Different torsos, arms and legs that can be created in the player's own factory or even salvaged from a destroyed enemy Combot can either be used as weapons for attacking or as armour for defence purposes.

After the game was released and despite having received mostly favourable reviews, it quickly fell off the map. It gained almost no popularity in the gaming world, and even the official website ceased to update before the game was even released. It is next to impossible to find a copy of the game now, and if one manages to locate one, it can be expected to cost upwards of US$ 70.


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