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Medieval 2: Total War





CVG Information

  Title Medieval 2: Total War
  Developer Creative Assembly
  Publisher Sega
  Released Q4 2006
  Genre Real-time Tactics , Turn-based Strategy
  Modes Single-player , Multi-player
  Platforms Windows


''Medieval 2: Total War'' is the indirect sequel to 2002's , and the fourth game in the critically acclaimed Total War series from The Creative Assembly . It was announced on 20 January 2006 .

The game will be set between the years 1080 and 1530 . Like the previous game, it will focus on Medieval warfare, religion and politics in Europe , North Africa and Southwest Asia . However, unlike its predecessor, the timeframe stretches into the era of the historical Renaissance and discovery of the New World ; accordingly, this becomes part of the campaign map, and there are factions to represent the native peoples of North America , most notably the Aztecs and the Mayans .


FEATURES

  • Religion:

  • It is currently not known exactly how the religion system works. .


Thus, probable major Religions pertaining to the varied Cultures during the Middle Ages may include:

Also, there may also be features such as sectarian breakoffs from major religions, resulting in Cult derivations of major religions which may contribute towards unrest within one's own provinces.

  • Diplomacy:

  • As in the original . The original game featured diplomacy using emissaries and princesses to achieve political gain. Also, the player may be able to send an unmarried princess of marriageable age to appeal to form an alliance between two nations through a dynastic marriage. Assassination is also an option for eliminating troublesome opponents (or disloyal generals).

As in Rome: Total War's expansion, Barbarian Invasion , the player may also be able to send priests of their nation's Religion to create a foundation for later conquest through first converting its people in any given province or to stir up religious unrest among another nation's people. The original Medieval had priests, bishops, cardinals, inquisitors, imams and alims that the different religions could use to spread the faith, improve loyalty, or root out heretics.
Medieval II: Total War will most likely incorporate many of these aspects to allow the creation of an empire not only through military conquest, but through skillful diplomacy involving religion, Marriage , or Assassination .

  • Turn System:

  • Although details on the new turn system are sketchy at best, developers have confirmed that Medieval 2 will no longer use seasons or years as its means of keeping track of time. Rather a system of "turns" will be devised, with each turn representing an certain, perhaps undefined, amount of time. For example, the game will not begin in the year 1080 and end in 1520, but instead will begin on turn 1 and end on turn 225, although players can keep playing past that point if they so wish. Reasons for this are unclear. It has been postulated that because the European encounter with the Aztecs fell so close to the ending date of the game that the developers felt that the turn system needed to be changed to allow players to visit the New World much earlier. Others say that the new system will allow the player to have a greater influence over certain events (the appearance of certain factions, the development of gunpowder or the outbreak of the Black Death). Whatever the motive may have been, the decison to abandon the old system was met with protest from many hardcore fans who saw it as a rejection of the historical tradition of the Total War games and part of a shift towards more "clickfest" type strategy games.



GAMEPLAY

The game will allow a player to control a faction during the Medieval period. The goal of a campaign is expected to be the same as that in previous games of the Total War series, which is to conquer a certain number of provinces on the campaign map. The series' hallmark mix of turn-based empire building and real-time battles has been upgraded and includes numerous tweaks. Another feature Total War fans have been longing for is religion. Taking place of the Senate in Rome Total War the Pope will either be your idol or enemy. Depending on the player's "faith" and "favors" the pope might call for an attack on the player, or declare a crusade on the player's rivals. Then when the Pope dies, the player will have a chance for the player's bishop to bid for the position.


FACTIONS

The list has not been finalized yet, but the following 21 factions are expected at this stage to be included:


Also with New World factions such as:

Note - see The Comnenian Army for more information on the Byzantine army of the crusading period.


TECHNICAL


Following complaints that the soldiers were simply clones in the previous entry in the series, , the developer, The Creative Assembly, now has devised a system that will allow soldiers to look different from one another. Picking randomly from many heads, bodies, and legs, no soldier will look the same. For instance, some knights will have different coat-of-arms, some soldiers will have beards and others will not, and so on. Details will also be improved, over time armies weapons will show wear and soon they will be covered with muck and dirt, adding to the realism, (abeit being simply graphical.) It has also been said that the game's physics and animation system will be revised. For instance, a soldier who gets speared in the leg will fall realistically, and not simply roll over. The battlefield and city rendering system has also been overhauled. Per pixel lighting has also been mentioned as a feature in the new game engine by the developers. Also, to increase the fighting realism, units will choose from a variety of attacks and use parries and blocks. These actions will be strung together using motion-captured actions, making unique and realistic attack combos. Therefore, the fighting will be much more fluid and believable. "Troops block and parry attack moves and string together deadly combo attacks and finishing moves before scanning the battlefield for their next kill."


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