| Mars Matrix: Hyper Solid Shooting |
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Information AboutMars Matrix: Hyper Solid Shooting |
| CATEGORIES ABOUT MARS MATRIX: HYPER SOLID SHOOTING | |
| 2000 video games | |
| 2001 video games | |
| arcade games | |
| dreamcast games | |
| capcom games | |
| scrolling shooters | |
''Mars Matrix: Hyper Solid Shooting'' is a vertical Scrolling Shooter Arcade Game developed by Takumi in 2000 . The game was published by Capcom and run on their CPS-2 arcade system board. ''Mars Matrix'' was later ported to the Sega Dreamcast video game console in 2001. The arcade version is notable for using a horizontally aligned Monitor (much like '' Giga Wing ''), something that is considered rare for a vertical shooter. GAMEPLAY The game only utilizes uses one button, as the actions which it will be triggered differ according to the timing how the button is pressed:
Experience system In ''Mars Matrix'', there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an "experience bar" at near the top of the screen when collected in a continuous Combo . A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. However the bar must A small bar located in top of the screen indicates amount of remaining time until the combo runs out; if this happens then the meter zeroes out for the current level. Each time the ship is destroyed, the player's level is decremented by one. DREAMCAST VERSION The Dreamcast version has extra features including two new modes of play, a score attack mode, and a several options which can be unlocked by attaining enough gold bricks. EXTERNAL LINK |
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