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Information About

Mars Matrix: Hyper Solid Shooting




  developer Takumi
  publisher Capcom
  release April 2000
  genre Scrolling Shooter
  modes Single Player , 2 player Co-op
  cabinet Upright
  arcade System CPS-2
  monitor Raster , 384 x 224 pixels (Horizontal), 4096 colors
  input 8-way Joystick , 1 Button
  ports Dreamcast


''Mars Matrix: Hyper Solid Shooting'' is a vertical Scrolling Shooter Arcade Game developed by Takumi in 2000 . The game was published by Capcom and run on their CPS-2 arcade system board. ''Mars Matrix'' was later ported to the Sega Dreamcast video game console in 2001. The arcade version is notable for using a horizontally aligned Monitor (much like '' Giga Wing ''), something that is considered rare for a vertical shooter.


GAMEPLAY

The game only utilizes uses one button, as the actions which it will be triggered differ according to the timing how the button is pressed:
  • The normal rapid-fire, light-damage shooting is carried out by by tapping the button.

  • the load (or beam): By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.

  • The absorbtion of enemy shots is performed by holding the attack buttone down. The player can choose the duration of absorbtion, and if it leaves it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.

  • Experience system

In ''Mars Matrix'', there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an "experience bar" at near the top of the screen when collected in a continuous Combo . A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. However the bar must A small bar located in top of the screen indicates amount of remaining time until the combo runs out; if this happens then the meter zeroes out for the current level. Each time the ship is destroyed, the player's level is decremented by one.


DREAMCAST VERSION

The Dreamcast version has extra features including two new modes of play, a score attack mode, and a several options which can be unlocked by attaining enough gold bricks.

EXTERNAL LINK