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One of the earliest laserdisc video games was '' Dragon's Lair ''. It contained animated scenes, much like a Cartoon . The scenes would be played back and at certain points during playback the player would have to press a specific direction on the Joystick or the button to advance the game to the next scene. For instance, a scene begins with the hero falling through a hole in a drawbridge and being attacked by tentacles. If they player presses the button at this point, the hero fends off the tentacles with his sword, and pulls himself back up out of the hole. If the player fails to press the sword button at the right time, or instead presses a direction on the joystick, the hero is attacked by the tentacles and crushed.

Subsequent laserdisc video games followed ''Dragon's Lair'''s format, with slight variations. '' Space Ace '', made the next year by the same company, added "branching paths" to the formula, in which there were multiple "correct moves" at certain points in the cartoon, and the move the player chose would affect the order of later scenes. '' Super Don Quix-ote '' and '' Esh's Aurunmilla '' both overlaid crude computer graphics on top of the animation to indicate the correct input to the player.

Because ''Dragon's Lair'' and ''Space Ace'' were immensely popular, they spawned a deluge of similar games, despite the astronomical cost of the animation. To cut costs, several companies simply hacked together scenes from obscure (at least to American audiences) '') and '' Bega's Battle '' (from '' Harmageddon '').

Later laserdisc video games integrated more and more computer graphics with the pre-recorded video. '' M.A.C.H. 3 '' and '' Cube Quest '', for instance, were Vertical Scrolling Shooter s that used the laserdisc video for the background and computer graphics for the ships.

In the late 1980s , American Laser Games produced a wide variety of Live-action Light Gun laserdisc video games, which played much like the early laserdisc games, but used a Light Gun instead of a joystick to affect the action.

Entire systems were eventually made with the belief that such technology was the wave of the future. CD-i , Sega CD , and Atari Jaguar are leading examples, yet all ultimately failed.

Although laserdiscs have become an obsolete technology, the term "laserdisc game" is still used to refer to games that feature pre-recorded video as a gameplay element, even if laserdiscs themselves are in no way involved.


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