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Information About

Knights And Merchants: The Shattered Kingdom




  developer Joymania
  publisher Interactive Magic <br/> TopWare Interactive
  designer Peter Ohlamm , Adam Sprys
  released October 1 , 1998 <br/> September 18 , 1998 <br/> September 18 , 1998
  genre Real-time Strategy
  modes Single Player , Multiplayer ( IPX , TCP/IP , Modem )
  ratings : 8+
  platforms Microsoft Windows , MorphOS , Macintosh
  media CD (1)
  requirements P 100 MHz CPU , 24MB RAM , 80-90 MB HD
  input Keyboard , Mouse


''Knights and Merchants: The Shattered Kingdom'' (shortened '''''TSK''''') is a medieval-time based Real-time Strategy game.
It has been developed by Joymania and published by TopWare Interactive in 1998. You take the role of the captain of the palace guards and lead your soldiers and tell your people what to build where, in order to defeat your enemies. If you enjoy the Medieval theme, you'll probably have fun playing the game.
The game didn't get very popular in the ''. Recently it has also been made available in the US as a value game.


OVERVIEW

''Knights and Merchants: The Shattered Kingdom'' has a single player campaign that consists of 20 scenarios. That might not sound a lot, but it can take from around 30 minutes up to 7 hours to beat a mission depending on it's difficulty. There's also a town tutorial that teaches you how to build up your base and then also a battle tutorial which teaches which units you should use to counter each other.

The game also offers a multiplayer mode by using either IPX , TCP/IP or Modem where up to 6 players can play. There's 10 different scenarios to choose from and some of them are battle missions so you just have to make a better tactic than your friend if you want to win. Generally playing multiplayer games can be very fun if you have nice opponents and some good rules.


ECONOMY

The economy is very complex in ''Knights and Merchants: The Shattered Kingdom''. In many RTS games you just need to hunt some animals to get food and cut trees to get wood, but that's not the case in ''Knights and Merchants''. For example, in order to get loaves you must build a farm to get corn, then a mill to get flour and a bakery to bake loaves of the flour. There's many different resources in the game and it's very fun to build up in order to get the different resources.

Every citizen and soldier must eat in the game and that also means that you need to produce a great deal of food, and that also prevents you from having a very big army. There's no population limit in this game like some games have, instead it's limited to how much you produce food.

The every day life aspect of this game is done very well. You can place many different structures, and you really need to think about what to place. If you place for example 3 farms then you need to place about 2 mills. The first times you will be playing this it will really be a bit of trial and error but if you continue to play trying to build up a working economy can be a great deal of fun.


SOUNDS & MUSIC

The sounds and musics this game uses fit very good into a medieval-time based Real Time Strategy game. Every character you press talks to you and when soldiers battle or die they scream. The music in this game is really high quality and there's about 20 different tracks available.


TECHNOLOGY

While you are playing the campaign you'll constantly gain knowledge on how to build new buildings. In the first mission you can only create militias because your citizens don't know how to build armory workshops yet, but they gain the knowledge when you advance to the next mission, so you get new buildings over time.

Usually the opponents have better technology than you so you'll have to think a bit how to beat them as they have more powerful units. However the AI is not very intelligent so it shouldn't be any big problem to defeat them.


BATTLE

The battle-aspect of this game is not designed really well, the units are controlled rather unhandy. You can for instance not select more than 1 group of units at a time, in battle this can be really disturbing. Also when your units get to a fight you can't retreat as all their commands get disabled. There is not much variation in units either. The lacking battles are what probably made the game so bad rated.

The strongest type of soldiers in the game are the archers, and attacking without them is useless as you will lose more soldiers than your opponent. Infantries and cavalries are mainly used for defending your archers and killing the opponents archers.


SOLDIERS


Archers



Infantry



Cavalry



BUILDINGS




SEQUELS

'''' (''TPR'') ( 2001 )


EXTERNAL LINKS