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Information About

Kingdom Of Kroz




  developer Scott Miller
  publisher Apogee Software
  designer Scott Miller
  released 1987
  genre Maze
  modes Single Player
  platforms MS-DOS
  input Keyboard


''Kingdom of Kroz'' is a Video Game created by Scott Miller in 1987 as Apogee Software 's first game. It was also published on '' Big Blue Disk '' #20. The object of the game is to survive numerous Levels of attacking monsters.

The game was implemented entirely in the text mode of the PC , using various Characters in the computer's character set, as well as different colors, to present a "graphical" environment. This is not quite ASCII Art , because it used the proprietary graphical characters of the IBM PC character set as well as standard ASCII characters, and also depended on the setting of foreground and background colors for individual characters; such a combination was sometimes termed ANSI Art , but that is a misnomer in this case because the ANSI escape sequences were not used.

The Player Character has gems; each time a monster touches him, he loses a gem and the monster dies. The character's main defense consists of whips which can be used to kill monsters and destroy certain walls; however, each whip can only be used once. Some levels are generated randomly; these tend to be rather chaotic, and essentially consist of a mad dash through waves of attacking enemies to pick up valuable objects and/or escape to the stairway. A major part of the game is careful conservation of gems and whips; sometimes it is better to allow an enemy to take a gem rather than use valuable whips that will be needed to break down walls blocking the exit.


ETYMOLOGY

Miller, fond of including backwards words in his games, came up with the name by spelling '' Zork '' backwards.

However, many people have also interpreted Kroz as a pun on Oz.


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