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Jet Set Radio




  Developer Smilebit
  Publisher Sega
  Released 1 November 2000
  Genre Action
  Modes Single Player
  Ratings ESRB : Teen (T)
  Platforms Sega Dreamcast , Nintendo Game Boy Advance


Jet Set Radio (''Jet Grind Radio'' in the United States ), is a Video Game released by Smilebit on 1 November 2000 . ''Jet Set Radio'' was designed for the Sega Dreamcast , although a version of the games later released for Game Boy Advance and a sequel; Jet Set Radio Future , was released for Xbox .


GAME HISTORY

''Jet Set Radio'' was announced at the Tokyo Game Show in 1999 and generated a prodigious amount of press attention due to its use of the now-common 3D rendering technique, Cel-shading , which was considered cutting edge at the time. Cel-shading allows for a "cartoon-like" appearance of rendered objects. ''Jet Set Radio'' was released in Japan on 29 June 2000 .

The US release, ''Jet Grind Radio'', contained an addition of two new maps and various new songs and other in game content. This version also allowed the user to connect to the Internet via SegaNet and Download self-created graffiti tags, or Upload tags of their own. Largely due to the discontinuation of the Sega Dreamcast , sales were shown to be relatively low. Despite the commercial failure of ''Jet Grind Radio'', the game has garnered Cult Video Game status.


PLOT


The game begins with a familiarization of player maneuvers and the introduction of several Graffiti Artist Gang s within the provided Virtual World . One of the Antagonist Gang s, ''Love Shockers''; and the protagonist Gang s, ''GG's'' are two of the several existing gangs within the Virtual World . The ''GG's'' (being the gang you control) consists of several interactive players who go by the Monosyllabic names of Beat, Gum and Tab. These few individuals all live in Shibuya-cho , an area occupied by the Female Gang , ''Love Shockers''.

Throughout the course of the story, the Protagonist is hunted by Captain Onishima , clearly inspired by Inspector Zenigata from Lupin III . The Police and the S.W.A.T team are yet another obstacle to avoid while defeating rival gangs. Also, Professor K narrates specific parts of the game via his eponymous pirate radio station.

Weapons to usurp the culprits include, Noise Tanks and Poison Jam . Once the protagonist defeats each gang they hand over their belongings and grant the area to the Graffiti gang which Dethroned them.

Towards the end of the game the Protagonist is later hunted by the Henchmen of Goji Rokakku ; leader of the fictitious gang, The Golden Rhino s. Once the protagonist successfully usurps the areas seized by the Golden Rhinos, the player then must defeat Goji on a rooftop filled with giant rhinos.

The long-awaited ending is merely the Protagonist defeating Goji, thus ending the game.


CHARACTERS


Several characters underwent name changes from the Japanese translation; all of these are displayed in parenthesis.

Regular

  • Beat

  • Combo

  • Cube

  • Garam

  • Gum

  • Mew (Bis)

  • Piranha (Sugar)

  • Slate (Soda)

  • Tab (Corn)

  • Yo-Yo



Hidden

  • Goji Rokkaku

  • Love Shockers

  • Noise Tanks

  • Poison Jam

  • Pots the dog



SOUNDTRACK

The upbeat ''Jet Set Radio'' soundtrack included an array of eclectic songs combining the Musical Genre s of J-pop , Trip-hop , Hip-hop and Electronica .



SEQUELS AND ALTERNATE VERSION


'' Jet Set Radio Future ''

A sequel to ''Jet Set Radio'', '' 2002 as a launch game for the console.


''Jet Set Radio Advance''

There was also a version of Jet Set Radio released for the Game Boy Advance system in 2003.


GLITCHES

The Japanese version of ''Jet Set Radio'' was considered polished with the exception of the way in which enemy gang members would run into walls. Along with the addition of new maps in the North American version, several noteworthy glitches were also added.


Grind Square

  • It is possible to launch your Character into several objects and Skate around the inside of a solid wall. This glitch has been tested numerous times and is claimed to be verified.


  • Enemies do not visually appear until several seconds into the level, giving the appearance of fading into existence. This glitch has been tested numerous times and is claimed to be verified.



Bantam Street

  • There is a small portion of a bordering wall that occasionally sends the character into mid-air, thus ruining their forward Momentum . This glitch has been tested and is perceived to occur on rare occasions.



EXTERNAL LINKS