| Hunter: The Reckoning |
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Hunter: The Reckoning is a Role-playing Game based in White Wolf Game Studio 's World Of Darkness . A Hunter is a normal human who witnesses a traumatic supernatural event and receives an otherworldly "message" to act against it. This message is received from enigmatic beings knows as the Messengers, Heralds or Patrons, who are agents of the universe's creative force, analogous to angels. Those who act become the "Imbued," otherwise ordinary men and women who can see the supernatural creatures and are gifted with powers ("Edges") to fight them. Those who choose not to act become "Bystanders", people who have knowledge of the supernatural, but no power to act against it. SETTING A Hunter's life is fraught with danger. The "bliss of ignorance" has been taken from them and the existence of supernatural manipulation of humanity can not be ignored. However, the Hunter can not simply reveal this knowledge to mundane authorities since they will be branded as unstable and insane. Supernatural forces control many human media, law enforcement, and government agencies; any attempt to reveal the existence of these forces would result in the supernatural manipulators using those connections to paint the Imbued as crazy and dangerous, and to dispose of Imbued who snoop in their affairs and try to impede their control. Hunters wage a desperate, clandestine war against the inhuman, ageless forces that manipulate mankind. They see their task as taking back the night from bloodsuckers, ravaging beasts, vengeful spirits and manipulative sorcerers. The Imbued must face mankind's worst fears made real in the most deadly game of the Hunt in order to fulfill the task they have set before them to "Inherit the Earth." The ''Hunter: The Reckoning'' storyline, along with those of ''Demon: the Fallen'', ''Changeling: the Dreaming'', ''Kindred of the East'' and ''Mummy: The Resurrection'', was ended in the ''World of Darkness: Time of Judgement'' supplement as White Wolf stopped it's whole World of Darkness line. As a minor product line, it received comparatively little attention in the whole ''Time of Judgement'' setting, which left many of the series' fans unsatisfied. Hunters The Imbued are relatively new to the World of Darkness and, unlike Kindred or Garou , have little in the way of a coherent society of Hunters. The closest thing to a social organization for Hunters is "Hunter-Net," described later. Although Hunters are generally unaware of the labels, a Hunter is defined by their Creed. Additionally, Creeds are group by a primary Virtue that engenders the Creeds. Virtues & Creeds The ways of hunters differ radically according to the personality and the type of imbued. They develop a strong tendency of how to deal with monsters and how to protect humanity. This leads to three main virtues a hunter may follow in an active, an assessing and a passive way. =Mercy Those hunters that tend to show compassion towards and attempt to reconcile with the supernatural forces of the world follow one of the Mercy Creeds. The Mercy Creeds are:
=Zeal Those hunters that are unforgiving and dogmatic in their belief that humanity is meant to "Inherit the Earth" and that supernatural forces are arrayed against this manifest destiny of mankind, tend to be one of the Zeal Creeds. The tendency of these hunters to be warriors/soldiers among a group of hunters gives these Creeds the stereotype as brute "zombie-killers." These hunters do the dirty work out of a passion few humans may understand.
=Vision Understanding and information gathering are the primary gifts of these creeds. Originally charged to lead the Imbued in their war against the unnatural powers of the world, the Visionary Creeds consist of one viable Creed and two "Lost Creeds." In theory, these "Lost Creeds" consist of people who where granted too much insight for the mortal mind to handle and have ended up deranged due to this Calling. However, there is some implication throughout the different source books that these "Lost Creeds", specifically Waywards, ended up precisly how the Messengers wanted them.
The Hunter-Net Hunters communicate via a mystically-protected network called "Hunter-net" which only the Imbued can access (although at least one instance of another supernatural infiltrating Hunter-net has been recorded). It was maintained by an Imbued called Witness1, and other Imbued who used it included Bookworm55, Doctor113, and the infamous God45. CREATIVE LINK TO EXALTED? One of the later books Fall From Grace has a Visionary Hunter make allusions to the ancient past where the ''powers that be'' created great heroes to defend humans. But now the ''powers that be'' are trying a different approach by creating not so powerful heroes, but in large numbers. In the Exalted game line there are similar heroes of the past mentioned; the Solar Exalted . The Demon: The Fallen book "Days of Fire" also hinted at ties between Hunters and the world of Exalted, with possible allusions to The Ebon Dragon and the Red Lady, analogous to major powerful characters in the world of Exalted, as playing a role in the creation of newly-Imbued Hunters. INSPIRED MEDIA Novels The following novels were released by White Wolf:
Video games Three '' Gauntlet ''-style Video Game s have been produced with the Hunter license:
Movies ''See Main Article: A Film Adaptation based on the video games was announced for release in 2007 . The movie is planned as a simple videogame-to-movie adaption.An adverse reaction has come from fans of the "Personal Horror"-RPG. SEE ALSO EXTERNAL LINKS |
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