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Hermit Ren Air date: October 1st, 1994 . Story by: Bob Camp , Jim Gomez , Chris Reccardi & Bill Wray Storyboard by: Chris Reccardi Directed by: Chris Reccardi Ren returns home from an arduous day at work to Stimpy's incessant rendition of 'Kumbaya', as well as a dishevelled homestead and burnt dinner. When the various stresses of his life accumulate all at once, he snaps and decides to leave Stimpy for good, setting off for a new life of solitude. Having joined the Hermit Union, Ren purchases his very own mountainside cave and swears off companionship, sunlight and bathing for the rest of his life. He sets up home inside the cave and makes the only friend he'll ever need - a long-deceased mummified bog man ("someone to talk to who can't talk back!"). Without Stimpy to bring him down, Ren plans out all his conquests for the following years. Back at home, Stimpy is in a state of denial, convinced that at some point Ren will come home for dinner. As time passes, Ren accomplishes little, finding himself growing hungrier and more desperate. Hallucinations set in, and he attempts to 'milk' one of the cave's resident bats, who promptly knocks him to the ground. When Ren comes to, he sees a vision of his father, Old Man Farmer Hoek. Ren pleas for guidance from the vision, who gives him advice on how to scavenge but has to suppress his own amusement at the sight of Ren's attempts. Meanwhile Stimpy, missing his old friend, disturbingly sculpts a Ren replica out of his own earwax for comfort. The real Ren finds himself even further addled by loneliness. After an onslaught of nightmarish hallucinations, he panics and desperately searches for company, finding it in the form of a similar effigy - a Stimpy made from bat-droppings. He faces immediate scorn from his only other 'companion' - the bogman - who suggests Ren turn to his own fevered mind for better company. Ren's key personality facets - anger, fear and ignorance - are manifested and Ren is initially delighted for the company. This too turns hellish, though, when Ren realises that his new 'friends' are arrogant, spinless and imbecilic respectively. He loses patience after an attempt at a friendly game of Black Jack, and finally reaches the lowest ebb of his psychosis, attacking his imagined antagonists with the corpse of the bog-man. He is snapped back to reality when the Hermit Union Leader enters Ren's cave and dismisses him on the grounds of having imaginary friends, thus breaking the cardinal rule of no companionship. Stripped of his straggly beard, he is forced to leave the Union, taking his Stimpy replica home with him. Ren returns to his old home to find that Stimpy has descended equally into madness, as well as experimenting with wearing women's clothing. After circumventing their jealousy in regard to one another's replicas, they are delighted to see one another again and both sets of Ren and Stimpy embrace. Notes and Trivia:
Shorts: '''Untamed World: Field Guide'' With Ren torn apart by bloodthirsty Peruvian Bootweasels, Stimpy sets off alone on an expedition to observe the peculiar and intriguing habits of the elderly, including the Wily Tree Geezer, the Blue-Crested Biddies, the Grey Tufted Old Fogey, the Grizzled Curmudgeon and everybody's favourite Bandy-Legged Codger, Wilbur Cobb . Notes and Trivia:
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