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''Guild Wars Factions'' was announced at the ''Guild Wars'' website on '' franchise. ''Factions'' is a stand-alone product. The game is named ''Factions'' because of the new feature which allows players to join forces with one of the two rival factions, Luxon and Kurzick, who fight for total control over the new continent of Cantha. The battles that follow will have an immediate effect on the game world. Players with ''Guild Wars'' that purchase the expansion will be able to travel back and forth between Cantha and Tyria with their characters. Players that only purchase ''Factions'' will get access to all eight professions - however, they will only have the ''Factions'' campaign and the full skillset of the new professions at their disposal and no access to the those of the original campaign. In addition, there will be two extra character slots added for those who own the original and decide to buy and link Factions to their existing account. The original ''Guild Wars'' continent and campaign will not be available to those who purchase ''Factions'' only. Apart from Cantha and its full length campaign, Factions introduces two new professions - The Assassin and The Ritualist. Factions will also bring new armors, new skills, new gameplay modes and much more into the game The game was released on April 28, 2006[http://www.guildwars.com/press/releases/pressrelease-2006-03-10.php . NEW PROFESSIONS Assassin Introduced with ''Guild Wars Factions'', Assassins rely on stealth, trickery, and swift strikes of their two daggers to subdue and confuse their enemies. While physically slim, the assassin's strength lies in using his enemy's weaknesses to his advantage, making the Assassin a very unique character in the world of ''Guild Wars''. Assassins are a kind of hybrid class; though differentiated from the other classes, the Assassin combines the elements of a damage dealer and a spellcaster. Assassins also have a more complex attack system; Lead, Off-hand, and Dual attacks must be used in a particular order to work, but can be highly effective in dealing damage when combination attacks are successful. Dagger Mastery and Critical Strikes enable players to swiftly penetrate their foe's defences to land damaging blows; Shadow Arts and Deadly Arts give players a wide array of underhand tactics to confuse and annihilate their enemies.
Ritualist The other new class introduced with ''Guild Wars Factions'' is the Ritualist, a class which employs living spirits that heal allies or spread death and destruction amongst foes. They also use the ashes of the dead to deal a wide range of effects. The Ritualist skillset resembles a combination of the existing ''Guild Wars'' classes Monk, Necromancer, and Ranger. Ritualists offer an alternative, or supplemental, healing class to the Monk, as they, too, are able to heal and resurrect party members. While Necromancers use corpses to raise armies of undead minions, the Ritualist summons healing or damaging spirits, similar to the Ranger's Nature spirits. They can also sacrifice health for some skills and sometimes siphon resources from ally spirits, or even enemies, to empower themselves.
NEW GAMEPLAY Competitive missions As could be observed during the Preview of the game, certain places in the game offer a new type of gameplay for ''Factions'' in the Competitive missions. In Guild Wars (Prophecy), the Competitive missions were Deathmatches between two randomly-composed teams of players waiting in special places called Arenas. In Guild Wars Factions however, this parallel between RPG and First-person Shooter is continued. The new approach that ''Factions'' give to Competitive missions is similar to ''Assault'' missions in many FPS's , since both teams have an objective to fulfill : defend or attack one or several bases. When a player gets killed, he is respawned in his base, again like in an FPS. The game ends when one team reaches a certain number of points, gathered as the mission goes on by completing the objectives. Once it is over, the players then go back to the "waiting room". Two of these missions were open to the public during the ''Factions'' preview:
New quests There are already two quests to be obtained in Guild Wars prophecies that allow you to gain faction for both Luxons and Kurzicks. These quest can be obtained by two NPCs in Lions Arch and involve talking to the Commanders of the Luxon an Kurzick bases located outside of Lions Arch. EXTERNAL LINKS
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