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Ground Control II: Operation Exodus is the sequel to '' Ground Control '', the award winning real-time strategy game developed by Massive Entertainment. Much like its predeccesor it features stunning 3D graphics and a fully rotational camera system. Unlike other real-time strategy games, ''Ground Control II'' behaves much like the previous title in that it focuses more on unit strategy and tactics rather base construction or managing an economy. Unlike the previous, however, ''Ground Control II'' does have a resource system called Acquisition which is earned through the capturing of Victory Locations and destruction of enemy forces. Acquisition Points allow you to field units on the battlefield and use the support weapons that are unique to each faction. Also, the game is significantly faster paced than its older brother and moves along at a similar pace of other real-time strategy games like '' Warcraft '' and '' Command And Conquer ''. The game features a three-sided conflict, however only two of the factions, the Northern Star Alliance and the Viron Nomads, are actually playable. The Terran Empire is a NPC faction featured prominently in the single-player campaign. Between the two playable sides, there are a total of 33 units available. All of these units are deployed onto the battlefield through dropships, much like the deployment procedures of its predecessor. These units include mobile infantry, tanks, light assault vehicles, helicopters, artillery, and static emplacements. Unlike ''Ground Control'', however, unit customization is unavailable as each individual unit features a secondary function. STORYLINE ''Ground Control II'' takes place approximately 322 years after the events of ''Ground Control'' and its expansion ''Ground Control: Dark Conspiracy''. What follows is a detailed timeline that summarizes the events that would lead to the formation of the Terran Empire and the subsequent subjugation of the Northern Star Colonies and the Virons. The Battle for Krig-7b (2419-2420) On a remote backwater planet, Krig-7b, two factions, the '''Crayven Corporation''' and the '''Order of the New Dawn''' engaged in an all out war for control. Orginially what was originally a colonial acquisition by the ruthless Crayven Corporation quickly turned into a bloody conflict for the seizure of ancient alien technology from the fanatical Order of the New Dawn. It was eventually discovered that Krig-7b was a nexus of a galactic network of the appropriately termed '''Xenofacts''' which were spread across the galaxy. The conflict eventually escalated into a stalemate between the two factions and a temporary cease-fire was announced. However this ploy was seen for what it really was by Crayven Field Commander Major Sarah J. Parker and '''Order Deacon Jarred Stone'''. Both commanders united to take down the corrupt Crayven director Enrica Hayes and Order Cardinal Agieri and their distastrous plan to unleash an alien drone army which would annhilate the entire galaxy. Eventually Deacon Stone lead his renegade forces to victory, killing the Cardinal and destroying the primary Xenofact in one fell swoop. An ominous, yet mysterious event happened directly afterwards as the destroyed Xenofact emitted a coherent beam of light that lasted a few seconds. What exactly happened is to this day, virtually unexplainable, however it is hinted that it was a signal, however the exact purpose of that signal remains a mystery. The "signal" obliterated the Order command ship in the atmosphere and significantly damaged the '''CSS Astrid''' in the process. Two months later, the rogue corporate agent Sarah Parker, destroyed the Earth's Early Warning System. Her reasons for doing so were never discovered but the consequences were clear. Earth was left in an incredibly vulnerable position that would eventually lead to the First Stellar War... The Independence Wars (2422-2429) It became increasingly obvious that the massive corporations would withdraw from Earth due to the heavy taxations that were placed upon them. Also many of the corporations had grown so self-sufficient in military and economy that independence was a logical move for many, including the Crayven Corporation, Welby-Simms, and the Order of the New Dawn. Welby-Simms Corporation declared its independence from Terra and thus began the Independence Wars. Insurrection became a virtual disease which swept over the colonies like a blanket. Eventually the majority of colonies in the '''Outer Sphere''' declared themselves independent. By the war's end, Earth had lost almost all power and only controlled a mere handful of its remaining colonies. The First Stellar War (2431-2501) A relatively new nation, the Draconis Empire, saw the revolution spurring throughout the galaxy and decided to mount an assault on the weakened Earth government. What occurred next, was probably the largest conflict that took place in human history. While the conflict initially, was between the Draconis Empire and Earth, it wasn't long before the other factions came to be involved in an endless race for power and influence. The destruction that followed was virtually unspeakable. Colonies ended up annhilated in the struggle and others became isolated. Eventually the Outer Sphere was completely cut off from the rest of humanity when the Tachyon Com Relays were destroyed. It was later discovered that the Draconis Empire perpetrated the attacks in order to close off its borders. In the aftermath, the Draconis Empire eventually reigned supreme over the Inner Sphere and the '''Terran Empire''' was born. The Age of Silence (2501-2699) The aftermath of the First Stellar War was a difficult reconstruction period for the Terran Empire. They were hard pressed to pool all available resources into mantaining control and stability over the Inner Sphere. The Outer Sphere was essentially abandoned as soon as the Tachyon Com Relays were destroyed as the Henrich Barrier effectively blocked all other communication methods. The Outer Sphere worlds became virtually impoverished as starvation, frustration, and petty hatreds became the norm. Much of the old corporation technology was worn out and rendered useless. What was worse is that the knowledge to repair these items had been lost over time. Slowly, but surely the Outer Colonies began to replenish themsleves. Communication once again became reality for the colonies and space travel was re-invented. The colonies eventually started diplomatic measures and two nations were born: The Northern Star Alliance and the Intergalactic Trade Guild. Virtually, all colonies of the Outer Sphere were united in a galactic democracy through the ingenious machinations of a young man by the name of '''Ardurien Warhurst'''. The NSA decided that '''Morningstar Prime''' would be the capital for the new nation. Prosperity was finally realized by the citizens of the NSA and life was peaceful. Peace and prosperity, however, can never last forever. The Second Stellar War/ The Second Independence War (2699) The Terran Empire struck without warning, without mercy. A massive fleet of ships systematically conquered planet after planet and at the front was a young woman by the name of Imperator Vlaana Azleea. The atrocities committed on Ariel Prime, the birthplace of the NSA, rightfully earned her the title 'The Butcher of Ariel'. As planets were conquered, once great cities were rendered mere dust and ashes in the face of ruthless orbital bombardments and land invasions. The NSA began to move towards a counter towards the Empire's seemingly unstoppable advance. The NSA space fleet was mobilized and under the command of Admiral T Parker was able to stand firm against the onslaught, if only for some time. Later on, the most significant event occurred when the idea of electromagnetic shield domes was put into effect in defending the cities of the NSA. With the domes in place, orbital bombardments were rendered useless, however the threat of ground invasion was still in place. 42 years later, the war is looking grim for the Northern Star Alliance. The space fleet is no more, destroyed in one decisive battle outside Morningstar in 2730. Morningstar Prime remains free amongst the conquered NSA planets but even that status can't last forever. Terran troops land by the second and the citizens of the Northern Star Alliance are backed into a corner. Warhurst, now commander-in-chief of the NSA military, cannot continue to resist for much longer. New field commanders are mobilized to defend Morningstar Prime including Captain Jacob Angelus, however the war has taken its toll on both him and the military. Many are wearied from the constant fighting and it seems the only hope for the NSA is the realization of an ancient legend. A legend which could mean the end of humanity as we know it. CHARACTERS Northern Star Alliance The NSA is a conglomeration of democratic colonies of the now defunct Crayven Corporation. The capital of the NSA is Morningstar Prime. Before the war, the colonies enjoyed peace and prosperity, which can be attributed to its hard working citizenry. They now must fight to preserve their way of life from the ruthless Terran Empire.
Terran Empire Formerly the Draconis Empire, the Terran Empire draws much of its strength from the tattered husks of the old mega corporations. Its goal is to unite all humanity under its sovereign control, and unfortunately the means to do so have been decidedly less than moral. The emperor has charged the ruthless Imperator Vlaana Azleea with the task of subjugating the NSA to bring them into the fold. The Viron Nomads The Virons were first discovered by the rogue corporate agent Sarah Parker, when she ventured into their territory in the 25th century. Expeditions were sent to establish communication with them, however the Virons responded with hostility. The Virons are traditionally xenophobic and tend to keep to themselves. What is known about them is that they are bi-pedal organisms and have a culture that is based deeply on a code of honor. The Intergalactic Trade Guild The trade guild was one of two organizations spawned from the re-unification of the colonies. They are generally well received as they bring economic promise to beleaguered nations. Others however regard them as rogues and smugglers. The Trade Guild has been known to dabble in certain black markets including human slavery and weapons smuggling. To this day, the Trade Guild has and still declares themselves a neutral party in galactic politics. They swear allegiance only to the almighty credit. FACTIONS & UNITS Northern Star Alliance The NSA use conventional ballistic weaponry for their forces and traditional wheel and tread movement for their land vehicles. Their technology is an obvious descendant from military technology utilized by the Crayven Corportaion, and is just as effective as it was 300 years ago. Their armor is significantly thicker than their enemies, however, their movement is restricted as they are incapable of matching the speeds of Terran hoverdynes and Viron centuroids. They also lack the ability to pass over waterways unless with the assistance of aerial transport.
Viron Nomads The Virons are bi-pedal organisms who use sophisticated nanotechnology coupled with organic machinery. Viron units are capable of regeneration and although that process is a slow one, Virons are fully capable of returning to battle after a bloody skirmish. Viron armor is also far more mobile than their NSA counterparts due to their hovering systems. Virons are capable of moving much faster than the NSA and can even pass over terrain that would otherwise be impassable. The extra mobility is however offset by the Virons durability which leaves much to be desired. The strength of the Virons, however, is their ability to meld. Melding is a process that involves two of the same unit to create a single unique unit. This versatility allows them to adapt to almost any combat situation however the units are vulnerable while the melding process takes effect.
Terran Empire The Imperials use advanced technology in comparison to the NSA's conventional means of warfare. Their technology is strongly reminiscent of the military might of the Order of the New Dawn. The Terrans use a seemingly endless supply of hoverdynes and legionnares to form their monstrous invasion fleets. Also their plasma based weaponry is much more lethal compared to the ballistic weaponry favored by the NSA. Their superior numbers give them the edge they need in any conflict.
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