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Information About

Giga Wing




  developer Takumi
  publisher Capcom
  release 1999
  genre Shoot 'em Up
  modes Single Player , 2 player Co-op
  cabinet Upright
  arcade System CPS-2
  monitor Raster , 384 x 224 pixels (Horizontal), 4096 colors
  input 8-way Joystick , 2 Buttons
  ports Dreamcast


''Giga Wing'' is a 1999 vertically Scrolling Shooter Arcade Game developed by Takumi and published by Capcom on their CPS-2 arcade system board and later ported that year to the Sega Dreamcast console. The arcade version is notable for using a horizontally aligned Monitor (much like Treasure Co. Ltd 's '' Radiant Silvergun ''), something that is considered rare for a vertical shooter.


OVERVIEW

''Giga Wing'' takes place during a fictional War within a Steampunk setting. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both Gun s and Missile s mounted on the aircraft and a limited supply of Bomb s which damage or destroy all enemies on-screen when used.


DESCRIPTION

A maximum of three Power-up s can be collected; they increase the power of the player's guns. Additionally, the player can pick up extra bombs and collect points multipliers from destroyed aircraft which increase the player's score. The multipliers take the form of Medals and appear in different increments (1 point, 5 points, 10 points, 20 points, and 100 points) depending on the type of enemy destroyed. The face value of the multiplier is added to the value of the previous multiplier collected during each life or stage; the multipler is then incremented by that amount. For example, starting off by collecting a 20 point multiplier, the next multiplier will then be worth 21, 25, 30, 40 or 120. The multiplier after that will be its face value plus the previous value, and so on. Even 1 point multipliers can ultimately be worth thousands, which can propel the multiplier into the millions, which can propel the score into the billions and trillions.

At the end of each level the player fights a Boss character, such as a Battleship , a huge Bomber , or a building-sized Tank . Destroying the boss is not necessary to complete the level, but the player will not receive the points bonus for it.

''Giga Wing'' is notable for having, at times, literally hundreds of enemy bullets on screen. To prevent the player from being overwhelmed, the game features a reflect Shield . If the player holds down the A button, the shield is activated after a short delay and reflects all enemy shots away from the player. If a shot is reflected and hits an enemy, it becomes a points multiplier that can be collected. After being used, the shield takes time to recharge. A huge number of points can be gained with this method; ''Giga Wing'' sometimes shows scores in the Trillion s.

The limited-edition GigaWing Original Soundtrack was released by Sony Music Entertainment .


CHARACTERS