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Flip-screen




This mode of gameplay was very common in 2D Platform and Maze games on 8-bit Home Computer s and Video Game Console s during the 1980s , but with the maturing of the graphics programming state-of-the-art on existing platforms, as well as the industry's move to more powerful 16-bit computers and consoles, the flip-screen technique was gradually replaced by playing environments that Scrolled (i.e. those where the player remains in the centre of the screen while the environment "moves" past).

Examples of flip-screen games include '' Atic Atac '', '' Jet Set Willy '' and '' Sabre Wulf ''. There were also games that had some, but not all, of these aspects. '' The Legend Of Zelda '', for instance, also divided its environment into separate screen-sized sections (or rooms). However, instead of instantaneously flipping to a new screen when the player reached an edge, the transition between screens was actually achieved by rapid scrolling.