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Finlander's Uno




Finlander’s Uno is a card game for 2-8 players. It is sometimes described as a cross between Uno and Crazy Eights . It’s very easy to learn, yet has enough strategy to be challenging for experienced players. The origin of the game is unknown, but it may have originated in Northern Minnesota .

The start of the game will be described later. During the game, there are two piles of cards in the center of the table. One is the deck, which is face down. The other is the played pile, which is face up. When it is a player’s turn, he may either play a card from his hand, or draw one card from the top of the deck. The player’s turn is then over. He may not play the card he just drew. To make a valid play, the card being played must be an 8, or it must match either the suit or the number of the card on top of the played pile. For example, if the card on top of the played pile is the 5 of clubs, a valid play is any 8, any 5, or any club. If a player cannot make a valid play, he must draw a card from the deck, and his turn ends. Note that a player may choose to draw, even if he does have a valid card to play.

If a 4 or a 7 is played, then the player takes another turn. If the player does not have another valid card to play, he must draw. A player may be able to play several cards in a row, if they are all 4’s and 7’s, and the suit or number matches correctly. For example, a player could play the 4 of clubs, then the 4 of hearts, then the 7 of hearts, then the 10 of hearts.

An 8 is a wild card. It may be played on any suit. The player who plays an 8 then declares what the new suit will be. The next player must play a card of that suit, or another 8.

A 2 is a draw card. If a 2 is played, the next player must draw 2 cards. The only way that player can avoid drawing 2 cards is by playing another 2. This is called “stacking”. In that case, the next player must draw 4 cards. Unless, of course, he can also play a 2, resulting in the next player drawing 6 cards, etc. Even an 8 will not save you from a 2. Even if the person who played the 2 goes out, the next player must still draw. The general rule: For every 2 that is played, someone will be drawing 2 cards. Once a player draws the cards, his turn is over. The next player may then play an 8, a card of the same suit, or another 2, but this 2 is no longer stacked, and the next player need only draw 2 cards.

A 3 is the other draw card. The only difference is that 3 cards must be drawn. In rare circumstances, it is possible that all four 3’s will be played in succession, resulting in someone drawing 12 cards – the most possible in a single turn.

An ace is reverses the direction on play. The player who played before the player who plays an ace now takes a turn.

To start the game, the dealer shuffles and the player to the dealer’s right cuts. Deal passes to the left after each hand. In the first hand, the dealer deals 1 card to each player. In the second hand, 2 cards, etc, up to 6 cards each for the final hand. After dealing the cards, the dealer places the deck in the center of the table, and turns over the top card and places it next to the deck to start the played pile. This first card is treated as if the dealer played it from his own hand. If the card is a 4 or a 7, the dealer takes the next turn. If it is an 8, the dealer gets to name the suit. If it is an ace, the player to the dealer’s right plays next. Otherwise, play passes to the dealer’s left. If the first card is a draw card (a 2 or a 3), then the player on the dealer’s left must draw (or stack).

When a player has only one card left in his hand, he must say “uno”, to warn the other players that he is close to going out. The penalty for forgetting to say “uno” is to draw 2 cards. There is no penalty for asking a player how many cards he has, even if he has more than one. If a player says “uno” at the same time another players asks how many cards he has, he does not have to draw. A player can be called for not saying “uno” even if it is not his turn. Only by playing his last card (thus winning the hand) before another player notices, can a player get away with not saying “uno”.

When a player completes his turn, and has no cards left in his hand, the hand is over. Note that if the last card is a 4 or a 7, the player must take anther turn. Since he has no cards, he does not have a valid play, and must draw a card from the deck (don’t forget to say “uno”). If the last card played is a draw card, then the next player must draw the cards and any stacked cards as well. That player may not play a 2 or a 3 to stack the cards onto another player, as the hand is over.

If the deck runs out during the middle of a hand, the dealer takes the top card off the played pile, and leaves it face up on the table, then shuffles the remainder of the pile. The player to the dealer’s right cuts, and these cards become the new deck. The dealer may choose to do this when there are still a few cards left in the deck. Those remaining cards in the deck are placed on top of the new deck. When the hand ends, each player adds up the point values of all the cards remaining in his hand (see the chart below). The player who went out gets no points. After 6 hands, the player with the lowest score wins. If there is a tie for the lowest score, a seventh hand of 7 cards each is dealt. Only those players with the tie score participate in the tiebreaker.

Forget to say "Uno": Draw 2