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Information About

Falling Sand Game




  publisher Dofi Blog (via Fark )
  released 2005
  genre Other
  modes Single Player
  ratings Suitable for all ages
  platforms IBM Compatible PC , Apple Macintosh
  media Available online
  requirements Internet Connection
  input Mouse


"Falling Sand Game", also "'''World of Sand'''", (), and ''Eraser''. By putting these together, one can thoroughly enjoy the modeling and construction of very complex structures and systems. There is an additional special feature that can be turned on, off, or told to remain in place. This is called the ''namekuji''. In japanese, "namekuji" means slug, naturally for the properties of a Slug when Salt is poured onto it.

Several different versions exist, varying from applets with ''zombies'', or human bodies, that have their own unique properties to applets where auxiliary environmental manipulators have additional properties.


PROPERTIES OF AUXILIARY ENVIRONMENTAL MANIPULATORS

  • Wall: This serves as the primary structural component for design and function, perhaps providing containers for the four particulate elements, boundaries against ''Fire'' and ''Plant'', etc. It is affected by a ''Fire-Oil'' hybrid. {Link without Title}


  • Fire: This serves essentially as a spark, inducing ignition. It will light ''Oil'', ''Plant'', and ''Cera'' on fire. Additionally, ''Fire'' will destroy ''Wall'' and all other elements with proximal contact. {Link without Title}


  • Water: Not only can this versatile manipulator cause swelling of the ''namekuji'', ''Water'' can transmute into ''Plant'' material. As stated, contiguous brushing with the ''namekuji'' will cause rapid, sporadic expansion. Any ''Plant-Water'' contact turns ''Water'' into ''Plant'', acting as a virulent agent. In HELL OF SAND , ''Water'' can dissolve ''Salt'' to create a light blue hybrid that is inert and unable to react with any more environmental manipulator. [http://img.photobucket.com/albums/v23/thevoiddream/sand%20game/Water.jpg]


  • Plant: ''Plant'' grows in contact with ''Water'' and will be eradicated swiftly by ''Fire''. If unchecked, ''Plant'' will block up stream of ''Water'' to the source. {Link without Title}


  • Sand: This feature is primarily a structural element. This is a stable falling particle that does not burn or grow ''Plant''; however, it does infiltrate ''Spout'' matter and turn all ''Spout'' material into sand through a process called desertification. In HELL OF SAND , ''Sand'' has density and will sink to the bottom of a pool of ''Water''. But alas, even though it may be logical, sand does not sink in a pool of oil.[http://img.photobucket.com/albums/v23/thevoiddream/sand%20game/Sand.jpg]


  • Spout: A unique structural and manipulation element that exudes sprinkles of water, depending on size. ''Spout'' will be desertified by ''Sand'' with contact. The user may find it most convenient for growing the ''namekuji'' and filling the manipulation array with ''Water'' element. {Link without Title}


  • Cera: ''Cera'', or ''wax'', is a slowly burning material that produces a particulate by-product, which is able to be burned again. This by-product, it has been speculated, is actually refined ''Cera''. This element may be used as a fuse. {Link without Title}


  • ???: Perhaps the strangest of all, this manipulator, upon introduction onto the manipulation array, will spurt forth vibrant, deep pink and red waves. On the periphery of ''???'' will be a deep pink; in the regions where ''???'' have flushed over will be red dots. The algorithm for this may be a fractal-based scrambling command. Essentially, this manipulator permeates through the black space of the manipulation array and eradicates all in it; the damage done is not absolute and may leave remnants behind, but, all in all, the erasure is almost total. The only manipulator that deems ''???'' as innocuous is the ''Plant'' environmental manipulator. If repeated, waves of destruction can continue without ceasing. It appears that all things containing DNA are immune! {Link without Title}


  • Oil: Quite the interesting element, ''Oil'' is susceptible to ignition, burning directly to the source if not controlled. ''Oil'' will also slowly degrade ''Wall'' and other containers while aflame. In HELL OF SAND , ''Oil'' has a certain density and will rise to the top of a reservoir of ''Water'', as in real life. [http://img.photobucket.com/albums/v23/thevoiddream/sand%20game/Oil.jpg]


  • Eraser: This shall form black space on top of all that previously exists in that spot at that time, overriding all. {Link without Title}


  • Salt: Its primary property and function is the ability to desiccate the ''namekuji''. (Opposite function of water.) In HELL OF SAND , ''Salt'' dissolves in ''Water'' to create a light blue particle that cannot react with any more manipulator. And just like regular solutes, ''Salt'' makes ''Water'' level decrease. [http://img.photobucket.com/albums/v23/thevoiddream/sand%20game/Salt.jpg]


  • Namekuji: An exciting supplement to this applet is the ''namekuji'', or ''slug'', a yellowish ball that moves around the manipulation array, exposing itself to the elements. {Link without Title}


  • Hand: It can pick up the zombies and namekuji.


  • Ground: Earth that is unaffected by the elements.


  • Seed: You may put in the ground to make trees, which release yellow liquid or leaves.



''NAMEKUJI BEHAVIORS''

The ''namekuji'', also ''slug'', can violently react and develop off-shoots of spikes that can effectively stab through walls; however, this only occurs when the ''namekuji'' imbibes a large amount of ''Water'' over time and is being restricted to a small space. Conversely, any addition of the ''Salt'' element will desiccate the ''namekuji'' and cause it to shrink; if this continues, the ''namekuji'' will shrink to an infinitesmally small configuration and implode, releasing high-energy fragments, able to puncture through even the thickest of 32-point ''Wall.'' Also, the ''namekuji'' can be set ablaze by any contact with ''Fire.'' The ''Fire'' will not harm the ''namekuji'', but if this flaming entity comes in contact with other elements and structures, its destructive cababilities increase sevenfold. Finally, in Hell of Sand, the ''namekuji'' can catch the ''???'' element just as it can catch ''fire'', though only if it has been enlargened through contact with ''water''. The main hypothesis as to why this occurs is that because the lines inside the ''namekuji'' constantly destoy whatever they move onto they give the ''???'' all the empty space it needs.


FUNCTIONS OF GAMEPLAY


These can clearly be seen in the right bottom side of the applet.




VARIATIONS OF GAMEPLAY






COMMON PROBLEMS AND ERRORS

  • Computer Lagging: Most computers will not have the processing speed to keep up with the complex algorithms of this game, so the complex interactions and movements within the manipulating array will slow gameplay. For example, filling an entire vat of ''Oil'' will take time because of the large amounts of the element required. To decrease lagging, use only the elemental flows necessary and ''have patience'' or else an accidental lighting of fire, or erasure of a key structure may occur in frustration.

  • Elemental and Structural Maladies: Be sure to recall all the interactions mentioned above when playing the game. A single pixel of ''Plant'' will rebound and thrive in any amount of ''Water''. A single pixel of ''Sand'' will deteriorate an entire line of ''Spout'' material. A single spark of ''Fire'' will ignite a ''Plant'' or collection of ''Oil''. So be careful, especially if preparing major projects, like those mentioned in the Variations of Gameplay.

  • Incessant ''???'' Waves: You have started an irreparable continuum of red fractal waves of destruction. Refresh the page or draw Plant on top of the advancing waves until they cease.

  • Deletion of Menu Options: In HELL OF SAND , if the ''namekuji'' absorbs too much ''Water'' element, it will inexplicably make the menu options disappear. They still exist in the spot that they were previously set but cannot be readily seen. To remedy this computer glitch, use a 32-point element (Flowing ones such as salt and water will do), and spread sporadically over the affected menu.



EXTERNAL LINKS