Information AboutExtreme-g 2 |
| CATEGORIES ABOUT EXTREME-G 2 | |
| 1998 video games | |
| nintendo 64 games | |
| vehicular combat games | |
| windows games | |
''Extreme-G 2'' is a and Extreme-G predating it. GAMEPLAY As with all ''Extreme-G'' games is about futuristic -powered Tron bikes in an intergalactic Grand Prix at speeds that are over 400 Km/h . It is possible to break the Sound Barrier in this game, creating a Sonic Boom . While travelling at Supersonic Speeds , after the sonic boom, all game sounds are muted and all that can be heard is the sound of the vehicle travelling. If the bike slows down to below supersonic speeds, another sonic boom can be heard and all game sounds will resume. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like Roller-coaster s. Each of the machines have their own Handling characteristics, with varying top speeds, armor values and Traction values. All of the machines in the game have an energy meter – this energy powers not only the machine's protective shields, but a boost which can provide a burst of speed. If a machine loses all of its energy, it will explode on contact, causing the player to lose a life or the match. However, energy can be regained by driving over special recharge strips in the road. It is also possible for players can also fall off the tracks, which are shown to be several miles up in the air. Finally, the game's controls are fairly sensitive, so players may have to practice with a given machine before diving right into the Grand Prix. The game's visuals as well as the level layouts well convey the immense speed of the game. Extreme-G has champtionship mode ranging from novice to expert, shoot-em-up mode, multiplayer, Deathmatch (with tron bikes). In shootem up mode you shoot computer drones that follow a lunar path while the player shoots them with Extreme-G's arsenal of weapons. The idea came from '' Tron '' and Atari 's '' Tempest 2000 ''. |
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