| Equipment In The Guild Wars Universe |
Article Index for Equipment |
Website Links For Equipment |
Information AboutEquipment In The Guild Wars Universe |
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WEAPONS Any class can use any weapon; however, the design of every weapon grants more efficient use to those who are more skilled in the attributes the weapon demands. I.e; a Monk may use a Warrior's sword, but unless the monk has the required strength, he can't use the weapon to its full potential. There are also magical items which may be colored blue, purple, or gold as the power of the magic increases. Unique weapons are colored green and can only be obtained by defeating certain Boss Monsters or completing certain quests {Link without Title} . Melee Melee weapons are most often used by characters with warrior or assassin as a primary or secondary class. Most melee weapons require a certain attribute level in the corresponding weapon attribute. Sword
Axe
Hammer
Dagger
Ranged Bow
Staff
Wand
Off-hand items Off-hand items are not truly weapons, but are wielded alongside weapons to increase the character's effectiveness. Off-hand items may increase the character's health, energy, armor, and/or attributes, permitting that the character has the required attribute to effectively use the item. Shield
Focus Foci increase the wielder's energy and may also increase casting ability. Upgrades Weapon upgrade are items that have specific properties which players may choose to use to improve the effectiveness of their weapons. Each type of weapon can have up to two upgrades which, in addition to adding their effects, change the item's name to reflect the type of upgrade. For example, if a player applies an Ebon Hilt and a Pommel of Fortitude to a sword, it becomes an "Ebon Sword of Fortitude." Players can acquire upgrades by trading with other players or through using Expert or Superior Salvage Kits on an item to try to salvage the desired upgrade. The item is destroyed in this attempt, and there is a chance of failure that may result in receiving only common crafting items or in the acquisition of a different upgrade than the one intended if there is more than one upgrade on the weapon. Axe, bow, hammer, and sword prefix upgrades =Staff prefix upgrades Suffix upgrades =MODIFIERS Modifiers are characteristics inherent to a weapon which cannot be salvaged. The modifiers on a weapon are determined solely by chance, and they cannot be removed or enhanced. Both weapons and off-hand items can have modifiers on them. RUNES Runes directly affect the attributes or abilities of a character. Runes are classified as minor, major, or superior with each category increasing on the potency of the last. The effects of runes affecting the same attribute do not stack, and only the most powerful rune takes effect. Runes which increase attributes are the most common and affect the character in the same way. Minor runes increase the attribute by 1. Major runes increase the attribute by 2 and reduce maximum health by 50. Superior runes increase the attribute by 3 and reduce maximum health by 75. The health reduction from major and superior runes does stack, meaning if players equip two superior runes, their health will be reduced by 150 points. Elementalist
Mesmer
Monk
Necromancer
Ranger
Warrior
All-class runes
ARMOR Armor is made by armor crafters in towns and collectors in explorable areas {Link without Title} . Armor is customized on creation, meaning it cannot be worn by a character other than the creator. Warrior Warrior armor requires mostly iron, with varying other crafting materials depending on the particular armor type. Warrior armor is 20 armor higher than caster armor at equivalent locations, for a maximum of 80. Most warrior armor also has an extra 20 armor versus physical damage. List of armor types
Ranger Ranger armor is always 10 armor above equivalent caster armor, and has an extra 30 armor vs. elemental damage. Is in between warrior and caster armor. Ranger armor all requires leather plus extra materials depending on the type of armor. List of armor types
Monk Monk armor provides caster level armor, for a max of 60. All armor uses cloth and some other m aterials, except tatoos which use parchment. List of armor types
Mesmer Mesmer armor provides regular caster level armor (60 max), and all require cloth with some other material. List of armor types
Elementalist Elementalist armor gives regular caster armor (60 maximum), and requires cloth with some other materials. List of armor types
Necromancer Necromancer armor gives regular caster level armor (60 max), and uses leather and other materials, except Scar patterns, which use parchment. List of armor types
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