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Expensive robotics are applied to the creation of narative environments in commercial venues where Servo Motors , Pneumatics and Hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride. Entertainment robots can also be seen in the context of media arts where artist have been employing advanced technologies to create environments and artistic expression also utilizing the actuators and sensor to allow their robots to react and change in relation to viewers. TOY ROBOT Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys which perform various tasks and tricks on command. The first commercial hit was, not surprisingly, modelled on the most popular pet: the canine. Robot dog The name ''robot dog'' is an Oxymoron because if a thing is a robot it cannot also be a dog and vice versa. Nevertheless the term is usually used to mean a Robot in the shape of a Dog , or one which has other canine characteristics (such as a barking dog burglar alarm activated by disturbance of an Infra-red beam). Robot dogs generated a fad and many were produced with little variation. Even before robots were produced as toys, the concept was known in fiction:
These are some commercialized models:
Substitute pets While primitive robot toy models only execute standardized pre-programmed routines, sometimes little more than a wind-up toy could do, advancing technology allows for interaction with the user and/or other environmental stimuli (e.g. sensor-detected obstacles), thus somewhat resembling a live playmate, but which has no feelings and will thus always remain inferior to a pet, while more convenient as it may be (ab)used with impunity and has low maintenance. Nevertheless in the mind of some users the things can hold the loved place of a pet, as demonstrated by the fact that some even sleep with a metallic one instead of a plush cuddly toy. In fact manufacturers even found it pays to produce a toy that is essentially designed to be nurtured, rather like an egg in some 'parenting experience simulations', as proven by the success of the Japanese Tamagotchi . COMMERCIAL SHOW ROBOTS As usual in the entertainment industry, capital and creativity are invested to try and top anything the private person can afford. In fact, from their owner's point of view this is a professional use, but the product is designed with as end use in mind its appreciation by the public. Thus expensive robots are made for use as:
NON COMMERCIAL ART ROBOTS Nicolas Schöffer (1912-1992) createdin 1956 ''Cysp 1 (Spatiodynamique Cybernétique''), a robot and dancer working together in creating an abstract sculpture and choreography with concrete music by Pierre Henry. These works could react to color, sound and light. Survival Research Laboratories out of San Francisco California, creates large destructive robotic performances to roast contemporary culture and express their distaste for the military industrial complex. The creation of robot wars can be seen as the logical extension of the performances of SRL. The artist group Emergent Systems is creating large scale interactive art environments where robots are able to respond to humans and eachother as they react and evolve in the robotic installations. Autopoiesis (2000) was one such work that allowed a series of robots constructed of grapevines to both act as individuals and a group. |
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