| Electronic Battleship: Advanced Mission |
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Unlike previous versions of Battleship, player have access to special weapons that can hit multiple squares in one turn. Also available are scanning systems, which allow players to locate fleets without firing a missle. Each player's fleet consists of the following: # Aircraft Carrier (5 spaces): Equipped with 2 Exocet Missiles, and two reconnaissance jets on its flight deck. # Battleship (4 spaces): Houses one very powerful Tomahawk Missile. # Destroyer (3 spaces): Equipped with 2 handy Apache Missiles. #, plus Sonar scanning. #Patrol Boat (2 spaces): No special weapons. Also, each player has an Anti-aircraft Gun that is not on any of the ships. This weapon is used to shoot down enemy recon jets flying over your airspace. GAMEPLAY On your turn, you may simply call out the coordinates of a space that you wish to fire a missle on to, like in the normal game. Or, if you wish, you may use a special weapon. Special weapons in depth Exocet Missile: Fired from the Aircraft Carrier. These missiles cover five spaces, in the shape of an X or a Cross , you decide. You get two of these. Tomahawk Missile: Fired from the Battleship. This missile covers nine spaces, in a 3 by 3 square. You only get one Tomahawk Missile, so use it wisely. Apache Missile: Fired from the Destroyer. These missiles cover three spaces in a row, either horizontally or vertically, you decide. Use the Apahce Missiles to finish off ships when you know where they are. You get two of these. Torpedo: Fired from the Submarine. Torpedoes are unique, in that their firing pattern is a path, either horizontal or vertical, you decide. Starting at a point on the egde of the grid, the Torpedo will travel from one side of the grid to the other. If it encounters enemy craft in its path, the Torpedo explodes and travels no farther. Torpedoes can score no more than one hit, but they are more likely to hit something than any other weapon. You get two of these. Remember, these weapons are housed on your ships as shown. If one of these ships is sunk while you still have missiles on it, those missiles are lost. Search Options If you do not wish to fire a weapon, you can narrow down the location of enemy craft by searching. Sonar Scan: Your Sumbmarine has Sonar scanning systems, which can search the enemy's waters. The scan will search a square of nine spaces, three rows by three columns. When the scan is complete, you will be told whether anything was found or not. If something was found, however, you will not be given the precise location of the craft, just that there is something there. You can preform as many scans as you wish (one per turn), as long as your Submarine has not been sunk. Recon Planes: Unlike the sonar sweep, which can only give a broad estimation about the location of enemy fleets, the Recon Jets can pin-point the exact spot where they are located. At the start of the game, you have two recon jets on the flight deck of your Aircraft Carrier. To explore enemy territory, you'll have to move them into the battle zone. Input the coordinates of the space in enemy territory you want the jet to fly to. Moving a recon plane counts as one turn. You cannot move a plane and use it to search (or make an attack) on the same turn. Once the plane is in position, you may scan the area. The plane will search only the four spaces next to it, either orthagonally or diagonally, depending on which surveillance pattern you choose. The plane cannot scan the square it is over. If an enemy is sighted, the coordinates where enemy fleets were found will be called out. It should be noted that Recon jets can be destroyed while they are on the deck of the aircraft carrier. If a missile hits the space it is on, not only is the carrier damaged, but the jet is destroyed. You may keep using your jets for as long as you wish, as long as they are not destroyed by enemy missiles or anti-air weapons. Anti-Aircraft Gun You may, as your turn, defend your own airspace from enemy recon jets flying in your airspace. You will first need to locate the enemy jet's location. Listen to the coordinates called out when your opponent finds one of your ships with a recon jet. Input the space you think the enemy jet is on, and your anit-air gun will fire there. If you hit an enemy plane, you will be informed of this. |
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