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Duke Nukem 3d Total Conversions





TOTAL CONVERSION PORTS OF DUKE NUKEM 3D



EDuke (Duke3D 2.0)


Around May of 2003, not long after the release of the Duke Nukem 3D Source Code , Blood project manager Matt Saettler released the Source Code for both EDuke 2.0 and EDuke 2.1. EDuke was a branch of Duke Nukem 3D focused primarily on enhancing the CON scripting language in ways that allowed those modifying the game to do much more with the scripting system than originally possible. A few ports emerged (most notably WinEDuke and EDuke 2.1.1), but it wasn't until the release of EDuke32 (a merging and extension of EDuke and JFDuke3D) that EDuke became a prominent community focus. EDuke32 has seen consistent and frequent releases (often allowing the community to taste experimental new engine features weeks before the next JFDuke3D release), and thanks to the work of Richard Gobeille (TerminX) it has drawn a greater interest to the modding community.