| Divine Mind |
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The Divine Mind is a non-core base class introduced in the Complete Psionic sumplementary handbook. It is a person who chooses to serve a god using the powers of their mind. Their BAB is ¾ their class level. Their best saves are will and fortitude. The reflex save is poor. AURAS The main ability of the ‘’’Divine Mind’’’ is to create an psychic aura. To start the ‘’’Divine Mind’’’ can chose between one of three auras, Attack, Defence, or Perception, that give bonuses to allies within a certain range. This range starts at 5 ft., but grows 5 ft. every second level. At 1st level one can be active, at 10th level two can be active, and at 20th level three can be active. MANTLES Mantles, that represent a certain aspect of the Deities influences. A new one can be chosen at 1st, 6th, and 12th level. Mantles grant new aura abilities, along with a special ability and a Mantle power list, which can be learned by the Divine Mind when it learns powers. It is very similar to a Cleric’s domains. MANIFESTING The manifesting progression is heavily retarded to make up for this special ability. The Divine mind gains one power at 5th and 6th levels, and one every second level after. The maximum power level is 6th |
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