Information About

Craymel





THE CRAYMEL CAGE


In order for a human to use Craymel Magic, the Craymel spirit must be encased in a special cage designed for such spirits. Gameplay-wise, Meredy and Keele used Craymel Cages, since they were the magic users in the game. When two cages have at least one Craymel, Meredy and Keele were able to cringe the two, resulting in a newly learned spell. Stronger spells are learned this way, and are usually sacrificed from previously used spells, depending on how you decide to align the Craymels in each cage. Game-wise, in order for the ten usable craymels to go into a Craymel Cage, you must defeat them in a boss battle.


TRIVIA


Undine, Sylph, and Ifrit are the Craymels of Inferia, the world where Reid, Farah, and Keele come from. When these three craymels fuse together, they create the Craymel known as Rem.

Gnome, Celsius, and Volt are the Craymels of Celestia, the world where Meredy, Chat, and Max come from. When these three craymels fuse together, they create the Craymel known as Shadow.

Maxwell and Sekundes act as a craymel on their own, without the use of other craymels fusing together in order to maintain existence. They are also secret craymels in the game, and are unlocked through side quests.


LIST OF CRAYMELS


  • Undine: The Craymel of Water


  • Sylph: The Craymel of Wind


  • Ifrit: The Craymel of Fire


  • Gnome: The Craymel of Earth


  • Celsius: The Craymel of Ice


  • Volt: The Craymel of Lightning


  • Rem: The Craymel of Light


  • Shadow: The Craymel of Darkness


  • Maxwell: The Craymel of Force


  • Sekundes: The Craymel of Time