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Information About

Corporate Flagship




  Basic Hold Cost 10,000
  Main Drive Cost 5,000
  Computer Cost 120,000
  Ship Hull Cost 28,500
  Ship Base Cost 163,500
  Max Figs Per Attack 6,000
  Maximum Holds 85
  Initial Holds 20
  Max Fighters 20,000
  Turns Per Warp 3
  Mine Max 100
  Genesis Max 10
  Transwarp Drive Yes
  Transport Range 10
  Maximum Shields 1,500
  Offensive Odds 12:1
  Defensive Odds 12:1
  Beacon Max 100
  Long Range Scan Yes
  Planet Scanner Yes
  Photon Missiles No
  Trading Efficiency Factor 84
  Safety Rating 25,800


The Corporate Flagship is the second-most versatile ship in the fictional TradeWars 2002 universe.

It can only be purchased by Corporate CEOs. A player can form a corporation, buy a Flagship, and then dissolve the corporation without giving up the Flagship. However, he will not be able to join another corporation as a non-CEO without giving up the Flagship.

The fully-loaded Flagship is considered a prestigious ship because it is limited to CEOs, and only prestigious corps can afford one. Its safety rating is exceeded only by the Imperial StarShip . The Flagship also has a Combat Scanner to help in capturing enemy StarShips.

The Flagship slightly trails the Merchant Freighter , Imperial StarShip , T'Khasi Orion , and Taurean Mule in Trading Efficiency . However, it is the only ship besides the Havoc GunStar and Imperial StarShip that carries a TransWarp Drive . Its versatility enables the CEO to complete a number of different missions without switching between ships.

It is a fairly good ship for combat, with a fighter capacity rivaled only by the Imperial StarShip and Interdictor Cruiser . It comes with a combat scanner to reveal how many shields an opposing ship has. However, its combat odds are only 1.2, trailing the Scout Marauder (2.0), Corellian Battleship (1.6), StarMaster (1.4), and Constellation (1.4).


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