| Conway's Orbifold Notation |
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The Orbifold notation is a mathematical notation invented by the mathematican John Horton Conway . It gives a description of certain subgroups of the group of three dimensional Eudlidean transformations . The advantage of the notation is that it describes these groups in way which indicates many of the groups properties, in particular it describes the Orbifold obtained by taking the quotient of Euclidean space by the group so described. The notation can be used to describe the so-called Wallpaper Group s, Frieze Group s, and Point Groups In Three Dimensions . DEFINITION OF THE NOTATION The following types of Euclidean transformation can occur in a group described by orbifold notation:
All translations which occur are assumed to form a discrete subgroup of the group symmetries being described. Each group is denoted in orbifold notation by a finite string made up from the follow symbols:
A string written in Boldface represents a group of symmetries of Euclidean 3-space. A string not written in boldface represents a group of symmetries of the Eudlidean plane, which is assumed to contain two independent translations. Each symbol corresponds to a distinct transformation:
CHIRALITY AND ACHIRALITY An object is chiral if its symmetry group contains no reflections; otherwise it is called '''achiral'''. The corresponding orbifold is Orientable in the chiral case and non-orientable otherwise. THE EULER CHARACTERISTIC AND THE ORDER The Euler Characteristic of an Orbifold can be read from its Conway symbol, as follows. Each feature has a value:
Subtracting the sum of these values from 2 gives the Euler characteristic. If the sum of the feature values is 2, the order is infinite, i.e., the notation represents a wallpaper group or a frieze group. Otherwise, the order is 2 divided by the Euler characteristic. EQUAL GROUPS The following groups are isomorphic:
This is because 1-fold rotation is the "empty" rotation. OTHER OBJECTS
Another way of constructing a 3D object from a 1D or 2D object for describing the symmetry is taking the Cartesian Product of the object and an asymmetric 2D or 1D object, respectively. REFERENCES
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