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Within game studies there is a lack of consensus in reaching accepted formal definitions for game genres, some being more popular than others. For example, some schemas are largely Semiotic , while others rely more strongly on configurative patterns of interface and mechanics. For an alternative arrangement of super- and sub-categories see the List Of Computer And Video Games By Genre article. Many of these categories overlap due to the subjective nature of many genres. For example, the ''''). MAJOR GENRES Action Action games are perhaps the most basic of gaming genres, and certainly one of the broadest. Action games are characterized by gameplay with emphasis on actions that the player must perform reflexively, in realtime. Fighting '', a fighting game.]] Fighting or beat 'em up games emphasize one-on-one Combat between two players, one of whom may be computer controlled. These games usually focus on Martial Art s and other forms of unarmed combat. Many of the movements employed by the fighters are usually dramatic and occasionally physically impossible. Less regularly the characters engaged in combat may also employ Handheld Weapons such as Sword s, and/or ranged attacks such as '' Chi ''-based energy blasts. This genre arose in the mid- 1980 s and became a phenomenon with the release of '' Street Fighter II ''; the genre is still popular today. Notable series of games include '' Super Smash Brothers '', '' King Of Fighters '', '' Mortal Kombat '', '' Street Fighter '', '' Soul Edge '' and '' Soul Calibur '', '' Tekken '', and '' Virtua Fighter ''. First-person shooter '', an FPS.]] First-person Shooter s (FPS) emphasize shooting and combat from a specific perspective. Most FPSs place the player behind a Gun or other weapon with the player's "hand" holding the weapon. This perspective is meant to give the player the feeling of "being there." However, many FPSs allow for the player to also play while viewing their character from some place outside the character's body. Most FPSs are very fast-paced and require quick reflexes on high difficulty levels. The fast paced and three dimensional elements required to create an effective looking FPS made the genre technologically unattainable for most consumer hardware systems until the early 1990s. '' Wolfenstein 3D '' was the first widely known FPS, and '' Doom '' was the first major breakout in graphics; it used a number of clever techniques to make the game run fast enough to play on average machines. Some of today's most popular FPS series are '' Half-Life '', '' Doom '', '' Unreal '', '' Quake '', '' Far Cry '', and '' Halo ''. Role-playing '' a popular Computer Role-playing Game .]] '', one of the most highly acclaimed Western RPGs]] Computer Role-playing Game s (CRPGs or simply RPGs) often place the player in a Fantasy or Science Fiction setting and drive the gameplay via a prominent storyline. Most of these games have the player acting in the role of a specific type of "adventurer" who specializes in a certain set of skills (such as combat, or casting Magic spells). These various types of adventurer are called " Classes " and players can normally control one or more of these characters. Most of these games are similar to traditional Role-playing Game s played with Pencil and Paper (notably '' D&D '') except, in this case, the computer takes care of all the record keeping and nondeterministic elements such as Dice rolling. Since the emergence of affordable Home Computer s coincided with the popularity of pencil and paper role-playing games, this genre was one of the first in video games and continues to be popular today. Gameplay elements strongly associated with RPGs, such as statistical character development, have been widely adapted to other video game genres. Though nearly all of the early entries in the genre were Turn-based Game s, modern CRPGs have introduced a real-time aspect. Thus, the CRPG genre has followed the Strategy Game 's trend of moving from turn-based to real-time combat. Notable entries in the role-playing genre include '''' and series like '' Baldur's Gate '', '' The Elder Scrolls '', '' Fallout '', '' Final Fantasy '', '' Ultima '', and Kingdom Hearts . Massively Multiplayer Online Games Massively-multiplayer Online Games are Virtual World s in which potentially thousands of players may interact together over the Internet . Most of these games are subscription-based, but recently some MMOs have allowed for players to purchase the game one time and play online with no monthly fees. MMORPG s emerged in the mid to late 1990s as a commercial, graphical variant of text-based MUD s, which had existed since around 1979 . The massively multiplayer concept was quickly combined with other genres.
Simulators Simulation Game s aim to simulate an experience, such as flying an Airplane , as realistically as practically possible, taking into account Physics and other real-world limitations. Some require a great deal of reading before the game can even be attempted, while others include a simple tutorial. Simulation games are often closely connected with serious simulators, and some them find their use in actual training for military or civil purposes. Flight Combat Flight Simulator s are the most popular subgenre of simulation. '' Falcon 4.0 '' and '' IL-2 Sturmovik '' are examples of the genre. There are also civilian flight simulators, '' Microsoft Flight Simulator '' being the best example. Racing '', a racing game on the PlayStation ]] . A popular subgenre of the racing game is the Kart racing game, which simplifies the vehicle handling and introduces various obstacles and other quirks to the racetrack. Notable arcade style racing games include '' Out Run '', '' Mario Kart ''. Notable simulation style racing games include '' Gran Turismo '' and the '' Need For Speed '' series. Sports '', a sports game.]] Sports Game s emulate the playing of traditional physical Sports such as Cricket , Baseball , Soccer , American Football , Boxing , Golf , Basketball , Skateboarding , Ice Hockey , Tennis , Bowling , Rugby , etc. Some emphasize actually playing the sport, while others emphasize the strategy behind the sport (such as '' Championship Manager ''). Others satirize the sport for comic effect (such as '' Arch Rivals ''). One of the best selling series in this genre is the Madden NFL series. This genre emerged early in the history of video games and remains popular today. Military There are simulation games built around different warfare, or covering a wide range of types. A well-known example of tank simulator is Abrams. Ships and submarines simulators like Silent Hunter are among the less popular. is a general combat simulator, including simulation of just an infantry soldier along with tanks, aircraft and boats. It's improved version, VBS1 , is used for actual military training. Space Space Combat Sims are a subgenre on border with action or strategy games. Examples include '' Freespace '', '' Independence War '' and '' Wing Commander ''. Space simulators are different from other subgenres, and aren't always considered to be simulators, as their simulated objects don't exist. Strategy '', a real-time strategy game.]] Strategy Game s focus on careful planning and skillful resource management in order to achieve victory, and are therefore classified as "thinking games". These games may be turn-based or realtime, but there are some that mix the two types of play (such as '' X-Com ''). This genre has had a consistent following since the mid-1980s. Though a large portion of strategy games tend to be Wargame s, many are not based or focued on war. Common alternative foci are simlation and management of economic transactions, of building things, of managing large-scale affairs, etc. Strategy wargames Most strategy titles tend to be wargames. These games can usually be divided into Turn-based , Real-time Strategy (RTS) and Real-time Tactical (RTT) games. Turn-based games were originally the more common form of strategy game, the computers of the time being too slow for real-time interaction; they go back to '' Star Trek '' games played on teletypes. Early home computers were soon adopted for Wargame s, and the genre expanded from there. Web based strategy games are a less popular variant where the player doesn't need any additional software installed at their computer because the games have web site interfaces. Such games often last for several months, before the round ends and the game restarts. Some of these games are extremely popular and have hundreds of thousands of players. Examples of web based strategy games are '' Planetarion '', '' Dawn Of Myth '' and '' Terra Incognita ''. Massively Multiplayer Online RTS (MMORTS) is an extremely small subdivision, but has proven to have great potential. Games of this sub-genre include '' Shattered Galaxy '', '' Mankind '' and the recently scrapped in development ''Sovereign''. =Real-time strategy and turn-based strategy games Main articles at Real-time Strategy , Turn-based Strategy The vast majority of strategy games could be called "strategic war games" as they have heavy focus on genre include '' Warcraft '', '' StarCraft '', '' Command And Conquer '', '' Age Of Empires '' and '' Total Annihilation ''. Examples of Turn-based games include '' Sid Meier's Civilization '', the '' Heroes Of Might And Magic '' series, the '' Fire Emblem '' series, and Shattered Union . =Real-time tactical and turn-based tactical games Main articles at Real-time Tactics , Turn-based Tactics A different genre which focus on a set amounts of units, and do away with the resource gathering and unit production aspects of RTS games is '' game, one of the first purely RTT titles, the futuristic '' Ground Control '', which distilled the combat operational aspects of Command & Conquer and Total Annihilation into a purely tactical form, the '' Close Combat '' series, where the player controls units in the Second World War, and the '' Total War '' series, reasonably realistically recreating empire building and epic battles in various historical eras. These games place greater emphasis on purely tactical aspects, contrasted to the production-economical focus of RTS games, and consequently have much more advanced facilities for operational-tactical unit control and planning and implementation of more advanced battlefield tactics, which is intentionally stylised, simplified and naïve in RTS titles. There is also a relatively small genre of Turn-based Tactics games predominantly consisting of skirmish-oriented versions of popular computer Role-playing Game s. God games A popular subgenre of strategy is God Game s, examples of which include the genre-setting '' Populous '', the very popular '' The Sims '' (which generally simulates home-life and social interactions), '' SimAnt '', and '' SimEarth ''. Unlike other genres of games, god games often do not have a set goal that allows a player to win the game. Economic simulation games Economic Simulation Game s generally attempts to represent aspect or the entirety of an economy or business. Popular examples are Railroad Tycoon and Startopia . City-building games '']]In City-building Game s, which is really a specialised sub-genre of Economic Simulation Game s, the player acts as overall planner or leader to meet the needs and wants of game characters by initiating structures for food, shelter, health, spiritual care, economic growth, etc. Success is achieved when the city budget makes a growing profit and citizens experience an upgraded lifestyle in housing, health, and goods. While military development is often included, the emphasis is on economic strength. Perhaps the most known game of this type is '' SimCity '', which is still popular and has had great influence on later city-building games. ''SimCity'', however, also belongs to the ''God Games'' genre since it gives the player god-like abilities in manipulating the world. NOTABLE GENRES Adult Adult Video Games , Adult Movie s or other media, are intended for an adult audience. There exists a wide variety of adult games, though many lack mainstream appeal and represent a niche category. The object of an adult game may differ from a mainstream video game or computer game, in that the reward can be a visual representation of nudity, partial nudity, or sexual activity rather than points, etc. Some games may focus on humor or drama rather than arousal, or simply have normal gameplay accompanied by nudity. Adventure '', an early text adventure.]] '', a graphical adventure game.]] Adventure Game s were some of the earliest games on the market, beginning with '' Colossal Cave Adventure '' in the 1970s , later developing into the '' Zork '' series, and rising to popularity in the 1980s and early to mid- 1990s . They cast the player as the protagonist of a story, normally requiring the player to solve various puzzles using various artifacts. The earliest adventure games were textual ( Text Adventures or Interactive Fiction ). In these early adventure games, the player uses a keyboard to enter commands such as "get rope" or "go west" and the computer describes what is happening. As graphics became more common, adventure games began to supplement and later on replace textual descriptions with visuals (for example, a picture of the current location). These graphical adventure games still used textual input. There is still an active community of Interactive Fiction authors and players, although major commercial enterprises are rare. The growing use of Mice led to the ' Point-and-click ' genre of adventure games, where the player would no longer have to type commands. The player could, for example, click on a hand Icon and then on a rope to pick up the rope. In the late 1990s the genre suffered a large drop in popularity, mass-market releases became rare, and many proclaimed the adventure game to be dead. However, as of 2005, the adventure game genre is showing signs of a revival, with games such as , and Dreamfall being produced. Notable titles include '' Day Of The Tentacle '', '' Mask Of The Sun '', the '' King's Quest '' series and the '' Monkey Island '' games. Some more recent, notable titles include '' The Longest Journey '' and '' Grim Fandango ''. The more action-oriented adventure games, such as '' Full Throttle '', incorporate other modes of gameplay. Arcade Arcade Game s are traditionally the coin-operated video games found in Arcades during the 1970s and 1980s . These games were characterized as quick play action games that had an addictive quality. Arcade games are easy to learn, yet difficult to master. Since the decline of coin-operated games, "arcade" has become a genre in its own right. Arcade games can now be found in many sites that contain Browser-based Games . Educational Educational Game s, as the name implies, attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid- Teen s; past the mid-teens, subjects become so complex (e.g. Calculus ) that teaching via a game is impractical. Numerous subgenres exist, each for a different field (math games, typing games and so on). Notable games in the genre include the '' Carmen Sandiego '' series, '' Mavis Beacon Teaches Typing '', and the '' Oregon Trail '' series. Programming Game s like '' Robocode '' and '' Core War '' may also be put in the educational category. A somewhat less serious approach to the genre is typified by the typing tutor '' The Typing Of The Dead ''. Maze version of '' Pac-Man '', a maze game]] Maze Game s need logical thinking to foresee where the enemies come. One must be able to foresee hostile attacks about the flanks to escape from them. The most famous game of this genre is '' Pac-Man ''. This genre frequently crosses over with Puzzle, but it often gets by completely without jigsaw puzzle elements and demands only reaction and planning. Notable games include '' Ms. Pac-Man '' and '' Mr. Do's Wild Ride '' Music '', a music game.]] Music Games are typically Arcade Game s that challenge the player to follow sequences of movement or develop specific rhythms. Some games require the player to tap out rhythms using a Game Controller or Keyboard while others require the player to actually dance in sync to music. This genre arose in the late 1990s with the increasing popularity of Rap Music and the success of '' Dance Dance Revolution ''. Notable music games include '' Amplitude '', '' Beatmania IIDX '', '' In The Groove '', '' PaRappa The Rapper '', and ''Dance Dance Revolution''. See Also: Audio game Party Party games are video games developed specifically for multiplayer games between many players. Normally, party games have a variety of different types of Mini-game s that range between collecting more of a certain item than other players or having the fastest time at something. Versus multiplayer games are not generally considered to be party games. Popular party games include the '' Mario Party '' series and '' Fuzion Frenzy ''. Pinball '' on the Nintendo DS .]] Pinball games are, essentially, pinball table emulators, designed to replicate the look and feel of your common Pinball table. Most pinball games feature the same gameplay style, where you control a right and left flipper, and try to make the ball hit various parts of the Playfield to gather up points. The control scheme in pinball games is, for the most part, the same. In today's consoles, left and right "shoulder" buttons are generally used to control the left and right flipper. Some games automatically fire the ball into the playfield, while others require you to press a button to pull down the spring-loaded plug and fire the ball into the playfield. In some cases, a pinball game may feature more than two flippers. Two are generally located at the bottom of the playfield, and others (generally only one or two more) are found above the bottom two. Pinball games have become more popular in recent years on handheld systems, as opposed to consoles. Some games in this genre include '' Metroid Prime Pinball '' ( Nintendo DS ) and '' Pokemon Pinball ( Game Boy Color )''. Platform '', a platform game.]] Platform Game s, also called ''platformers'', are games in which downward gravity restricts the player to travelling on horizontal surfaces, which are referred to as ''platforms''. This is one of the earliest genres of computer games, and was once very popular and well-supported, but has declined with the increasing popularity of 3D graphics. Traditionally, platform games were 2D , viewing the environment from a side-on, 'cutaway' perspective. This could be done easily with Sprites and was simple for early computers to handle. 3D Computer Graphics have removed the necessity for this restricted view, and can create platform worlds in full 3D. However, this loses the simplicity of control and gameplay of the 2D games. Nonetheless, 3D platformers are not uncommon. Also, while it may not always be the case, the so called 2.5D games are essentially platform games, with 3D rendered graphics but 2D platforming/side-scrolling gameplay. Traditional elements of platform games include running, jumping, and climbing ladders and ledges. Fighting and shooting are also frequent elements. Notable platform games and series include '' Mega Man Series '', '' Donkey Kong '', '' Super Mario Bros. '', '' Metroid '', '' Lode Runner '', '' Commander Keen '', '' Sonic The Hedgehog '', '' Spyro The Dragon '' and '' Crash Bandicoot '' and the '' Prince Of Persia '' series. Puzzle '', a puzzle game, on the Atari Lynx ]] Puzzle Game s require the player to solve logic puzzles or even navigate complex locations such as Maze s. This genre frequently crosses over with adventure and educational games. Some arcade games, in particular Tetris -variants, are often labeled puzzle games, despite the fact that gameplay depends on hand/eye coordination and quick reflexes, rather than thought and logic. Famous puzzle games include '' Lemmings '', '' Minesweeper '', and '' Boulder Dash ''; see List Of Computer Puzzle Games for more. Stealth ''.]] A somewhat more recent genre, sometimes referred to as a "sneaker" to make contrast with the action-oriented "shooter" subgenre. These games have much in common with the first- or third-person shooter types, but tend to emphasize subterfuge and precision strikes over the more overt mayhem of shooters. Examples of the stealth genre include the '' Thief '' series, the '' Metal Gear '' series, '' Splinter Cell '' series, and '' Beyond Good & Evil ''. Survival horror '', a survival/horror game.]] Survival Horror games focus on fear and attempt to scare the player via traditional Horror Fiction elements such as atmospherics, Death , the Undead , Blood and gore. Many of these games include first-person shooter elements. The genre is thought to having originated with '' Alone In The Dark '' and to a lesser extent '' System Shock '', and was popularized by the '' Resident Evil '' series. Other notable games in the genre include '' Silent Hill '' and '' Fatal Frame (Project Zero) ''. Traditional Most popular Board Game s, Card Game s, and the like have been computerized to some degree or another. Computer game programs can be worthy opponents and can help improve one's skill at traditional games.
Vehicular combat Vehicular Combat (or ''car combat'') games focus on fast-paced action, as the player operates a Car or other vehicle and attempts to disable or destroy CPU or human opponents. Vehicular combat games often allow a player to choose from a variety of potential vehicles, each with their own strengths and weaknesses. Vehicular combat was born out of racing/shooter combinations like '' Spy Hunter '', '' RoadBlasters '' and '' Rock 'N' Roll Racing '', but differs in that the players can, if desired, take their vehicles off predefined routes and do battle wherever they please. Famous vehicular combat games include the '' Carmageddon '' series, '' Interstate '76 '', and the '' Twisted Metal '' series. SUPERCEDED GENRES Interactive movies '', an interactive movie.]] Interactive Movie s came about with the invention of Laserdisc s. These games are pre-filmed Full-motion Cartoon s or live-action sequences, where the player controls some of the moves of the main character. For example, when in danger, the player decides which move or action, or combination to choose. In these games, the only activity the user has is to choose or guess the move the Designers intended him to make. With the evolution of the more flexible 3D Graphics , interactive movies are quickly disappearing. Notable games of this category include '' Dragon's Lair '' and '' Space Ace ''. Light-gun games Light Gun games use a Pointing Device for Computer s and a Control Device for Arcade and Video Games . The first light guns appeared in the 1930s, following the development of light-sensing Vacuum Tube s. It wasn't long before the technology began appearing in Arcade shooting games, beginning with the Seeburg Ray-O-Lite in 1936 . These early light gun games used small targets (usually moving) onto which a light-sensing tube was mounted; the player used a gun (usually a rifle) that emitted a beam of light when the trigger was pulled. If the beam struck the target, a "hit" was scored. Modern screen-based light guns work on the opposite principle -- the sensor is built into the gun itself, and the on-screen target(s) emit light rather than the gun. The first light gun of this type was used on the MIT Whirlwind computer. Notable games of this category include the '' Virtua Cop '' and the '' Time Crisis '' series. Scrolling shooters '', a shoot 'em up.]] Scrolling Shooter s, a sub-genre of " Shoot 'em Up s" or "shmups", place emphasis on shooting, and usually simplify other gameplay aspects of in deference to this. Several of the earliest arcade games (such as '' Space Invaders '') could be classed as shoot 'em ups, although in practice they are usually not. The games that typify the shoot 'em up genre are scrolling shooters - shoot 'em ups that are traditionally played on a long, 2D, scrolling playing area. Scrolling shooters are generally classified by their direction of scroll: the most common are horizontal (side view) and vertical (top view) shooters. Two examples are '' R-Type '' and '' Raiden '' respectively. There are also fixed shooters, which take place on a single screen; for example, ''''. The scrolling shooter is an early one, with its roots in the early 1980s . It has a mixed following nowadays, however, classic-style 2D shooters are still being made, commonly rendered in 3D Graphics . '' Ikaruga '' is a popular modern shoot 'em up. SEE ALSO
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