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EMERGENCE OF THE COMMUNITY


The Myth series of games (collectively: Myth: The Fallen Lords, Myth II: Soulblighter, and Myth III: The Wolf Age) are renowned for their open-ended and extensible gaming engines that allow for great extensibility and customization. As the latter two titles shipped with functioning editors, and the original was quickly reverse-engineered by third-party hackers, these games allowed for a vibrant and devoted community of fans that pushed the engine to its limits and greatly extended the lifespan of the franchise. During the years 1997-2003, widely considered the franchise's zenith, literally thousands of third-party creations made the rounds on community sites devoted to their promulgation. In addition, many tournaments were organized, most notable the annual Myth World Cup.


MYTH DEVELOPMENT HISTORY


Myth: The Fallen Lords and Myth II: Soulblighter were developed by Bungie, from v1.0 - v1.3.0 for Myth: The Fallen Lords, and Myth II: Soulblighter from v1.0 - v1.3.1. When Bungie lost Myth II. Take 2 decided not to make any more additions to the previous Myth games' development. Myth III: The Wolf Age was rushed into going gold, and only patches v1.0.1 and v1.0.2 were released by the original Mumbo Jumbo team.

Myth Developers (led by Blades and Clem, shortened to MythDev) later aquired legal permission to add to the Myth series in Take 2's name. They had little interest in Myth games other than Myth III, but to help keep a fan-following (Myth III development was of little interest to a lot of Mythers) did a small amount of work on Myth and Myth II. A map-making group, Project Magma had a Myther called IronDuke join them. His interest in coding meant he wanted to take on the roll of continuing Myth development. Project Magma then gained permission to work on the three Myth games, provided all their work was 'Project Magma in asociation with MythDev'. As time progressed, MythDev worked on Myth III patches 1.1 (April 10th 2003), 1.1.1 (October 8th 2003) and 1.1.2 and then began working on Patch 1.2, very minor with contributions from members of Project Magma (not enough to be credited for in patch credits). Patch 1.2 was never finished.

Meanwhile, Project Magma worked on Myth II v1.3.2 (March 14th 2003), then v1.4, v1.4.1 and v1.4.3 (June 14th , August 7th, August 30th). The 1.4.x patches added the vTFL (virtual Myth: The Fallen Lords) emulation. MythDev released a no-CD-crack Myth II v1.4.4 patch, which was said to cause many other troubles and was largely unused. Shortly after, MythDev released patch 1.4 (July 31sth 2003) for Myth: The Fallen Lords, which added OSX compatibility and made the game run much faster (apparently, most players noticed little difference) and also installed PlayMyth.net (MythDev's server) as the default Myth server, stopping Myth: The Fallen Lords players reaching other servers, like the popular MariusNet server. This produced great outrage, but was not changed. This project was undertaken despite MythDev's agreement to leave Myth: The Fallen Lords and Myth II: Soulblighter development for Project Magma and focus on Myth III themselves. The patch was largely seen as an aggressive move by MythDev, and a pointless update. Shortly after this, MythDev disbanded. Project Magma was joined by ex-MythDev members to work on Myth II v1.5.

Myth II v1.5 was released on June 4th 2004. Myth v1.5.1 was released March 28th 2005, with a remade version of the Myth II Demo updated to v1.5.1. Members from MythDev formed the Flying Flip group to develop Myth III v1.3.1 (June 25th 2004), with v.3.1 quickly following on July 2nd. Flying Flip also released Myth: The Fallen Lords v1.4.5 onOctober 03, 2004, for Mac OSX. It was incompatible with the most modern versions on other operating systems and proved unpopular, though Myth: The Fallen Lords play had almost vanished. Project Magma later updated Myth: The Fallen Lords to v1.5, for all operating system. Project Magma is currently working on Myth II v1.5.2. Flying Flip is 'dormant'.


Myth development tools - history


The original Myth title was not released with an official editor, though the developer versions of these tools were eventually leaked to the community some time after the game's release. Instead, enterprising hackers simply scoured the game's files searching for clues to its makeup and data structure. It soon became evident that these files followed a hierachal structure of "tags" that linked separate parts of data to one another and together comprised the separate levels of the game. With a little luck and intuition, one could use a hex editor to create bizzare but enjoyable hacks like barrels that exploded into dwarf heads and archers that never missed their targets. As the level of understanding grew, so did the complexity of these creations. Bungie was mildly surprised by these efforts, but rather than discourage their fans the company decided to improve upon its own tools and ship them with the next version of the game, hoping to sustain interest in the franchise and expand sales.

With the release of Myth II: Soulblighter, Myth map-making became much easier and grew rapidly. Initially difficult and without any initial successes (in terms of popularity), the level of expertise required to contribute to the community was substantially lowered by Bungie's inclusion of their own tools, Fear (a "tag" editor) and Loathing (a "mesh" and level editor) meaning map-making skills improved over time. Updated to version 1.2 by Bungie the programs were then left to gather dust. Project Magma's Fear 1.2.3 update was the first in years. As part of Project Magma's 1.4.x updates, they added to Fear and Loathing. The 1.5.x updates made more changes to Fear and Loathing than to the Myth II game itself. Trouble with the Mac version of Fear running on Mac OSX means until recently there was no chance of a release. However, a Mac version of Fear updated to v1.5.2 will be part of the Myth II v1.5.2 update.

Myth III: The Wolf Age had a rushed release, and the release of the tag editor Vengeance (PC only at release) was an imcomplete job. Myth map-makers had had involvement with creating Myth III and admitted they were also upset at what they had created. MythDev updates later ported it to Mac, but it received very little updating. With Myth III v1.3.x, Flying Flip re-invented Vengeance as Ballistic, updating it, adding new features and porting it to Linux (despite Myth III itself not running on Linux systems). Currently very little use has been made of the tool.


NOTABLE THIRD-PARTY PROJECTS FOR MYTH II


Partial and total convertions

''Projects with several completely new units are considered to be partial convertions. Even maps with completely new unitsets usually used recycled models, scenery, textures, and sounds; only two "true" total conversions were ever made. Due to the difficulty of importing new unit graphics into ''Myth'', only very few of the thousands of releases featured them.''
  • Chimera: The official Myth II expansion pack; its aim was to be a challenge to people who had mastered the main Myth II game.

  • The Seventh God: The largest and most expansive project in terms of its long solo campaign and its new graphics.

  • Homeland: One of the earlier breakthrough single-player projects.

  • Jinn: A true total conversion, set in a futuristic Post-apocalyptic world.

  • Bushido: A total conversion based upon feudal Japan.

  • Leggo My Myth: A humerous plugin that replaced Myth units with Lego equivalents.

  • Civil War and '''1861: Civil War''': Two separate total conversion based on the American Civil War . A third plugin, '''Blue and Grey''', was later released combining units from both conversions, proving far more popular than its parent-plugs.

  • WW2: Recon: The most popular Myth maps played online, particularly in ranked play.

  • WW2: Titans: Inspired by WW2: Recon, this map-pack was not played a lot but the unit tagset was used in all future WW2 maps.

  • The Wild West: A total conversion set in the 19th Century American West .

  • Discovery: Multiplayer map that added some new Medieval -themed units to play with.

  • Sisters of the Blade: Myth meets Xena . Created by Creation and Idiots, two of the largest map-making teams of all time.

  • The Legend of Gor-Ash: Single-player project exploring the enmity between two warring races of ''Myth''.

  • Green Berets: A true Total Conversion released commercially by Take Two. Set during the Vietnam War .

  • MythChess: An adaptation of the game of chess to the Myth II engine.



Outstanding non-conversions

''The ''Myth'' engine allowed for plenty of creativity apart from unit graphics. The following projects were all notable for their beauty, coherence, creativity, innovation, large scale, game scripting, humor, popularity, enjoyability, or some combination of these.''
  • Mazzarin's Demise: A cooperative map series with a plot set in the shadowy past of Myth. Had releases both Myth and Myth II.

  • Dorfball: A comical sports-oriented map with gameplay resembling Dodgeball .

  • Fetchball: A comical sports-oriented map with gameplay resembling Soccer or Hockey .

  • Axis vs. Allies: A modern warfare TC based on WW2 units.

  • Coming of the Dark: A series of levels themed as fan-fiction prequels to the events of ''Myth''.

  • Under Myrkridian Standards: Award-winning solo campaign.

  • Throne of the Lich King: Puzzle-based solo map.

  • Several plugins were released allowing one through the campaign as the Dark.

  • The Northlands: A simple 'defend the fort' map with units from many total conversions.

  • Ghol Rugby: A Myth: The Fallen Lords map-pack, which simulated Rugby.



Tournament maps

''Several multiplayer maps were so popular that they were frequently used in Myth World Cup and other tournaments.''


Vaporware

''Myth'' has it's share of Vaporware . The most notable, perhaps, was an early commercial project called ''Daimyo'', an ambitious total conversion set in feudal Japan, which unfortunately never materialized.


''WW2'' takes over Ranked

Shortly after its release, ''WW2: Recon'' began dominating the game lists in the ranked rooms of bungie.net. Its sequel enjoyed similar success. While it is undoubtedly true that many were drawn to the unique gameplay of the mod, another large factor in its popularity was that, due to the way the ranking system was set up, a player who played only ''WW2'' could level much faster than a player who played only games of normal ''Myth''. This caused some resentment, and some players switched to the unranked rooms out of frustration. Many players have switched to playing only ''WW2''.


Map-making teams

  • Creation Games: A large and prolific organization responsible for several total conversions. Major projects included ''The Seventh God'', ''Bushido: Way of the Warrior'', ''Homeland'', and the ''Coming of the Dark'' series. Members included Clem, Ares, and Cydonian.

  • Badlands Games: This group contained Bungie employees and is credited with work on Myth II: Chimera, the official expansion. Known for creating some of the most beautiful multiplayer maps in Myth's history.

  • The Vista Cartel: Vista was a Myth II order dedicated to mapmaking. Their website contained mapmaking articles and utilities. Their Magnum Opus was ''Jinn''.

  • Project Magma: The most active current mapmaking team for Myth II. The group is known for the Mazzarin's Demise map series, and for porting all of the Myth II multiplayer maps to Myth: The Fallen Lords and vice versa. Released ''Special Forces'' and ''Blue & Grey''. The group is also responsible for maintaining and updating the Myth series. Members included Ironduke.

  • The Idiot Mapmaking Collective: A group not nearly as well famed as the others on this list, but well known for creating a ''WWII: Recon'' port for ''Myth III: The Wolf Age'' and co-working on ''Sisters of the Blade'' with Creation Games. One of the only groups to have recently developed maps for Myth III.

  • Onyx Warlords: Working on The Fallens' Vengeance (TFV) and Tomb Kings, the former being a Myth II plugin as epic as a Myth 4, and Tomb Kings an Egyptian total conversion. Their only output so far has been the TFV Demo, but they promise a lot - what they deliver has been anticipated for a long time and the release is a long way off. Led by Horus.



Map-making individuals

  • Santa's Head: The man who created WWII: Recon, WWII: Titans and WWII: Units, among others. He was also on the Myth III: The Wolf Age development team, and gave some support on creating ''Green Berets''.

  • Clem: The man who was a main driving force of Creation Games and The Mill (see below). Clem was half of the leadership of Creation, MythDev, and FlyingFlip.

  • Frigidman: Creator of The Mill, the primary mapmaking website and database. Also created The Wild West.

  • Blades: Leader in development of Ballistic, a Myth III development tool for Myth III v1.3.x, though not an actual map-maker himself (much)

  • IronDuke: Sparked off and led Myth II Development at Project Magma, as well as providing major contribution to the map-making side of the organisation too.

  • Cydonian: Widely considered to be among the best unit-makers, Cydonian was also by far the most prolific, creating the all-new models and graphics for the units in ''Bushido'', ''The Seventh God'', ''1861: Civil War'', ''Homeland'', and many other conversions.


=Myth World Cup=

These are extracts from the main Myth WorlD Cup article.

Myth World Cup is an online, Double-elimination , 2-team ''Myth II'' tournament. "TFL98: Myth World Cup" was the precursor to this tournament. The tournament has shrunk as the game gets older. Regrettably, the finals of MWC05 were not played due to lack of effort on the competitors' part. Organizers decided there was no official winner.

A large community rallying point, MWC has the most active Myth forums of the tournament season, and is known for its funny articles and reviews. It is so much more significant than any other tournament that it is as much an excuse for players to play Myth as it is a reason. Summer has become known not at MWC season, but now as 'Myth Season'.

Prizes for MWC stopped in recent years, but MWC04 had a surprise USD 1000 top prize. During standard "MWC season," May through August, games on PlayMyth.net increase dramatically. Usually, many inactive players come out of retirement, and MariusNet players move to PlayMyth.net for the tournament.

Some of the Myth World Cup websites have lost their original hosting and moved to Archive.org , and suffer from missing graphics and features.

The number of teams is based on teams who registered before the beginning of QR. At least one MWC had an additional team register on the site (registration script was kept active) that was not an official team. This includes, however, teams who did not play after registering (forefit teams).


MYTH TOURNAMENTS


Myth has always had a variety of tournament types anually, the majority of which were for Myth II. Discussed in the main Myth II Tourmnaments Article


COMMUNITY CENTERS


Servers


Bungie.net

The original Myth series server. Bungie.net had separate servers for the Myth: The Fallen Lords and Myth II: Soulblighter games, as well as demo servers. Slowest but most popular servers, they lasted from the release of the games until after Bungie was bought by Microsoft and had no further responsibility. The Myth: The Fallen Lords server closed in November 2001, and Myth II: Soulblighter's server closed in March 2002. Cappable of supporting all versions of the first 2 Myth games. Bungie.net


GameRanger

A widespread Mac-only games hosting group, Myth: The Fallen Lords v1.3 and Myth II: Soulblighter v1.3.x were both supported, and continue to be. Very little gameplay, and not considered a part of the greater Myth community. Lacked both order support and ranked play. GameRanger


GameSpy

The GameSpy company ran the official Myth III: The Wolf Age server. However, they refused to provide MythDev with the code needed to allow GameSpy compatibility in their future patches. Thus, Myth III v1.1 and higher lack support. The server, like GameRanger, lacked order support. GameSpy


Mariusnet

Fan-run server originally set up by Marius and Conner, who aimed to create a Bungie.net emulating server. Originally based around Myth: The Fallen Lords, quickly adding Myth II: Soulblighter support (and later Myth III, though it was largely unplayed), MariusNet was known for strict rules and a fast server. Both order and ranked suppport were added, and run by the MythForums.com server. MariusNet was always a very small community, but was the primary server for groups who rarely play but get together on a large scale occasionally, such as Clan Plaid. Also the primary server for Project Magma's testing. Recently added support for the Marathon games also. Currently ranked play and user accounts are disabled. MariusNet


Playmyth.net

Originally a Myth II: Soulblighter server, with support for Myth III quickly, this hybrid server now supports Myth: The Fallen Lords. Though the lead administrator (PMA Blades) has attracted much controvosy, it is the primary server for playing Myth games. Currently supports ranked play for Myth II and Myth III. PlayMyth.net


General hubs


''The Mill''

Huge plugin-host primarily, this site became far more. The largest community centre in all of Myth's history, it became the only place a player would go for important news. Massive forums, as much free upload space for plugins as you needed and a fast service made this a huge success. When players would have to pay to continue using the server it ran off, the site closed and is (along with the closure of Bungie.net's Myth II server and the failure of Myth III) widely considered the reason Myth's community shrank, or in the eyes of many 'died'.


''The Galleria Mythica''

A photo gallery for players and ex-players of the Myth series. Anyone is welcome, and gets a summary profile space and links to any websites relating to them. Candidates should e-mail theelfoid_TFS {Link without Title} hotmail {Link without Title} com if they wish to be part of this. Over 300 photos at time of writing, and at least 320 people.

The Galleria Mythica Mark I

The original Galleria. Still maintained the presence of The Galleria Mark II. Features include a slideshow, thumnails of everyone on the Galleria, a page for additional photos and sorted mini-galleries for clans, girl-gamers, group photos.

The Galleria Mythica Mark II

Like the original Galleria, but with player profiles and useful links provided. Currently difficult to sort (players must click the archives to see previous sets, or the oldest posted on the 'previously posted photos' list).

Galleria Mythica Mark III

Currently under development. The plan is to link together all the player pages from Mark II and sort them by name, clan or any additional facts. Anyone willing to help with this should contact The Elfoid at the above stated e-mail adress.


Other hubs



THE LANGUAGE OF MYTH

  • "MWC" - Myth World Cup

  • "Hillus" - Slang for 'hilarious', coined by BME's Acheron in MWC04

  • The Tild (~) - Used for a brief monologue impersonating a player, or to state the obvious mockingly. For example 'Bob ~I am lame' or 'Bob ~Can't play with Trow'.

  • "MCP" (usually in lower case) - Short for Myth Cool Points. MCPs are a virtual point system. If a player says something cool, someone with a good reputation might say '+1 mcp for you!'. Regular cool points are a separate system but rarely referred to.

  • "M2SBR" - Myth 2 Soulblighter Respect. This dates from the time when there was an abbundance of players. Those with M2SBR would join a game when less skilled players were booted. M2SBR was attained through rank or by doing well in tournaments. Personality occasionally adds to M2SBR, but it is not a regular occurrence.

  • "MWCFR" - Myth World Cup Forum Respect. Dates from MWC04, when the MWC forums gave posters 'cool points' for posting and allowed them to donate them to players they saw as cool.

  • "cc--- - a WWIIer term. Used when you can see a player. For instance 'cc plains' suggests someone can be seen walking on the plains area of the map

  • "oPoP" - Odorific Pile of PoOp's most used name. A tournament run by Igmo, its had 5 incarnations.

  • "Jesus Magic" - a mysterious power said to be the reason Northern Paladins were so good at Myth

  • "PMA" - PlayMyth Administrators

  • "BNA" - Bungie Net Admins

  • "MNA" - MariusNet Administrators

  • "BIAUHYAC" ("BIA") - The name of the MWC03 winning team. The name was used to confuse players who did not know what it stood for (a made up on the spot term), and for a bit of a laught. It stands for. 'Bitch is All Up In Here Yelling And Crying'

  • "ICBMNATH" ("ICBMN") - Interesting Cardboard Boxes Mounted Near Alleys They Hate. The successors to BIA, for MWC04. Name less well known since they underperformed.

  • "BIAUHYAC2" ("BIA2") - BIA's third incarnation. Name had same meaning as before.



Common short-names for units

  • Mort - Dwarven Mortar

  • dorf/duff - Dwarf

  • Arc - fir'Bolg or Archer

  • Tro - Trow

  • FG, Jungle Santa - Forest Giant

  • JMan - Journeyman

  • Warrs - Warriors

  • Zerks - Berzerks