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Blitzkrieg (game)




The game was implemented using cardboard counters to represent military units on a Hexagonal Field superimposed over the mounted, printed mapboard. Like other Avalon Hill games of the era, two sets of rules were included: a "Basic Game" set with simple mechanics and an "Advanced Game" that included rules for simulating naval and air warfare in addition to land warfare.

The player who moves first commands a country named "Great Blue;" the other player commands "Big Red." There are several neutral countries between them whose response to being attacked is simulated in the rules. The game tries to be more balanced as a game than any real war. It has several fronts differing by terrain type, including a desert and mountains.