| Battle For Europe |
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Like in the popular tabletop game in the upcoming 23rd campaign. What's most interesting about BFE is that it features a military-like chain of command. Each player starts as low level private and can, due to good teamwork and dedication, be promoted by Officers and someday reach an officer-rank himself. The number of available ranks greatly increased since the first campaigns, with today almost every real military rank being available. The chain of command in BFE also leads to a good teamplay in the battles, almost (or better) than what is known in Clan -play. Though being a US-based tournament, BFE is famous for having members from around the world, primarily from the USA , Canada , the UK , Sweden , The Netherlands and Germany . Because of that, the BFE-community is very open minded and international. = History = BFE was founded by MFOTS and started in November 2001. In January 2002 it was first mentioned in an article on the official Day of Defeat-Site at www.dayofdefeatmod.com {Link without Title} . This led to thousands of DoD-players signing up for the tournament, and by the end of January 2002, an estimated 1000 players were enlisted. The number grew even higher after the first campaign, and the second campaign, referred to as ''BFE#2'' had almost 2000 registered players, though lots of them did not actually play in any battles. BFE saw a lot of changes during the first campaigns, such as varying battle days and server numbers, but more importantly an improving organizational structure within the armies. Also, after the two first campaigns were free of charge despite the tournament administration had to pay for several servers and a huge webspace, a fee was introduced in BFE#3. Yet several later campaigns have also been free of charge, including the most recent one, BFE#22. BFE#1 Allies:
Axis
BFE#1 was not only the first but also the longest campaign in BFE-history. It started on November the 28th, 2001. With only a few dozens of players in the first place, BFE#1 was rather some sort of small beta-stage-tournament at first. The Allies dominated the early phase of BFE#1. BFE's development was greatly boosted when it's existence was first made public on www.dayofdefeatmod.com. This event, also known as ''first dodmod.com post'' in the community, led to hundreds of interested DoD-players joining the tournament. Due to the large number of new players, the existing two armies, the '' and the '' Axis '', we're each split half, with the old units being renamed as '' Allies3 '' (Allied 3rd Army) and ''[AxisGE '' (Axis Army Group East) and two new units being formed on each side, the '' (Allied 8th Army) and ''[AxisGW '' (Axis Army Group West). The flow of new players also turned the tide of the campaign, leading to an Axis winning-streak. Shortly after the first battle of with the new divisions on February the 2nd 2002, Day of Defeat version BETA 2.0 was released, leading to a break in the campaign. All servers were updated to DoD BETA 2.0. With the introduction of Machine-Guns in the new game version, tactics among both sides also began to change. For example, MG-based defense squads were formed. By march, the Axis had gained the required 105 territory points for victory and thus won the campaign. Especially their newly formed Division, the AxisGW, had beaten it's counterpart, the Allies8, severly. PRESENT BFE is currently in the process of preparation for the upcoming 23rd campaign, which will be the first season in which will be played. Please note that all reference both above, and below, to names is to indivuduals registered user-names, and in no way represents anyones actual name. The Commanders in Chief (CinCs) for both Armies have already been announced, it will be Scrote for the Allies and Moondogg for the Axis. The Generals have also announced their CO staff. There will be two divisions per side, the Allied 101st "The Big Red One", the Axis 102. Suomalainen III Armeijakunta, a Finish division, the Allied 103rd "Cactus" Division and the Axis 104. Dai-Nippon Teikoku Rikugun, the first Japanese division in BFE. The mainpage {Link without Title} states that the first battle of the upcoming campaign will take place on February the 25th. = Army Structure = When compared to clan-based or individual-based tournaments, the most intereasting aspect of BFE is the military-like organizational structure each player is part of during a campaign. There are three basic categories of players: Soldiers Every new player holds a soldier rank when joining an Army. That rank is usually ''Private'' (Pvt.) on the Allied side and ''Schütze'' (no tag) on the Axis side. During BFE#1, a second soldier rank with the designation ''Gefreiter''(/) was introduced on the Axis side, with it's similar counterpart ''Private First Class'' (Pfc.) soon to be found on the Allied side. In later BFE campaigns, additional soldier ranks were added. All soldier ranks have in common that they are honorary ranks only. A higher soldier rank does not give the player holding it any power to command others. Only when no higher ranking players are in the server, a soldier may take command. Non-commissioned Officers (NCOs) During a campaign, a good soldier that proved to be dedicated players and showed some leadership-skills may be promoted to an NCO rank by his Commanding Officers (COs). NCOs have limited power to command others. They are to represent their Commanding Officers when those are absent. NCOs are often helping squad leaders or other COs with certain duties, such as making recommendations for medals. Good NCOs are often promoted to COs in the next campaign. There are several NCO-ranks existing on both sides. Commanding Officers (COs) | ||
|   | "Ax100" class="copylinks" target="_blank">{Link without Title} /PGPlayername |
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|   | "A63" class="copylinks" target="_blank">{Link without Title} 29Pfc Johnrandomname |
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|   | "Divisional-Tag" class="copylinks" target="_blank">{Link without Title} Squad-TagRank-Tag Playername |
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