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Information About

Battle Chess




  developer Interplay
  publisher Interplay
  released 1988 , 1989 , 1990 , 1994
  genre Board Game
  modes Single Player , Two Player
  ratings N/A
  platforms 3DO , Amiga , Amiga CD32 , Apple II<small>GS</small> , Atari ST , Commodore 64 , DOS , NES , Mac OS , Acorn Archimedes


''Battle Chess'' is a Computer Game version of Chess released for the PC , Apple IIGS , Commodore 64 , Amiga , CD32 , Atari ST , Apple Macintosh , Acorn Archimedes and Nintendo Entertainment System in which the Chess Piece s came to life and battled one another when capturing. There were 35 animations, one for each possible combination of battle (thus there was no animation for the King-takes-King battle). The rook, for example, would turn into a Rock Monster and kill a pawn by crushing him. Introducing this new twist to a classic game, Battle Chess reached out to a new audience.

The game itself was inspired by the 3D chess sequences from Star Wars and Future World , and helped launch Interplay as an independent computer game design house after it ended its relationship with Electronic Arts . In turn, ''Battle Chess'' spawned a horde of imitators, but none matched the humorous animations of artists Todd Camasta and Bruce Schlickbernd , and were never as successful.

A sequel was later released based on the game of Xiangqi .
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