Information About

Automap




Automaps usually display traversible terrain, allies, enemies, and important locations or items. In most games, the automap begins as a solid field of black, and the map is automatically drawn as the player discovers new areas of the game world. Some team-oriented multi-player games allow players to draw temporary lines and markings on the automap for others to see.

Automapping was a particularly desirable feature in Computer Role-playing Game s, which typically featured a dungeon with many levels for players to explore. Before automapping, players were expected to draw maps by hand on graph paper as they played the game, so they could navigate through the dungeon levels later. The first automap in an RPG was probably in the Apple II game Bard's Tale III . In the first-person shooter game Doom , possibly the game that popularized the term ''automap'', the "Automap" is an item the player can pick up, which divulges the entire map of the current level, with red walls indicating places already seen and gray walls indicating places which the player has yet to explore.