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(1991)]] HISTORY From the Amiga's introduction in late 1985 , through to the early 1990s, Amiga games were developed in parallel with the Atari ST as both machines utilized the Motorola 68000 CPU . The Atari ST was, by default the industry's primary focus for 16-bit games development because it initially had a larger user base than the Amiga. Additionally, developers found it easier to develop for, and it was easier to port from ST to Amiga than the other way. This was due in part to the ST's minimalist hardware design and lack of Amiga's custom chips. A major proportion of games developed from 1985 to 1988 were written specifically for ST, then Converted to the Amiga. As a result, many Amiga games of this period were, in most cases, identical to the ST version. The only differences were apparent in audio effects and in-game music. This was an unfortunate development for the Amiga, because only its audio subsystem was demonstrating the Amiga's Custom Chipset , while its graphical subsystems remained untapped. Amiga games popularized Tracker-based music, particularly the MOD file format, which has enjoyed continuing popularity in the Demoscene community. Demoscene music was influenced by the Amiga and its plethora of games with upbeat, electronic music soundtracks. Music was considered a big part of the game experience in most Amiga games. The ST continued to be the dominant machine until the introduction of the Amiga 500 in early 1987. Although the A500's chipset was more or less identical to its predecessor, the Amiga 1000 , it was cheaper, making it the first "mass-market" Amiga. With the success of the A500, the games industry gradually shifted its focus to the Amiga. By 1988, an increasing number of games were developed specifically for the Amiga. At its zenith in the early 1990s, the Amiga continued to be the platform of choice of many games development companies. At that time virtually every game destined for the PC was first released on the Amiga to test the waters due to cheaper development costs. The Amiga gaming scene was responsible for the rapid growth of small gaming companies including Electronic Arts who were contracted by Commodore International to produce the Amiga's standard file format IFF in 1985. Electronic Arts' '' Deluxe Paint '' was included as standard with many Amigas thus giving them early access to productivity software. IMPORTANT AMIGA GAMES Early games
Popular games
Historically significant games
Games that have been distributed with the Amiga Commodore released a series of savvy bundles, packing-in serious applications such as Deluxe Paint along with high-profile entertainment titles. Notable releases included : Batman Pack : A500 : October 1989 - September 1990
Flight of Fantasy : A500 : April 1990 - September 1990
Screen Gems : A500 : September 1990 - July 1992
Cartoon Classics : A500 : July 1992 - September 1992
Other games that have been distributed in official Amiga bundles include :
AMIGA GAME DEVELOPERS Many famous game developers first established themselves on the Amiga, although some such as David Braben had already established reputations from the 8-bit formats. Famous Amiga game developers include:
SCREENSHOTS SEE ALSO EXTERNAL LINKS
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